RTX On/Off feels really dishonest here given the assets swap as well.
Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
Submitted 10 months ago by simple@lemm.ee to games@lemmy.world
https://www.youtube.com/watch?v=aM_gzfAMdNs
Comments
__v@infosec.pub 10 months ago
pfannkuchen_gesicht@lemmy.one 10 months ago
that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?
riodoro1@lemmy.world 10 months ago
Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.
beefcat@lemmy.world 10 months ago
You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.
AdrianTheFrog@lemmy.world 10 months ago
I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.
ieightpi@lemmy.world 10 months ago
I find it hilarious that the “RTX On” is remastered assets and the “RXT Off” is just the original game.
Id be more interested in seeing what the original assets with RTX look like.
TheFrogThatFlies@lemmy.world 10 months ago
Or new assets with RTX on and off. As it is it looks like RTX is responsible for the new textures, which is far from honest.
czl@lemmy.noice.social 10 months ago
Very wrong, without proper materials, light bounces would make no sense (if there would be even any)
AdrianTheFrog@lemmy.world 10 months ago
Wrong, if you just ported the original HL2 materials, things might look slightly weird but light bounces will very much be present and it would still look better than the original renderer. Light bounces (for global illumination) will happen with any material parameters. HL2 materials had bump and a kind of merged reflectiveness and metalicness value already, and if you ported them over correctly things would look acceptable (but not ideal).
AdrianTheFrog@lemmy.world 10 months ago
There was a setting for that in portal rtx, I’m sure it will be in hl2 rtx as well.
Rossel@sh.itjust.works 10 months ago
To be honest, the biggest takeaway of the trailer is how well the original HL2 aged.
Its_Always_420@lemmy.world 10 months ago
Wish they’d do Hal-Life 1 with ray tracing because my video card might actually be able to run that one.
simple@lemm.ee 10 months ago
There is Black Mesa if you’re looking for a Half Life 1 remake. Not sure if there is raytracing in it though.
JokeDeity@lemm.ee 10 months ago
Black Mesa was so fucking good it’s ridiculous.
Its_Always_420@lemmy.world 10 months ago
If it did have it, it’d almost certainly be too much for my RTX 3060. Portal RTX didn’t work too well.
Wahots@pawb.social 10 months ago
It’s not RTX but that was a fucking 10/10 experience. Xen knocked my socks off.
wizardbeard@lemmy.dbzer0.com 10 months ago
Good news then: github.com/sultim-t/xash-rt/releases
InternetTubes@lemmy.world 10 months ago
Another free remaster to try to sell the NVIDIA 40xx generation, can’t complain.
beefcat@lemmy.world 10 months ago
Portal RTX runs pretty well on last gen cards with a little tweaking, I’m guessing we can expect the same for HL2.
ErinCrush@lemm.ee 10 months ago
Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.
GoodEye8@lemm.ee 10 months ago
I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.
JokeDeity@lemm.ee 10 months ago
I’ll be the one to be overly excited: GIVE IT TO ME!
BigVault@kbin.social 10 months ago
I know it’s not the latest and greatest but I’m so happy I’ve got a 3090 to play this on. Can not wait.
BallShapedMan@lemmy.world 10 months ago
You son of a bitch, I’m in!
Psythik@lemm.ee 10 months ago
Download link, please? I can’t find one anywhere.
(Also, how in the hell do you install these things? I tried to play the RTX remix of NFS Underground 2, but gave up cause I couldn’t figure it out. There’s no installer, and it’s not as simple as just copying files over…)
simple@lemm.ee 10 months ago
It’s not out yet, this is just an announcement
RedWeasel@lemmy.world 10 months ago
I hope they do the episodes as well.
Techie@lemmy.world 10 months ago
Awesome, really looking forward to this!
nickname@lemm.ee 10 months ago
Well, cool project but let me see something outside of that room!
pfannkuchen_gesicht@lemmy.one 10 months ago
Yeah, that was not really a good room to show off RT features. Most of the shown effects can be convincingly faked with modern shader techniques.
atocci@kbin.social 10 months ago
What ever happened to Project Borealis?
SeismicNote@lemmy.world 10 months ago
So we’ll get another old game where everything looks oddly shiny instead of oddly dull?
NewNewAccount@lemmy.world 10 months ago
That’s not what ray tracing is about at all. Reflections, imo, are the least interesting part of ray tracing.
Swedneck@discuss.tchncs.de 10 months ago
shame most people who implement it don’t agree
AdrianTheFrog@lemmy.world 10 months ago
I partially disagree, GI is easy to do most of the time with baked lighting, but reflections are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.
ValorUp@lemmy.world 10 months ago
Can you elaborate? Thanks!
chem_bpy@lemmy.world 10 months ago
Psythik@lemm.ee 10 months ago
*Laughs in 4090*