For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
Most older games will have 2-3 engine loops that they will blend between and pitch accordingly, however Forza 5 specifically was the first in the series to use granular synthesis which is a much more modern approach.
These will have a series of sound files including all the different parts of the engine, exhaust, turbo, etc. Then the software slices these files into tons of pieces in real-time and plays the slices based on the players inputs.
It’s tricky to explain without examples, so here’s a video that does a decent job of explaining how it works in music: youtu.be/ftDLRYnRYZQ?si=SEHOl55K7rimi4Eu
bjoern_tantau@swg-empire.de 5 months ago
I made changing farting sounds in my game Diarrhea 4 by manipulating the pitch. I bet that’s how they do it in racing games as well.
Darkard@lemmy.world 5 months ago
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Downcount@lemmy.world 5 months ago
Holy shit. OP surely delivered.
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MacedWindow@lemmy.world 5 months ago
LOL great job on the background music
bjoern_tantau@swg-empire.de 5 months ago
That was a very lucky find! I think I found it when looking for fart sounds until I opted to make them myself.
I really gotta find the energy to add some credits. Every asset is free of attribution, but still.
SpaceNoodle@lemmy.world 5 months ago
What about Diarrhea 1-3?
ChicoSuave@lemmy.world 5 months ago
Don’t forget about Diarrhea Zero and the next gen remakes for 1 and 2. Also, there’s the ARG in the DFW airport bathrooms back in the early 00s. There’s also the previous series Diarrhea is based on, The Skids.
Evotech@lemmy.world 5 months ago
He’s pulling a star wars
owatnext@lemmy.world 5 months ago
I need to kiss you.