Meanwhile, in the game’s folder:
Happy to help
Submitted 22 hours ago by The_Picard_Maneuver@lemmy.world to [deleted]
https://lemmy.world/pictrs/image/aeca73d4-9b71-4d0a-8cba-a1f4e8a9f938.png
Comments
KoboldCoterie@pawb.social 22 hours ago
Saapas@piefed.zip 22 hours ago
DOLPHIN GANG
defaultusername@lemmy.dbzer0.com 20 hours ago
KDEez nuts
fleem@piefed.zeromedia.vip 18 hours ago
why does it struggle with some webdav? copyparty for instance
BurgerBaron@piefed.social 21 hours ago
User/Appdata, User/Saved Games, User/Documents/a bunch of shit but usually My Games unless you’re EA Games or Electronic Arts or 4000 other special developers.
You can never escape if you game on linux distro, plus you add non-conforming special devs on linux next for native apps. Too many .fuckface folders dumped in /home.
javiwhite@feddit.uk 5 hours ago
Tbf the reality for 90% of people gaming on Linux the path is something like
~/home/.steam/steamapps/compatdata/{game_id}/c/users/steam user/appdata
etc… as most will be leveraging proton via steam. And I reckon the other 10% are making use of proton via lutris or heroic… Or if they’re feeling particularly oldschool, just a wine installation.
IMO it doesn’t make sense for Devs to build games directly for Linux, as the long term compatibility is better via proton than it seems to be for native Linux releases. I have a catalogue of games that offer both installers, and I’d say around half of the Linux versions are fucked. (Tesla Vs Lovecraft is a prime example for me, as it even borked my soundcard for a while when it crashed, which was a real pain to sort, but the windows emulated version doesn’t have this issue.)
And I say this as a Linux enthusiast/Microsoft doomsayer. Using a compatibility layer unifies the way distros interact with games… It enables the wide diversity in Linux without sacrificing compatibility when choosing a distro.
HereIAm@lemmy.world 5 hours ago
Since each windows game installed through lutris and steam run in their own sandbox where they are free to mess with things, I don’t see why the same couldn’t be done for Linux games. It’s not exactly an ideal solution, but it would abstract each game’s quirks in where they want to store files just like steam does with the compatdata folders. I know this is basically what flatpak does.
MonkderVierte@lemmy.zip 3 hours ago
You could go to
Steam/steamapps/compatdata/<game-id>/pfx/drive_c/users/steamuser/and symlink tge respective directories. It’s how wine handles integration anyway, so 100% compatible. If only wine had a cli option or environment variable to change that path.PieMePlenty@lemmy.world 5 hours ago
Any idea how proton handles this for windows only games running on linux? Where is My Documents mapped to?
Dumhuvud@programming.dev 3 hours ago
In a Wine/Proton prefix stored in
compatdata. Check the sibling thread started by Javi@feddit.uk for the exact path.
DrunkAnRoot@sh.itjust.works 4 hours ago
doesnt steam have a shortcut for saved game data?
Treczoks@lemmy.world 19 hours ago
Depending on context, even someone who is a developer might ask such a question. Some games for example save files in the weirdest places, and if you look across the Windows/Linux border, those locations are totally different.
Zwiebel@feddit.org 21 hours ago
A good question on Bazzite lol
The_Picard_Maneuver@lemmy.world 21 hours ago
I haven’t used Bazzite, but I recently needed to find my save data on PopOS for a steam game that runs with proton, and it was so buried in subfolders that I only found it after asking chatgpt.
KoboldCoterie@pawb.social 21 hours ago
Anything using a compatibility layer (e.g. Proton) through Steam is going to have an entry in the ‘compatdata’ folder in your Steam library. Inside that, there’s an entire windows filesystem folder structure, so finding the actual data is a two part process:
- Find your compatdata folder in your Steam library; usually you can do this by rightclicking a game in Steam -> Browse Local Files -> go up 2 folder levels (to steamapps) - should be a compatdata folder in there. Open that, find the folder whose name matches the app ID, and you’re in business.
- Navigate the fake Windows folder structure to wherever the save data would be stored in Windows. [user] is always ‘steamuser’.
It looks like a really obtuse file path because it’s essentially two filepaths in one, but it’s not as bad as it looks to actually navigate.
zewm@lemmy.world 20 hours ago
You literally just right click the game in Steam and click browse files.
GreenKnight23@lemmy.world 20 hours ago
could you not open a console and use find or grep?
Grostleton@lemmy.dbzer0.com 21 hours ago
They Duke Nukem avatar is 😘🤌
Zacryon@feddit.org 3 hours ago
If my quick maths has the correct assumptions, then we can store 225 Petabytes of data in the balls.
Human sperm contains about 3 million base pairs (haploid genome).
Each base pair of DNA (A, C, G, T) is encodable with 2 bits.
3 million * 2 bits / 8 (to convert in bytes) = 750 MB.
Using a rough and imprecise average of 300 million sperm cells stored in testicles, we get:
300 million * 750 MB = 225 PB.
Plenty of space for your savegame data!