“Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.”
He’s not bragging; it’s honesty. I’m thankful he is sharing the experience. I know totally what he’s talking about. I remember trying to make a simulation of reality in the wc3 map editor in elementary school. Add the weather so the plants grow. Tie growth variables also in to deer eating them. wolves eat the deer. So everything needs hunger variables. But already we start having the ‘exponential growth’ he is talking about: because what about the Weather and the Deer? And the Weather and Wolves? Add aspect of the world for one type of object (weather for plants), and suddenly you have to figure out how or whether it relates to everything else you have (Deer and Wolves). Now let’s say we add villagers and Structures. Every time we add something, we have more nodes to consider the interrelations of.
It’s easy when there are few systems and few types of things (like a cardgame of creatures with atk and def), but it escalates quick and does exactly what he’s saying the more systems you try to accurately include and farther toward ‘full life sim’.
So im just a noob, but I see clearly this is what he is conveying to us. (probably cuz i tried a similar path in elementary school. if i remember correctly i ran in to this same issue, scale was too big too big project and i switched to something else)
CrimsonMishaps@lemmy.world 1 week ago
Anyone that declares that he himself is recklessly brave doing anything is a self-promoting ass.
SatansMaggotyCumFart@lemmy.world 1 week ago
You don’t understand stand this is No Man’s Sky meets Spore with a touch of Daikatana.
Kolanaki@pawb.social 1 week ago
Oh, is the developer Peter Molyneux’s protoge?
Keeponstalin@lemmy.world 1 week ago
To be fair, at least No Man’s Sky followed thru with all the updates down the line. Should’ve launched like that, but at least they added it all for free after the terrible launch
psx_crab@lemmy.zip 1 week ago
Ohh no i won’t become nobody’s bitch anymore.
harrys_balzac@lemmy.dbzer0.com 1 week ago
What do giant radishes have to do with anything?
tonytins@pawb.social 1 week ago
Games are very difficult software to create. The only reason publishers like EA or Ubisoft can get away with pumping theirs out at an rapid (and unhealthy) pace is because they have a massive team
Cruxifux@feddit.nl 1 week ago
You have to understand that telling other people how brave and cool you are makes them think you’re an idiot though, right?
shalafi@lemmy.world 1 week ago
Bravery is doing a thing that scares the hell out of you. The reckless part is being brave when it’s foolish. He’s saying he was foolhardy. Probably doesn’t know the word exists.
CrimsonMishaps@lemmy.world 1 week ago
I guess it didn’t hit me that English may not be his first language so I see your point!