missingno
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- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 1 day ago:
I think you are willfully misinterpreting me. AI is a nuanced issue, but I don't have a problem with this type of use case. And these developers did the ethical thing in disclosing, but they're in trouble for doing so.
My point is that excessive witch hunting gives developers strong incentive to white lie.
- Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate 1 day ago:
I have a lot of serious ethical concerns about AI and vibe coding. But I do recognize that there are legitimate use cases when used as a tool and not a crutch. And this one really don't seem like the end of the world here.
My concern is that the takeaway from an incident like this is that next time, devs are just going to lie and not tell anyone they used AI. They didn't have to say anything and no one would have ever known, but they're being raked through the coals for responsible disclosure.
If I was a developer, I'd just lie.
- Comment on [deleted] 2 days ago:
/r/gameI'mcurrentlyplaying and /r/showI'mcurrentlywatching
I still lurk occasionally, but I maintain a strict look-but-do-not-touch policy with Reddit now. Never posting there again.
- Comment on Lemmy users logging on to level set the Blue Wave enjoyers 6 days ago:
Fuck the Democratic establishment, especially Chuck Schumer and Hakeem Jeffries. I don't trust them any further than I can throw them.
But the voters are what's giving me a little bit of hope for the future. The fact that so many solidly red states and districts could flip is seriously huge. It's a sign that the winds of change are blowing in the right direction.
- Comment on Do you cheat in games? 1 week ago:
Usually no, but it depends on the game. If there are a lot of unlocks to grind and I just want to play the damn game, I may just hit Unlock All. Or if I've beaten the game normally and cheat let me explore funny sandbox things, I'll fiddle with those.
That's increasingly rare with modern games anyway though.
- Comment on Anyone else reckon Bethesda will go the way of Bioware? 1 week ago:
Not any time soon, simply because TES6 is too far along in development to pull the plug, costs have already been sunk. And it's impossible to predict the future after TES6 because that entirely depends on how well the game does.
- Comment on Why are more games adopting parrying? 1 week ago:
It resembles a parry, but it’s actually a different system. A famous example is Street Fighter III’s “blocking” mechanic.
Was this article translated? In the English version of SF3, it is Parry, because the existing mechanic that Japan calls Guarding, we call that Blocking instead.
- Comment on Why is the Wii U considered a flop? 2 weeks ago:
In addition to what others have said, a large part of the problem here was that the marketing heavily focused on the GamePad rather than showing the whole console. So it was an understandable mistake to think the Wii U was a controller. That's not a problem any of those other systems had, they were more clearly advertised as consoles.
- Comment on Why is the Wii U considered a flop? 2 weeks ago:
I really enjoyed the handful of games the Wii U got, but so many things went wrong.
Marketing was awful, as others have noted.
The Gamepad had a lot of limitations. Bringing the DS's second screen to a console seemed like a good idea at the time, but it just couldn't be used the same way. Human eyes cannot focus on two screens at different distances from the eyeball, so you had to shift your focus to one or the other. Multiplats couldn't be designed around it when other platforms had a single screen, so if they shoehorned in anything for the Wii U port it was obviously an afterthought.
Ironically though, I think the Gamepad's best feature ended up being its biggest double-edged sword. In order to support Off-TV Play, games had to be fully playable on a single screen again, disincentivizing developers from being too creative.
Third parties abandoned it pretty quickly. Marketshare wasn't there, specs were behind, and the gimmick wasn't worth extra work to support. Of course it was mostly a matter of marketshare, because if the system had been flying off the shelves they'd put up with the latter two caveats, but because it wasn't, they wouldn't.
There's also the fact that the rising cost of HD game development kept Nintendo from being able to adequately support both the 3DS and the Wii U at once. Once they lost third parties, Nintendo knew that they just could not keep the Wii U afloat on their own, so they had to make a decision to let it go in order to prioritize the better-selling system, then shift gears to have only a single platform for the next generation.
- Comment on Hands on With The Retroid Pocket Duo; A Little More Magic This Time 3 weeks ago:
This is looking closer and closer to my dream device, I'm just waiting to see how FEX matures so this thing can run all my favorite 2D indie games. Whenever the inevitable Duo 2 model comes out, that'll probably be the one I pick up.
- Comment on XBOX Job Listing Suggests Discs Aren’t Going Anywhere 3 weeks ago:
Yet. Any time you see this kind of headline, add the word 'yet'.
- Comment on Is the 3DS worth purchasing despite it being "obsolete" today? 3 weeks ago:
It has an amazing library, and even with the slew of new devices coming out I still feel that original hardware is the absolute best way to play that library.
IMO, the biggest flaw with the new handhelds is that they all use capacitive touchscreens since resistive just isn't manufactured anymore. Touchscreen-centric DS and 3DS games were designed with stylus use in mind, and capacitive styluses kind of suck for that. This applies moreso to the DS library, not as many 3DS games are stylus-driven, but there are some and if you want to play them you will have a much better experience on original hardware. No other handhelds offer the 3DS's glasses-free 3D either, which I know not everyone cares about to begin with, but I personally do like it, so it's another factor to keep in mind that you'll miss out on.
If you want to play online, Pretendo Network only supports original hardware. Real consoles have a unique ID that is signed, and if you misbehave they will ban you from the network. But emulators can freely change and spoof IDs to circumvent bans, so they have to just not be allowed on the network to begin with. Pretendo is still in its infancy anyway, not many games are supported and there isn't much of a playerbase, but if you care about it then it's something to be aware of.
Also note that if you want to play original DS games, I prefer an original DSi, or DS Lite due to the screen resolution. While the 3DS is backwards compatible, the screen resolution is not an integer scale, so it'll look awful if you scale to fullscreen or tiny if you keep it original size. The latter is less bad on an XL, but you're better off just rocking fully original hardware. I prefer DSi for softmodding and the DSiWare library, but if you really need the GBA slot too go with the Lite. GBA is much more easily emulatable elsewhere anyway though, unless you're specifically looking to play DS games with slot-2 interactions.
But if you don't already own any of these systems, I don't think the absurd prices they're going for right now are fair. Although the emulator handhelds do have some flaws, they're ultimately easier to get a hold of now, and they do have pros when it comes to an all-in-one device that'll also emulate other platforms. N3DS has some some decent emulator support of its own, but is even more expensive, while O3DS can't play much more than its own library.
So every device has its pros and cons, figure out what your use case is and how much you're willing to spend. I love my old DSi and 3DS because I already own them, but I don't think I'd pay full price for them today.
- Comment on How important is owning your own video games to you? 3 weeks ago:
Of course all of these games ought to still be preserved somehow, and I don't think they're saying it's somehow a good thing for them to be shut down.
But you asked why some people are okay with it, and they gave you a valid answer to your question. There is a distinction to be drawn between games that had a legitimate reason to be always online versus games that don't, and that distinction is the reason why some people are okay with it.
For MMO players, most of them understand that these are always going to be ephemeral experiences, this is inherent to the genre. It's even baked into the way that many of them rely on subscription fees rather than a purchase.
The real tragedy with MMOs is that even if servers were to stay up, the playerbase may not, so the game will never be the same if the MMO simply drops to MO. Usually by the time the plug gets pulled, it's because the game had already faded away from what it once was.
- Comment on How important is owning your own video games to you? 3 weeks ago:
I prefer to buy physical when possible, but that 'when possible' gets harder and harder. For the kinds of niche games I like, even when they do get physical releases some of them are just hard to find at a reasonable price. So I'll settle for digital by telling myself that if I ever lose access to my purchase, I'll pirate it guilt-free.
Piracy is preservation, which means my real concern lies with online games that can't easily be preserved.
- Comment on Konami president Hayakawa believes AI “won’t bring a significant change” to the game market. “Humans” and “creators” are crucial for developing innovative games 3 weeks ago:
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 4 weeks ago:
After years and years of Tim Sweeney shitting on Linux, he actually came crawling back.
Too little too late though, you burned every bridge.
- Comment on 4 weeks ago:
Would they actually lose those customers though? I prefer to buy physical whenever possible, but I still buy games that are only available digitally, or sometimes games that I just can't get the physical copy of at a reasonable price. Sony's banking on the expectation that people aren't just going to stop buying games altogether in an all-digital future, they'll buy digital once they no longer have a choice.
- Comment on With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well 4 weeks ago:
Why would you do that? What did you think would happen?
- Comment on PlayStation Reportedly Sending Game Developers Massive Survey With Question Asking About Physical Discs 1 month ago:
That would require every console game to be compatible with PC. In theory it's at least possible for any game that has a PC port to just give you the port, but not every game does. And for those that do, well, why pay for this service over just buying the ports?
- Comment on The Anbernic RG DS Plus Is The Best DS Handheld Yet 1 month ago:
I can't speak to this model specifically, haven't tried it, but my impression is that if you are specifically looking to play DS/3DS games, original hardware is still the best way to go, especially since they're so easily moddable.
If you're looking to emulate other platforms though, there are quite a lot of great pocketable devices on the market. I bought a Miyoo Mini Plus three years ago and joked that I liked it so much I wish I'd bought a more expensive model with analog sticks.
- Comment on Blizzard is reviving StarCraft as an open-world shooter, but it'll be a long wait 1 month ago:
I miss the days when development cycles were short enough that spinoffs could be released alongside main series games without feeling like one was detracting from the other. I miss the days when every big IP had a goofy and experimental straight-to-handheld companion piece.
- Comment on Question - Retro Handhelds 1 month ago:
I bought a Miyoo Mini Plus three years ago and liked it so much that I wish I'd bought a more expensive model with analog sticks. Ended up putting far more time into it than my bulky old Steam Deck... until I recently took it out of my bag and found that the screen broke.
Sadly, while I finally have an excuse to upgrade to that more expensive model with analog sticks, it's not in my budget right now. So I got out my old DSi and 3DS and have been tinkering with softmodding. If you've got either of those lying around already, those are also very good options.
- Comment on The White House removed a MAGA-themed game called Build the Wall from its website after the Tetris Company issues a statement online alluding to copyright infringement 1 month ago:
Copyright isn't something you can pick and choose when to enforce it, copyright holders are legally obligated to enforce it on every infringement, or they lose the copyright.
This is a myth. You're thinking of trademark genericization, but even that can only happen in very extreme cases.
- Comment on Do analog triggers matter all that much? (In general and aside from racing games) 2 months ago:
For a few specific genres, they matter a lot, and if you play those games it'll suck to not have them. For everything else though, I'd actually prefer a digital trigger.
- Submitted 2 months ago to games@lemmy.world | 0 comments
- Comment on Despite Steam's concerning domination over the market, one of the things that I love about it is... 2 months ago:
Steam Forums is genuinely one of the worst social media platforms on the internet. It pains me how much Valve has allowed the alt-right to incubate and spread propaganda there.
- Comment on Buying new trends is a choice 2 months ago:
Retro game prices have been skyrocketing too. Everything's kinda fucked.
- Comment on 2XKO Active Development Will End in December 2026 2 months ago:
Everything is relative. The FGC is 'small' relative to the likes of League or Valorant, and Riot seems to truly expect that every project should be as popular as those or else they'll pull the plug.
- Comment on 2XKO Active Development Will End in December 2026 2 months ago:
The hope wasn't that the game would dominate the existing FGC, but that the IP would have such a massive pull that it would expand the FGC so much (and in the longer term, make the players be l branch into other games in the genre).
And even ten years ago I thought that was delusional.
- Comment on 2XKO Active Development Will End in December 2026 2 months ago:
Still thinking back to when this was first announced and people were hyping it up like the mere presence of Riot's money was going to result in Project L completely dominating the entire rest of the FGC combined by an order of magnitude. I knew from the start that it would never live up to such unrealistic expectations.
From what I've heard, it doesn't sound like the game even did that badly, I wish some of my other favorite games had as healthy of a playerbase. But we're in this weird world where some games are perfectly comfortable with whatever audience they get and others have to pull the plug ASAP if they doesn't hit Fortnite-sized numbers overnight.
They just needed to have realistic expectations and they could've been fine with what they have.