cross-posted from: lemmy.world/post/49816572
In an interview in the new issue of Famitsu, Miyamoto was asked why Nintendo‘s IPs are enjoyed around the world.
Miyamoto replied that the key to a successful game isn’t looking at what’s trending and trying to capitalise on that, but starting with ideas that the developers personally find fun and working around them.
“People have long asked me, ‘why does a mustachioed middle-aged guy like Mario sell so well?’ and I always think, ‘that’s a bit rude, isn’t it?'” Miyamoto joked (via machine translation). “Well, I wonder the same thing myself – why did an older guy like this become a hit? But if you look at it simply, it’s because he was introduced alongside incredibly fun games.
janus2@lemmy.zip 1 day ago
gee, who knew that people prefer art made with passion to “art” designed to make a profit?
mursejoy@lemmy.zip 1 day ago
It’s the same thing we see with Star Wars. It was a nerdy thing a guy made and the world loved it. Now it’s a corporate market research driven machine that lacks a soul.
SkunkWorkz@lemmy.world 22 hours ago
The nerd himself did that to the franchise. Like Ewoks were added to sell more toys and then he made the Prequels which was nothing but corporate slop again to sell more toys.
cavitationfetishist2@quokk.au 1 day ago
Almost like I’m curious to engage with others and don’t want slop designed to slide down my throat easily, or something.
Oh well; everyone who decides what gets made is a shallow narcissist with no interiority these days.
ms_lane@lemmy.world 22 hours ago
I don’t even mind if it’s designed to make a profit.
However when it’s designed by a committee or worse a committee of committees, it all feels hollow and soulless.