missingno
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- Comment on Why is the Wii U considered a flop? 7 minutes ago:
In addition to what others have said, a large part of the problem here was that the marketing heavily focused on the GamePad rather than showing the whole console. So it was an understandable mistake to think the Wii U was a controller. That's not a problem any of those other systems had, they were more clearly advertised as consoles.
- Comment on Why is the Wii U considered a flop? 9 minutes ago:
I really enjoyed the handful of games the Wii U got, but so many things went wrong.
Marketing was awful, as others have noted.
The Gamepad had a lot of limitations. Bringing the DS's second screen to a console seemed like a good idea at the time, but it just couldn't be used the same way. Human eyes cannot focus on two screens at different distances from the eyeball, so you had to shift your focus to one or the other. Multiplats couldn't be designed around it when other platforms had a single screen, so if they shoehorned in anything for the Wii U port it was obviously an afterthought.
Ironically though, I think the Gamepad's best feature ended up being its biggest double-edged sword. In order to support Off-TV Play, games had to be fully playable on a single screen again, disincentivizing developers from being too creative.
Third parties abandoned it pretty quickly. Marketshare wasn't there, specs were behind, and the gimmick wasn't worth extra work to support. Of course it was mostly a matter of marketshare, because if the system had been flying off the shelves they'd put up with the latter two caveats, but because it wasn't, they wouldn't.
There's also the fact that the rising cost of HD game development kept Nintendo from being able to adequately support both the 3DS and the Wii U at once. Once they lost third parties, Nintendo knew that they just could not keep the Wii U afloat on their own, so they had to make a decision to let it go in order to prioritize the better-selling system, then shift gears to have only a single platform for the next generation.
- Comment on Hands on With The Retroid Pocket Duo; A Little More Magic This Time 1 day ago:
This is looking closer and closer to my dream device, I'm just waiting to see how FEX matures so this thing can run all my favorite 2D indie games. Whenever the inevitable Duo 2 model comes out, that'll probably be the one I pick up.
- Comment on XBOX Job Listing Suggests Discs Aren’t Going Anywhere 3 days ago:
Yet. Any time you see this kind of headline, add the word 'yet'.
- Comment on Is the 3DS worth purchasing despite it being "obsolete" today? 3 days ago:
It has an amazing library, and even with the slew of new devices coming out I still feel that original hardware is the absolute best way to play that library.
IMO, the biggest flaw with the new handhelds is that they all use capacitive touchscreens since resistive just isn't manufactured anymore. Touchscreen-centric DS and 3DS games were designed with stylus use in mind, and capacitive styluses kind of suck for that. This applies moreso to the DS library, not as many 3DS games are stylus-driven, but there are some and if you want to play them you will have a much better experience on original hardware. No other handhelds offer the 3DS's glasses-free 3D either, which I know not everyone cares about to begin with, but I personally do like it, so it's another factor to keep in mind that you'll miss out on.
If you want to play online, Pretendo Network only supports original hardware. Real consoles have a unique ID that is signed, and if you misbehave they will ban you from the network. But emulators can freely change and spoof IDs to circumvent bans, so they have to just not be allowed on the network to begin with. Pretendo is still in its infancy anyway, not many games are supported and there isn't much of a playerbase, but if you care about it then it's something to be aware of.
Also note that if you want to play original DS games, I prefer an original DSi, or DS Lite due to the screen resolution. While the 3DS is backwards compatible, the screen resolution is not an integer scale, so it'll look awful if you scale to fullscreen or tiny if you keep it original size. The latter is less bad on an XL, but you're better off just rocking fully original hardware. I prefer DSi for softmodding and the DSiWare library, but if you really need the GBA slot too go with the Lite. GBA is much more easily emulatable elsewhere anyway though, unless you're specifically looking to play DS games with slot-2 interactions.
But if you don't already own any of these systems, I don't think the absurd prices they're going for right now are fair. Although the emulator handhelds do have some flaws, they're ultimately easier to get a hold of now, and they do have pros when it comes to an all-in-one device that'll also emulate other platforms. N3DS has some some decent emulator support of its own, but is even more expensive, while O3DS can't play much more than its own library.
So every device has its pros and cons, figure out what your use case is and how much you're willing to spend. I love my old DSi and 3DS because I already own them, but I don't think I'd pay full price for them today.
- Comment on How important is owning your own video games to you? 5 days ago:
Of course all of these games ought to still be preserved somehow, and I don't think they're saying it's somehow a good thing for them to be shut down.
But you asked why some people are okay with it, and they gave you a valid answer to your question. There is a distinction to be drawn between games that had a legitimate reason to be always online versus games that don't, and that distinction is the reason why some people are okay with it.
For MMO players, most of them understand that these are always going to be ephemeral experiences, this is inherent to the genre. It's even baked into the way that many of them rely on subscription fees rather than a purchase.
The real tragedy with MMOs is that even if servers were to stay up, the playerbase may not, so the game will never be the same if the MMO simply drops to MO. Usually by the time the plug gets pulled, it's because the game had already faded away from what it once was.
- Comment on How important is owning your own video games to you? 5 days ago:
I prefer to buy physical when possible, but that 'when possible' gets harder and harder. For the kinds of niche games I like, even when they do get physical releases some of them are just hard to find at a reasonable price. So I'll settle for digital by telling myself that if I ever lose access to my purchase, I'll pirate it guilt-free.
Piracy is preservation, which means my real concern lies with online games that can't easily be preserved.
- Comment on Konami president Hayakawa believes AI “won’t bring a significant change” to the game market. “Humans” and “creators” are crucial for developing innovative games 5 days ago:
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 1 week ago:
After years and years of Tim Sweeney shitting on Linux, he actually came crawling back.
Too little too late though, you burned every bridge.
- Comment on 1 week ago:
Would they actually lose those customers though? I prefer to buy physical whenever possible, but I still buy games that are only available digitally, or sometimes games that I just can't get the physical copy of at a reasonable price. Sony's banking on the expectation that people aren't just going to stop buying games altogether in an all-digital future, they'll buy digital once they no longer have a choice.
- Comment on With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well 1 week ago:
Why would you do that? What did you think would happen?
- Comment on PlayStation Reportedly Sending Game Developers Massive Survey With Question Asking About Physical Discs 3 weeks ago:
That would require every console game to be compatible with PC. In theory it's at least possible for any game that has a PC port to just give you the port, but not every game does. And for those that do, well, why pay for this service over just buying the ports?
- Comment on The Anbernic RG DS Plus Is The Best DS Handheld Yet 5 weeks ago:
I can't speak to this model specifically, haven't tried it, but my impression is that if you are specifically looking to play DS/3DS games, original hardware is still the best way to go, especially since they're so easily moddable.
If you're looking to emulate other platforms though, there are quite a lot of great pocketable devices on the market. I bought a Miyoo Mini Plus three years ago and joked that I liked it so much I wish I'd bought a more expensive model with analog sticks.
- Comment on Blizzard is reviving StarCraft as an open-world shooter, but it'll be a long wait 5 weeks ago:
I miss the days when development cycles were short enough that spinoffs could be released alongside main series games without feeling like one was detracting from the other. I miss the days when every big IP had a goofy and experimental straight-to-handheld companion piece.
- Comment on Question - Retro Handhelds 5 weeks ago:
I bought a Miyoo Mini Plus three years ago and liked it so much that I wish I'd bought a more expensive model with analog sticks. Ended up putting far more time into it than my bulky old Steam Deck... until I recently took it out of my bag and found that the screen broke.
Sadly, while I finally have an excuse to upgrade to that more expensive model with analog sticks, it's not in my budget right now. So I got out my old DSi and 3DS and have been tinkering with softmodding. If you've got either of those lying around already, those are also very good options.
- Comment on The White House removed a MAGA-themed game called Build the Wall from its website after the Tetris Company issues a statement online alluding to copyright infringement 1 month ago:
Copyright isn't something you can pick and choose when to enforce it, copyright holders are legally obligated to enforce it on every infringement, or they lose the copyright.
This is a myth. You're thinking of trademark genericization, but even that can only happen in very extreme cases.
- Comment on Do analog triggers matter all that much? (In general and aside from racing games) 1 month ago:
For a few specific genres, they matter a lot, and if you play those games it'll suck to not have them. For everything else though, I'd actually prefer a digital trigger.
- Submitted 1 month ago to games@lemmy.world | 0 comments
- Comment on Despite Steam's concerning domination over the market, one of the things that I love about it is... 1 month ago:
Steam Forums is genuinely one of the worst social media platforms on the internet. It pains me how much Valve has allowed the alt-right to incubate and spread propaganda there.
- Comment on Buying new trends is a choice 1 month ago:
Retro game prices have been skyrocketing too. Everything's kinda fucked.
- Comment on 2XKO Active Development Will End in December 2026 1 month ago:
Everything is relative. The FGC is 'small' relative to the likes of League or Valorant, and Riot seems to truly expect that every project should be as popular as those or else they'll pull the plug.
- Comment on 2XKO Active Development Will End in December 2026 1 month ago:
The hope wasn't that the game would dominate the existing FGC, but that the IP would have such a massive pull that it would expand the FGC so much (and in the longer term, make the players be l branch into other games in the genre).
And even ten years ago I thought that was delusional.
- Comment on 2XKO Active Development Will End in December 2026 1 month ago:
Still thinking back to when this was first announced and people were hyping it up like the mere presence of Riot's money was going to result in Project L completely dominating the entire rest of the FGC combined by an order of magnitude. I knew from the start that it would never live up to such unrealistic expectations.
From what I've heard, it doesn't sound like the game even did that badly, I wish some of my other favorite games had as healthy of a playerbase. But we're in this weird world where some games are perfectly comfortable with whatever audience they get and others have to pull the plug ASAP if they doesn't hit Fortnite-sized numbers overnight.
They just needed to have realistic expectations and they could've been fine with what they have.
- Comment on There's No Reason to Buy a New Phone Anymore 2 months ago:
I've had my Galaxy S9+ for roughly eight years now. The battery doesn't hold much charge, and the screen has this known bug where it stays completely black unless I do this funny workaround by activating Always On Display first and only then turning the screen on.
But everything on the market now comes with some catch, I really don't want to give up that SD slot. And I'm unemployed and prices are fucked. So I'll ride this thing out until it fully dies - which feels like it may happen any day now, honestly...
- Comment on What are some cool/decent PC games that are not on Steam? 2 months ago:
Panel Attack is a FOSS clone of Panel de Pon with rollback netcode and modding support.
- Comment on Teamwork games? Like Rematch or Foxhole 2 months ago:
Splatoon, when played at an organized competitive level. The game is very fast, and all four players need to be in sync or else a more coordinated team will run circles around them. Tournament play is a vastly different beast from solo queue.
- Comment on [deleted] 2 months ago:
Metroid: Zero Mission is the first thing that comes to mind for me. It's an example of a remake that's very different from the original so , but I'm of the opinion that the original is kind of hard to recommend to anyone who didn't grow up on it. ZM is just phenomenal and holds up perfectly.
I'll say Kirby Super Star Ultra for a remake that's nearly a straight upgrade over the original. The only real nitpick is that multiplayer is a little janky, SNES is obviously just a smoother experience for that.
- Comment on [deleted] 2 months ago:
SMB1 (and by extension 2J) has a physics bug with hitting bricks, and a patch exists to correct this, but to my knowledge 2 and 3 play identically.
Even putting aside this though, SMB1 feels wrong to me without its original sprites. I actually like the SNES version of SMB3 though.
- Comment on [deleted] 2 months ago:
I love Puyo Puyo.
I hate Puyo Puyo Tetris. It's a big step back from previous games, and it's the worst online experience I've ever dealt with in my life. And I honestly think it gives beginners a bad first impression of the series, because by juxtaposing it next to a more popular game I regularly see players get confused when it doesn't click in the first five minutes and decide they'd rather just play Tetris instead.
I utterly loathe and despise Puyo Puyo Tetris 2. It's everything I hated about the first game but buggier. And it's all ctrl-c ctrl-v, the only 'new' content is a butchered adaptation of Chronicle's Skill Battle, minus the full JRPG story mode that Skill Battle was built around. It has serious problems competitively, but by splitting the playerbase, it killed Puyo Puyo Champions, the more functional game I kept trying to run tournaments for but could not get players to show up.
The true depth of my hatred really just stems from Sega's decision to rehash a second crossover. It has been ten years since the last proper main series game, Puyo Puyo Chronicle, and that game was Japan-only - the last game to get localized was Fever, 26 years ago.
There was a time when, despite not liking the first game, I had high hopes that this game succeeding in the west would lead to bigger and better things for the series. Surely Sega willl follow it up with a main series game along the lines of the ones I liked, and surely they'll localize it. But that didn't happen, and the tragedy is that I understand exactlly why it didn't. PPT outsold everything else Sega ever tried to do with the franchise by an order of magnitude, and it did so by selling to an audience that only cares about the other game. So Sega realized the most profitable course of action is to keep riding the coattails of a more popular game because that's all anyone cares about. I just want Puyo Puyo to be its own game, but why would Sega ever go back to that when they know that even the most low-effort ctrl-c ctrl-v rehash will sell far more copies as long as it has the more popular game attached to it?
- Comment on Why do so many people regardless of whether their reasonings are justified or not pinpoint South Park for ruining a generation of millenials? 2 months ago:
South Park has had some really good moments. The last season was especially fantastic.
But South Park has also had many equally terrible moments. They've been pretty awful on trans issues. The whole PC Principal arc really said a lot about who Matt and Trey are as people. And even if they eventually walked it back, the fact that they tried to deny climate change has to be brought up in conversations like this.
For the most part, I'd say the show has been at its best when it's kids getting into hijinks and at its worst when Matt and Trey use the show as their mouthpiece.