Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
Comment on Cyberpunk 2 is now in preproduction, CD Projekt says
Quetzalcutlass@lemmy.world 1 day agoCould you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
474D@lemmy.world 1 day ago
SupraMario@lemmy.world 1 day ago
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
nogooduser@lemmy.world 21 hours ago
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
SupraMario@lemmy.world 18 hours ago
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
Coelacanth@feddit.nu 21 hours ago
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
SupraMario@lemmy.world 18 hours ago
Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.
Ushmel@lemmy.world 1 day ago
braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things
MITM0@lemmy.world 23 hours ago
They lied about almost everything
vivendi@programming.dev 22 hours ago
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
LandedGentry@lemmy.zip 1 day ago
As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back and it didn’t resemble at all what they promised.
Famously they didn’t have any of the parkour/traversal mechanics they promised. The skills tree was so bad they had to completely rebuild it.