We’ve all moved on to Godot.
Thank the gods for Godot, because without it, everyone would have been screwed.
Submitted 2 months ago by Agent_Karyo@lemmy.world to games@lemmy.world
https://www.theregister.com/2024/09/12/unity_cancel_runtime_fees/
We’ve all moved on to Godot.
Thank the gods for Godot, because without it, everyone would have been screwed.
The “problem” is that Godot is very much geared more toward 2d and lighter 3d games. Whereas Unity was in a great middle area where you could do A and even AA games that held their own.
With Unity basically dead we have seen an increasing shift toward Unreal for anything where visual fidelity “matters” and Godot for the rest. Which is awesome but it also has led to an increasing amount of “Just learn Unreal”
Also: Fuck the gods. Thank the people who actually are working their asses off on Godot and have been for years fund.godotengine.org
Kronos’s openXR is looking great on Godot. They’re making good choices and it’s advancing rapidly on the fronts I care about.
Nah there’s loads out there or we’d just go back to the good ol C++ days
Make everything a half life mod again ❤️
“Hikes Subscriptions” - A bit sensationalist.
A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.
Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.
Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.
Yeah, the price hike is fair, I don’t think any developer has any problem with that.
The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.
This is like the 4th major time they’ve broken the trust of developers. They’re still a titan, and will continue to be for some reason.
If I were to lose 25% of my profits to a price hike, our business would suffer. As would all of us in the business. The stress would be real.
To those businesses that can absorb a 25% loss, and the staff are not hurt, and be OK that’s great.
This wouldn’t be 25% of your profit, it’s just increasing one of your expenses by 25%. It looks like it’s going up to $3000.
You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once eaxh year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.
And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.
You could just not use Unity
And I sincerely hope most of their consumers see it as a ‘Too little, too late’ act.
I mean, it only took a year…
oof. what the hell man. meanwhile I moved onto Godot and it’s pretty nifty.
Same here, Godot has been such an improvement for me
It’s too late. The trust is gone. They had a good thing and it’s over.
Unity has unified all its previous clientele.
recursive_recursion@programming.dev 2 months ago
I’d recommend using Godot
Repo
Knock_Knock_Lemmy_In@lemmy.world 2 months ago
It doesn’t have the meta SDK for VR :(