brawleryukon
@brawleryukon@lemmy.world
- Comment on AYANEO NEXT LITE handheld announced with SteamOS Linux 11 months ago:
Judging from their history of rapid releases, I’d say this is more a matter of just throwing it out there to see if it sticks because “why not?”
Worst case, it fails, they’re out a little bit of capital, but can just as easily swap it over to Windows and keep selling it that way. Best case, they’ve opened the market up that little bit more for themselves.
- Comment on MSI teasing a handheld gaming PC like the Steam Deck 11 months ago:
There’d almost certainly be a different level of support given to a name-brand OEM who approached Valve to use their OS in a shipping product compared to what Valve’s giving to the community at large.
They clearly don’t think the software’s ready to just be installed on anything quite yet, but if MSI approached them with a fixed hardware platform and said they wanted to ship it with SteamOS, you don’t think Valve would work with them to make that happen?
- Comment on What's up with Epic Games? 11 months ago:
The actual .exe that installs the game.
- Comment on What's up with Epic Games? 11 months ago:
I don’t remember but I heard it’s like an aggregator of some sort too, right?
GOG the store is just that - a store. They only sell games that have no DRM at all, which means a couple of things. One, they almost never get AAA games at release (the exception being games developed/published by CD Projekt, as CDP owns GOG), and two, there’s a high likelihood that GOG will offer game versions that are out of sync with or missing features from the same game sold on other platforms (for example, if a game uses Steamworks for its multiplayer, many devs will just strip out multiplayer altogether for the GOG version rather than patching something new and store-agnostic in).
What you’re thinking of with the aggregator is GOG Galaxy, which is their (completely un-required) launcher software. Unlike Steam and EGS, GOG’s DRM-free nature means you can just buy games on their site, download the installers directly, and go on about your business. Downloading games, starting games, etc., is all just done manually. If you want a dedicated launcher software similar to the Steam and EGS clients, that’s what GOG Galaxy is for. And as a value-add, they implemented aggregator features where you can have it pull in your library from Steam, EGS, EA/Origin, Ubisoft, etc., and just view and launch everything from the one spot. I’ve generally found Playnite to be a little better at being a one-stop launcher, though everyone’s mileage will vary of course.
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
Careful you don’t throw your back out helping them move those goalposts!
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
So just because it worked out for both parties, that means it doesn’t count?
The claim was that Epic created exclusivity on PC. You seem to be acknowledging my point that Valve did it years before EGS even existed, but then you’re digressing into “BUT IT’S OKAY BECAUSE REASONS!!!1”
Focus. Valve did it before Epic. GOG did it before Epic. Think what you like about the circumstances surrounding all of these, but admit the incontrovertible fact that Epic didn’t start this.
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
Yes, and Valve was trying to establish their upstart digital store against the big established sales leader by buying exclusive distribution rights to a game they didn’t make…
🤔
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
Tell me you didn’t click the link without telling me you didn’t click the link.
Darwinia still sold copies through their site.
Straight from the linked forum post:
As part of the launch and Steam’s exclusivity, we will no longer be offering Darwinia as a download option from our site, although it will still be possible to purchase shipped boxed copies. At Valve’s request we will also be removing the demo from our site for about a month.
So, yes, they were still selling boxed copies - because it was 2005 - but Valve made them stop selling digital copies from their own site and even made them take down their own demo.
It wasn’t exclusive.
Again, same quote as above:
As part of the launch and Steam’s exclusivity
Not sure how you’re getting “it wasn’t exclusive” from a post that explicitly says that they signed their game up for Steam exclusivity.
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
forums.introversion.co.uk/viewtopic.php?t=40203
What do I win?
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
And before you even go there, yes, it was a long time ago, no, they haven’t really done it since then. But the discussion here is about whether or not Epic did it first, which they did not. By about a decade and a half.
- Comment on Fallout 3: GOTY Edition is free to keep for the next 24 hours on the Epic Games Store 11 months ago:
They brought “exclusives” to PC gaming for the first time.
Please stop with this. Valve and GOG had both done third-party exclusives before EGS was even a thing. Epic absolutely in no way "brought [them] to PC gaming for the first time.
Yes, they did make them a pillar in their strategy to try to enter a marketplace that was dominated by an 800-pound gorilla - which is a perfectly legitimate approach to take - which neither of the other two did, but they 100% categorically did NOT bring the practice to PC first.
- Comment on Have you tried Sea of Stars? 1 year ago:
The messenger is actually a prequel to Sea of Stars.
Other way around. A “prequel” is a work that is released after (as in “sequel”) but set before (as in “previous”) another work.
Sea of Stars is a prequel to The Messenger, as it was released after The Messenger but is set (thousands of years) before it.
- Comment on Steam Deck OLED announced 1 year ago:
Depending on when you pull the trigger, 2/3 of your options will be OLED anyway.
They’re phasing out the original LCD 64 and 512 models and only retaining the 256 LCD. The new lineup is 256 LCD, 512 OLED, and 1TB OLED. Permanent price cuts are in effect for the 64 and the 512 LCD until they run out of stock.
- Comment on Steam Deck OLED announced 1 year ago:
Not sure what you’re seeing with regard to the power consumption, but it specifically mentions that the APU is more efficient (which tracks with the die shrink). Between that, the OLED display, and a bigger battery going in, the system should last longer on a charge while performance remains the same.
- Comment on Were can find a list of Safe Sites where buy Seam Games/Keys/Bundles?? 1 year ago:
You’re conflating grey market key *re-*sellers (G2A, Kinguin, CDKeys, etc.) with actual legitimate key sellers (GreenManGaming, Fanatical, GamesPlanet, etc.).
Just because the names of what they do sound a like doesn’t mean they are alike. As has been pointed out in other comments, either use isthereanydeal.com or gg.deals with the “Keyshops: Disabled” option, and any shop listed will be fine.
- Comment on An unofficial PC port of Nintendo 64's Perfect Dark is available for download, featuring mouselook, widescreen, FOV & 60fps support 1 year ago:
Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.
- Comment on AMD FidelityFX™ Super Resolution 3 Now Available 1 year ago:
Just tried it again. It’s just as broken and horrible as it was previously.
- Comment on AMD FidelityFX™ Super Resolution 3 Now Available 1 year ago:
This went into Forspoken back at the end of September.
I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.
Big avoid.
- Comment on Every Franchise Xbox Now Owns After Buying Activision 1 year ago:
Microsoft at least owns the trademark on it. Not being a lawyer, I don’t know if that’s at all decoupled from “the IP” or not, but I suspect they’d be tied fairly close together.
It would also be weird if Mistwalker signed a contract giving MS ownership of Blue Dragon (which is on the list, but has multiple games from different publishers) but not Lost Odyssey. I guess maybe the solution would be to remove Blue Dragon from the list rather than adding Lost Odyssey. 🤷♂️
- Comment on Every Franchise Xbox Now Owns After Buying Activision 1 year ago:
Imagine leaving Lost Odyssey off of this list.
(Although I suppose maybe you need more than one game to be considered a “franchise” 😢)
- Comment on Every Franchise Xbox Now Owns After Buying Activision 1 year ago:
Sunset Overdrive(Good)
Released in 2014, so while good, doesn’t quite fit the “from the last 5 years” criteria (unless you’re specifically talking about the PC port, which just squeaks in by a month, but I’m not sure that’s quite in the spirit of the discussion).
- Comment on Cyberpunk 2077: Phantom Liberty Sales Breakdown - with PC making up a whopping 68% of units sold 1 year ago:
Imagine thinking anyone knows or cares what currency you’re talking about when you don’t bother to specify.
The website you linked doesn’t account for Gamepass discounts.
You’re making your case even worse. I like consoles, but arguing that paying a monthly fee to get a 20% discount is better than the regular deep discounts that PC games get is laughable.
- Comment on Cyberpunk 2077: Phantom Liberty Sales Breakdown - with PC making up a whopping 68% of units sold 1 year ago:
I got Dredge on Xbox for $12, lowest its been on PC is $25.
What are you even talking about? $25 is the base price on PC; are you claiming that it’s literally never been on sale on the platform? Because that’s obviously, hilariously, wrong.
Meanwhile, the lowest it seems to have gotten on Xbox is $20 (check the History tab there - I can’t find a way to link directly to it).
The dude you’re arguing with is an absolute toolbag with his blind PCMR bullshit, but you aren’t helping the case against him by spewing blatant bullshit of your own.
- Submitted 1 year ago to games@lemmy.world | 4 comments
- Comment on Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp 1 year ago:
Man, Gamers™ get fuckin’ vicious when it comes to things like this that make them click different icons than the ones they like. It’s pretty gross.
- Comment on What games can you recommend that didn't get the appreciation that they deserved? 1 year ago:
*cries in FF6*
- Comment on Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly 1 year ago:
Not only the same, but better. Epic will automatically just refund you the difference if a game you bought goes on sale within a certain period of time after your purchase (allegedly even beyond the two week refund window, although I haven’t been able to find any definitive statement of how long they watch it for). Just flat out, you get an email one day telling you they’ve credited back X amount of your purchase.
Also pretty sure there are cloud saves but less confident on that one.
There are. For more than four years now. The problem is that, just like with Steam, they can only put the option out there - it’s up to devs to actually implement it. And there are a lot of devs who haven’t done so, which lots of people interpret as EGS not having cloud saves at all.
- Comment on Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly 1 year ago:
Although, of course, it’d be cool if Steamworks would work for non-steam games at least for modding/multiplayer.
That’s the point. No, nobody’s forcing them to use Steamworks (especially since Epic has rolled out their cross-platform, store-and-OS-agnostic free competitor to it), but anyone who chooses to do so (which is a lot of devs) ends up locking those features to Steam (barring a ton of extra work for themselves) simply because of Valve’s chosen policy.
Don’t think Valve doesn’t understand this. They found a way to get devs to all but lock their games to Steam and thank Valve for the opportunity to do it.
- Comment on Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly 1 year ago:
Sadly, surprisingly often while games release on GOG they then lack features
This is almost always a situation that can be pinned on Steam, actually. The games that end up doing this are usually using Steamworks, which essentially forces them into a sort of soft-exclusivity on Steam since their multiplayer features and such can only exist there.
- Comment on Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly 1 year ago:
Tell me you didn’t actually read my comment without telling me you didn’t read my comment.