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The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"

⁨167⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨months⁩ ago⁩ by ⁨tonytins@pawb.social⁩ to ⁨games@lemmy.world⁩

https://www.gamesradar.com/games/simulation/the-creator-of-upcoming-life-sim-inzoi-says-he-was-recklessly-brave-to-even-think-about-creating-a-game-of-this-scale/

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  • CrimsonMishaps@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Anyone that declares that he himself is recklessly brave doing anything is a self-promoting ass.

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    • SatansMaggotyCumFart@lemmy.world ⁨2⁩ ⁨months⁩ ago

      You don’t understand stand this is No Man’s Sky meets Spore with a touch of Daikatana.

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      • Kolanaki@pawb.social ⁨2⁩ ⁨months⁩ ago

        Oh, is the developer Peter Molyneux’s protoge?

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      • Keeponstalin@lemmy.world ⁨2⁩ ⁨months⁩ ago

        To be fair, at least No Man’s Sky followed thru with all the updates down the line. Should’ve launched like that, but at least they added it all for free after the terrible launch

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      • psx_crab@lemmy.zip ⁨2⁩ ⁨months⁩ ago

        Ohh no i won’t become nobody’s bitch anymore.

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      • harrys_balzac@lemmy.dbzer0.com ⁨2⁩ ⁨months⁩ ago

        What do giant radishes have to do with anything?

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    • tonytins@pawb.social ⁨2⁩ ⁨months⁩ ago

      Games are very difficult software to create. The only reason publishers like EA or Ubisoft can get away with pumping theirs out at an rapid (and unhealthy) pace is because they have a massive team

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      • Cruxifux@feddit.nl ⁨2⁩ ⁨months⁩ ago

        You have to understand that telling other people how brave and cool you are makes them think you’re an idiot though, right?

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    • shalafi@lemmy.world ⁨2⁩ ⁨months⁩ ago

      Bravery is doing a thing that scares the hell out of you. The reckless part is being brave when it’s foolish. He’s saying he was foolhardy. Probably doesn’t know the word exists.

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      • CrimsonMishaps@lemmy.world ⁨2⁩ ⁨months⁩ ago

        I guess it didn’t hit me that English may not be his first language so I see your point!

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  • allo@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    “Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.”

    He’s not bragging; it’s honesty. I’m thankful he is sharing the experience. I know totally what he’s talking about. I remember trying to make a simulation of reality in the wc3 map editor in elementary school. Add the weather so the plants grow. Tie growth variables also in to deer eating them. wolves eat the deer. So everything needs hunger variables. But already we start having the ‘exponential growth’ he is talking about: because what about the Weather and the Deer? And the Weather and Wolves? Add aspect of the world for one type of object (weather for plants), and suddenly you have to figure out how or whether it relates to everything else you have (Deer and Wolves). Now let’s say we add villagers and Structures. Every time we add something, we have more nodes to consider the interrelations of.

    It’s easy when there are few systems and few types of things (like a cardgame of creatures with atk and def), but it escalates quick and does exactly what he’s saying the more systems you try to accurately include and farther toward ‘full life sim’.

    So im just a noob, but I see clearly this is what he is conveying to us. (probably cuz i tried a similar path in elementary school. if i remember correctly i ran in to this same issue, scale was too big too big project and i switched to something else)

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    • Sonotsugipaa@lemmy.dbzer0.com ⁨2⁩ ⁨months⁩ ago

      So everything needs hunger variables

      T̸h̶e̴ ̷f̵o̶g̴ ̷w̴a̷s̴ ̸h̸u̵n̵g̴r̸y̸,̸ ̶i̴t̷ ̵a̸t̶e̵ ̵t̷h̵e̶ ̸w̴o̸l̷v̷e̸s̴

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      • allo@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        that would be a super cool touch in a game

        Secret of the Haunted Forest

        Player eventually realizes the reason for the unexplained corpses is the hunger mechanic applies to the fog too.

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    • echodot@feddit.uk ⁨2⁩ ⁨months⁩ ago

      I’ve read from a few people who’ve done similar sorts of things that the solution to this problem is to just have everything track everything to begin with. Hunger level, heart rate, mood, everything you can possibly think of to track, and then just have everything else inherit from that global class. A lot of the values will be zero for some objects, but that’s okay, after all a storage crate doesn’t need a mood, both at some point in the future maybe you want to add an emotional box, and your code will definitely handle it now. Otherwise you have to go back in and alter everything every time you make a slight change.

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      • rhombus@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        A more complicated but ultimately faster approach is using a structure like an Entity Component System. You build an entity (deer, person, plant) out of components that are just data (health, hunger, mood), and then each type of component has a corresponding system that updates all the components at once based on other values. It’s somewhat similar, but you save space on unnecessary components not being added, and it packs the data together in way that is faster for the computer to iterate through.

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      • redhorsejacket@lemmy.world ⁨2⁩ ⁨months⁩ ago

        An emotional box? Enough about my wife!

        OH!

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    • Paradachshund@lemmy.today ⁨2⁩ ⁨months⁩ ago

      Hey another kid who grew up wc3 modding! I did a ton of that too.

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      • AmosBurton_ThatGuy@lemmy.ca ⁨2⁩ ⁨months⁩ ago

        I made a tower defense map in the Starcraft map editor when I was a kid , but it was based off of anti air rather than anti ground like the other TD maps at the time. I got it working pretty damn well (at least IMO) but I didn’t have internet at the time and that was on my dads work laptop so it sadly got lost.

        I don’t think I could recreate that now if I tried, crazy what you can do as a bored kid with too much time.

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  • Kolanaki@pawb.social ⁨2⁩ ⁨months⁩ ago

    Here’s an idea: Just make Conway’s Game of Life but with absurdly good graphics. 😌

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    • Regrettable_incident@lemmy.world ⁨2⁩ ⁨months⁩ ago

      I’d buy that.

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  • Sylvartas@lemmy.dbzer0.com ⁨2⁩ ⁨months⁩ ago

    I respect the hustle, but as a professional gameplay programmer : the fuck did you expect ? Piling systems upon systems does indeed increase the game logic’s complexity exponentially. Probably a big reason why there are so few (good) immersive sims even though it’s quite the popular genre.

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  • MITM0@lemmy.world ⁨2⁩ ⁨months⁩ ago

    I will still respect him for attempting

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  • finitebanjo@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Is it gonna be similar to second life or something?

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    • tonytins@pawb.social ⁨2⁩ ⁨months⁩ ago

      Seems more like Sims 3-style, but if you cranked up the graphics up to 11.

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      • MrScottyTay@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

        And that everyone is a kpop star with high fashion.

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