cross-posted from: lemmy.world/post/50821837
I had someone who works in the industry explain it to me like this:
Most game studios treat their employees as interchangeable components. Imagine a movie studio that just finished filming a movie - not everyone who was working on it will have more to do after that point. And the studio may not have open positions to fill on other films, so they let those additional people go instead of paying them to be on standby for months. After all, cameramen and grips and the like can always be found when the need arises. Apart from a handful of key members of the team, this is the fate of most game developers once their part of the project is completed.
panda_abyss@lemmy.ca 3 weeks ago
To be honest game devs are more like contractors and it sucks.
Once you work for a studio you should be secure from layoffs.
Game devs need to unionize because what is a studio but a shop with consistent jobs?
plantfanatic@sh.itjust.works 3 weeks ago
They dont always have consistent jobs though, and a finished game, just like a finished building, needs a token amount of employees to maintain compared to the fleet that maybe built it.
OwOarchist@pawb.social 3 weeks ago
Good thing the studio will never need to build another game in the future, right?
Imagine a construction company that fires all their laborers after the end of each construction project…
Waterpumpee@lemmus.org 2 weeks ago
Thats why a studio has multiple titles to work on. Also helps to have some ppl in the comp to chip in for bug fixes etc.