DarkMetatron
@DarkMetatron@feddit.org
- Comment on What are your favorite 1000+ hour games? 1 hour ago:
There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.
25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.
Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it’s flaws, maybe because I never over hyped it as so much other did.
I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.
- Comment on What are your favorite 1000+ hour games? 4 hours ago:
I still play Starfield, I really like the game but have it modded a lot now.
Never had any fun with No man’s sky, for me the story is boring and the rest of the game can’t hook me. In my eyes Starfield is a way better game, but I can see and understand why other think different about this.
- Comment on What are your favorite 1000+ hour games? 5 hours ago:
In descending order: Skyrim Fallout 4 Starfield
Morrowind is a game that has extreme hours too, but not sure if it is 1000+ (yet).
- Comment on Warcraft 1 and 2 Remastered and the long-awaited 2.0 patch update for Warcraft 3: Reforged have just launched on PC for Warcraft's 30th anniversary 2 days ago:
There exist a few but I personally had the best results with Dune Legacy: sourceforge.net/projects/dunelegacy/
- Comment on Warcraft 1 and 2 Remastered and the long-awaited 2.0 patch update for Warcraft 3: Reforged have just launched on PC for Warcraft's 30th anniversary 3 days ago:
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
Yes, but Nintendo did neither the one nor the other.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
Parchment would survive the vacuum and near zero most likely quite good, parchment is a type of leather after all and way more sturdy then paper, the process of thawing would be a way bigger issue. And should it ever thaw fast and uncontrolled that would for sure ruin it completely
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
They could replace all the parts in a SNES or NES with components indefinitely, because inside are either off the shelf components or specifically made components made after schematics from Nintendo. So even if nobody makes such parts anymore at the moment there is nothing (but time and money) that would stop Nintendo to order new parts based on their schematics.
Most issues with old consoles can even be fixed by hobbyists and if they can’t that’s because they don’t have access to the needed information to create new versions of the tailor made components.
So there should be no issue for Nintendo to supply their museum with replicas forever. Yes it would cost way more money then using Emulators, but it would be way more appropriate for their own museum. But no they have chosen the lazy route.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.
Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.
Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
Even if they don’t use the real old hardware then at least they could have created something that is closer to the original hardware, for example a SNES/NES/N64 console based on FPGA in a recreated original shell. Anything but a stupid emulator running on a Windows PC.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
Ok that is not the case in Germany, here you can have items multiple times, to have some to archive and some to use.
I can see that the preservation aspect is very valid for highly rare or one of a kind items, but that is generally not the case with retro hardware. Yes there are examples for that too (like C65 or other prototype stuff) but nobody would expect a museum to put that to use.
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
No it is more like saying “What is the point of going to an museum of art when all the paintings and statues are only photocopies and 3D printed replicas”
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 4 weeks ago:
That is highly depending on the type of Museum. Many Videogame and Computer Museums (at least in Germany) are showing the real Hardware running, some are even allowing the visitors to use and play at the old machines. And yes, they are often very used to repairing the hardware too.
- Comment on Fields of Mistria is one of the most impressive games I've ever played 5 weeks ago:
Another cozy game with a ugly bleached out pastel color theme. Thanks and I wish fun for everyone who plays it, but this is nothing for me.
- Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
According to public sources at Nexus Mods he has taken it down preemptively out of fear for possible consequences.
But there is always the possibility that the cease and desist letter came with a firm request to not talk about the cease and desist letter, but that is highly speculoos - Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
Yes, I know. Never said anything else.
- Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
It can be made the argument that the mod is a way to circumvent copy protection and due to this in conflict with the DMCA (and all the equal laws in many other lands).
A mod like this is not the worth to go to court over, so it is only understandable that the creator has pulled it from the net the best he could. And even if Nexus had pulled the mod down over a DMCA notice nobody should blame them. We may not like the laws but Nexus Mods is bound to it. - Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
From the Nexus Mods Discord:
God of War No PSN Requirement Mod Hi <@&1116364961757790238>
We’ve had several questions from the community about the NoPSSDK mod for God of War Ragnarok which is no longer available on the site.
We would like to clarify this page was removed by the mod author and not by a member of our team.
I’ve reached out to iArtorias to find out what happened, but we suspect that Sony may have requested they remove it as they’ve deleted it from GitHub too.
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
Yeah and everything IRL is just a wild mix of gluons, mesons and other strange particles. I would say that going so deep down is a bit much 😄
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
The cells and worldspaces are needed for a engine that allows huge amounts of persistent dynamic objects that can be removed from and added to the world freely., That is the reason why we don’t see games with large worlds like this in other engines. Even more so when the game has to run on consoles too. Neither No Man’s Sky, nor Outer Worlds or Cyberpunk have worlds or places full of persistent dynamic objects, nearly everything is static and hard baked into the world.
- Comment on Are we ever going to see a remake of any Bethesda game? 2 months ago:
Skyrim has not the same engine as Oblivion and Starfield has not the same engine as Skyrim. There always were huge upgrades and changes to the engine, saying the Starfield has the same engine is like saying the Unreal 5 is the same old engine as Unreal 1. It is the same engine in the same way as I am the same as my father or grandfather. We share lots of features and DNA and have the same last name, but we are very different in many ways.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
I don’t fully understand that comment, but game mechanics and world building are two very different things.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?
Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple months in empty interplanetary space from planet A to planet B in the same system.
And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.
- Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work 2 months ago:
Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.
That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.