Minecraft, Warframe and old school Runescape.
Everything else I’ve loved over the years has fallen out of favour with me, but I’ll happily dive into those 3 for a few hundred hours again
Submitted 1 day ago by Gonzako@lemmy.world to games@lemmy.world
Minecraft, Warframe and old school Runescape.
Everything else I’ve loved over the years has fallen out of favour with me, but I’ll happily dive into those 3 for a few hundred hours again
Dungeon master 1 & 2
The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
The dig
Escape from Tarkov
The Division
Ultima 7
Wing commander series
Strike commander
Battletech crescent hawks inception/revenge
Mech commander
Payday 2
Early games are easy to say like Ocarina and such but I think the games I really started to compare to:
Ratchet and clank- sure I played mario64 but I didnt really grasp the breadth of platforming until ps2. The Jak/Ratchet games really secured my expectations in future platformers for what I expect from movement and targeting in games. Especially by Deadlocked, being able to strafe and fire/keeping your gun/ camera on target and snappy switching between them is something I notice even new games not get right. A great example of this is Darktide - for all its fun sometimes the button inputs for weapon swap dont trigger due to input overload. For me this is the **“Why doesn’t this game just have contra controls” **
Exploration was easily shaped by Ocarina of Time. Where checking behind the waterfall isn’t an easter egg, it’s an expectation. The temples certainly stretched the imagination for puzzles, and modern game puzzles genuinely don’t feel like they rise to it. Being older and sharper has helped but perception wise it felt like the first game to challenge me like an older game did was Portal 2. (Not that they are particularly hard but it takes some thought and intentional placement) for me some games just hit the “wow exploration and puzes in the game are rather uninspired, I’d rather play a Zelda game”
This one isn’t new or controversial: but gaming in the 360/ps3 era and older, seeing cash shops lock up cosmetics you used to just…unlock. like whole ass costumes and easter egg outfits. Colors and reskinned weapons all sold back to players now. I get the whole f2p “gotta make a sale to stay free” but holy shit $20 for a fortnite skin is disgusting considering how many people buy that specific skin. It pays for itself and THEN some, and they drip these every week or so - and every single one sells a thousand copies to different users. “Game companies got greedy, and cut content to sell back to you after swearing they wouldn’t”
Black ops 2: I didn’t play earlier games and mostly grew up with cartoon violence, so this was my first real foray into an online environment and experience that I compare shooter level design to. I still compare the new(ish) call of duties to it. Moreso like “how the fuck are spawns still this fucking dogshit, have they learned nothing in 20 years” and “How the fuck is nuketown still a map its too small to make any really plays, it’s just spawncamping for 10 minutes” (the answer is kids like it for some reason). And why I haven’t bought a cod since cold war (the homies all wanted to play so we made a game night out of it).Anyway BO2 is what I compare shooters to. If you can’t match a 2012 game in terms of how easy it is to traverse a pvp level, and the player feedback of a kill (like how impactful it feels to secure the kill is almost on par with Doom2016) “Kills should feel punchy, dynamic, like you actually hit that fuckin dude through a wall, not just tickled him and he ragdolled”
Pokemon gold/silver and Emerald. "Games don’t need to have super deep or complex stories (they can, just don’t shoehorn stuff where it doesn’t need to be), or fantastic budget breaking graphics to be fun
Playing Minecraft multiplayer in 2010 blew me off my socks and I will never experience anything as intense as that, video game wise.
Pharaoh, sims (1), sim city, minecraft. And gta of course, every part except Chinatown wars.
Dishonored
This was a pinnacle showcase of how interactive a game could be. The sandbox design not only encouraged your creativity but met it beat for beat. This was also the game that made me understand how much world design and atmosphere matter. Making a world feel believable with environmental story telling is incredibly difficult but so satisfying. To this day, not been dethroned.
Team Fortress 2
Balance, class design, character design, game mode design, and a touch of jank; all in the name of what is the most fun. I see this as the grandfather of Deadlock and The Finals; both games I come back to more often than TF2 but who’s DNA matches closest.
UNBEATABLE
Trusting your audience with regards to story telling and leaving things unsaid. Also importance of a banger soundtrack.
Sekiro
Importance of tactility and flow. Quick, slow; quick, quick; slow. Technically a rythm game too.
Z.A.T.O.
A showcase of how little you need to make a game and still have it feel impactful. Also importance of picking a target audience and nostalgia. Also visual novels rule.
NieR Automata
Do NOT **** android women
I grew up with DOS games - Commander Keen, Wolfenstein 3D, Defender of the Crown, Hanse, Strike Commander and Wing Commander, Aces of the Pacific, Flight Simulator 3, Stunts3D, Hot Rod - Those are the games that showed me what unlimited amount of worlds can be inside of a computer. System Shock 1 didn’t hook me (but the remake has), first time playing System Shock 2 and Thief blew my mind.
A discord community I’m in has been sharing 3x3 cover image grids of the games that “define you”. I’ll just paste my response from there:
I’m not bothering to share an image because it would just be 7 Kingdom Hearts titles, Tribes 2, and Oregon Trail
Silent Hill 2 Metal Gear Solid 2 Xenoblade 2 Monster Hunter Rise Super Mario World Super Metroid
Some that I don’t think I saw mentioned, roughly in the chronological order I played them in:
I really thought there’d be more OSRS representation here! Been playing forever and still love it.
I used to have a hard time ranking my favorite games. Often the order would change based on how I was feeling at that time.
That all changed when I found Satisfactory. I no-lifed that game for months. Never before have I felt as though a game had been made for me.
Now my ranking is
I could list a few more RGPs, like Mass Effect, Fallout New Vegas and the Witcher games that are also top tier experience, but they all sort of the do the same thing, in that a story you might expect from a novel or movie, can be told in a game, but also the game offers more interactivity.
Aaaaaaaa slop Games have shaped how how I view games. I consider any aaaaas company to product trashy predatory garbage and I just never give them money or care to play it. they have pushed me to Indy studios, single dev teams etc… they deserve my money… not trash like ubisoft, ea, rockstar and so on…
The legend of dragoon.
Chrono Cross.
GTA-all of them, (all rockstar games)
Gran Turismo-all of them.
Final Fantasy 7,8,9
Metal Gear Solid-all of them. (Except survival)
Minecraft.
DayZ.
Damn, I hadn’t heard Legend of Dragoon mentioned like ever and Chrono Cross is always ignored or dismissed in favor of Chrono Trigger. Definitely loved those games though. Nice list!
Thank you :)
Sonic - halo - wow - Skyrim - crusader kings
Little Big Adventure 2.
It’s a massive game with both a 3D open world and isometric gorgeousness. Some character progression (not experience points), full voice acting, and a lot of character.
In many ways it set the bar for me in terms of how much a game should contain and the level of quality I expected.
Halo
I think these are very much the games that just have immaculate systems that are simple and rewarding, yet coupled with a layer of polish that when all the parts are combined, you’re left with something even greater.
The Metal Gear Solid Series
Super Smash Bros — I play better when I play to get better and have fun. Worse when I try to win. Was a great lesson in general.
Hollow Knight & Silk Song — art and music and such tight games
Slay the Spire — hedging bets and long term thinking in a way that’s much more nuanced than standard RPGs
Sekiro — like playing an instrument
Rhythm Doctor is the baseline I would want from how Early Access is done. Also an amazing game with a simple control scheme
osu! showed me that even putting the same thing over and over to improve yourself could be really addicting.
Chrono Trigger showed me even with hardware limitations you can achieve stunning visuals.
Factorio kinda set the early access bar so high I doubt another Dev team could come close to their early access stability and openness with the FFF.
pessimisticPigeon@feddit.org 1 day ago
When I was younger, my friends used to play the usual shooters and competitive titles. I never enjoyed that. What got me more into gaming was the original Life is Strange. The game has its weaknesses, but at the time I just connected with the characters and felt emotions I didn’t expect to feel in a video game. Still love this kind of story driven and (somewhat) decision based games. Another one is Detroit become human. Still need to find something that matches the impact the player’s decisions have in that game.