I love Christ Perkin and Jeremy Crawford. Who is even running D&D now? They are literally the only people I knew still on the project. They are both great. Were they forced out of WoTC?
Top D&D designers join Critical Role after quitting Wizards of the Coast
Submitted 1 day ago by tonytins@pawb.social to games@lemmy.world
Comments
dumples@midwest.social 7 hours ago
mrcleanup@lemmy.world 4 hours ago
“the corporation” is running it now. Is now about people any more, it’s all procedural and goal oriented operations now.
dumples@midwest.social 3 hours ago
Gross. I was really excited for 5.5 for a while but don’t really want to get it anymore. I liked the PHB class upgrades when I read it but don’t own anything from it yet
Binturong@lemmy.ca 4 hours ago
I pick crit role every time, those goddamn Wizards lost the plot. They got Rincewind at the damn helm.
Tuxman@sh.itjust.works 3 hours ago
Perkins is the GOAT !
It’s when I started watching Acquisitions Inc that I realized how much I could improve as a DM 🤣
I picked up so much tricks and techniques just watching him run these games
LovableSidekick@lemmy.world 21 hours ago
Shoutout to Chris Perkins! I got to help playtest parts of 5E back in the day and he was the DM. Getting paid to play D&D is nice work if you can get it!
ampersandrew@lemmy.world 1 day ago
I really hope they’re not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.
Shiggles@sh.itjust.works 1 day ago
long term
If you can remember THACO, tabletop games have survived needing to change a few systems in the past
ampersandrew@lemmy.world 1 day ago
I don’t need to remember it. I’m in the middle of replaying Baldur’s Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn’t feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I’m not a fan of.
MDCCCLV@lemmy.ca 8 hours ago
It’s interesting and it seems like a good change for people that have done a lot of d&d but it’s probably not going to be a complete replacement for 5e. It seems good for short campaigns but it only has one book out for now.
JoMiran@lemmy.ml 1 day ago
Hopefully they fix Daggerheart’s open-license. Last I looked it was problematic to say the least.
tonytins@pawb.social 1 day ago
Same. I tried looking through it and was extremely confused by what I was reading.
JoMiran@lemmy.ml 1 day ago
I just searched for updates on the matter and found a Lemmy post with a youtube video.
RacerX@lemmy.zip 21 hours ago
Ok now do Magic
half_built_pyramids@lemmy.world 1 day ago
They got the good ones
FlashMobOfOne@lemmy.world 1 day ago
Good. WotC is wretched hive of scum and villainy.
Crankenstein@lemmy.world 1 day ago
FIFY
Serinus@lemmy.world 8 hours ago
Either way, the money grab is why I didn’t get back into MtG recently.
I considered sticking my toe in and was told “oh yeah, just buy a $90 commander precon and hop right in.”
Yeah, no thanks.
Creat@discuss.tchncs.de 1 day ago
WotC did some shady shit before, too. Certainly right improve since the acquisition though.
Aielman15@lemmy.world 1 day ago
And Crawford is an incompetent smartass. I honestly don’t know what any TTRPG would have to gain from including him in the team.
If they hope to chase 5e’s success by following in its footsteps - piss poor adventure modules, nonexistent DM support, unbalanced player options, and a game designer that contradicts himself on Twitter every other post while attempting to explain why he isn’t wrong - then good luck to them, I guess.
I very much doubt that 5e became the juggernaut that it’s now because of Crawford. If anything, it’s despite of him - mostly because of the free publicity granted by things like Critical Role and Stranger Things, and DnD being the default option for anyone who develops an interest in roleplaying for the first time.
ilinamorato@lemmy.world 1 day ago
How much do we actually know about what Crawford is like outside of the WotC machine? He might be perfectly competent but held back by executive mismanagement.
Coelacanth@feddit.nu 1 day ago
Aren’t Hasbro the villain moreso than WotC?
ilinamorato@lemmy.world 1 day ago
People have been complaining about WotC’s executive meddling in D&D and MTG for as long as I can remember, since before the 1999 Hasbro purchase. D&D 3e, mostly written after WotC acquired TSR but published shortly after Hasbro acquired WotC, was panned so badly that they dropped 3.5 just a couple years later. And 4e (including the first OGL fiasco) happened when Hasbro didn’t care about WotC because they were all-in on the Michael Bay Transformers movie. In fact, up until Stranger Things and Critical Role, Hasbro seems to have considered WotC the “Magic: The Gathering Money Printer” and done most of their meddling on that side of the house.
mos@lemmy.world 1 day ago
From what I’ve read WOTC has been a bad employer for a long time.
L0rdMathias@sh.itjust.works 1 day ago
WotC+D&D is like ~30-40% of Hasbro. The only other brand they have that’s worth a similar amount is (ironically enough lmao) Monopoly.
Sunschein@lemmy.world 1 day ago
I mean, sure, but it’s like pulling the WotC mask off a Scooby Doo villain.
chrischryse@lemmy.world 7 hours ago
Why?
RhondaSandTits@lemmy.sdf.org 5 hours ago
Sending The Pinkerton’s off to intimidate a YouTube reviewer
Tuxman@sh.itjust.works 3 hours ago
Everybody who was passionate about games have left and been replaced by money-grabbing opportunists who only want to inflate the stock value, bail out and get their severance pay.
I don’t have links to it at the moment (I’m prepping dinner… so excuse the laziness 😅) but if you search “D&D controversy” or “OGL” you’ll find plenty of discussions and analysis.
In short: they tried (but are still attempting to) bring micro-transactions and loot box mechanics to tabletop games.