GoodEye8
@GoodEye8@lemm.ee
- Comment on Sony Cancels Two More PlayStation Projects 3 days ago:
Had to check what movies you’re talking about because the spiderman movies have all been successful. Didn’t know that Venom, Morbius, Madam Webb and Kraven were actually Sony spiderman universe (SSMU) garbage and not MCU garbage.
- Comment on Anon is a gamer 1 week ago:
I just booted up Elden Ring to verify it. I was somewhat wrong because for some reason I thought there was a route around the courtyard before the liftside chamber grace, but there’s not. After the ramparts grace there are two routes that converge on the courtyard. One through the door that goes to the chapel where Rogier was into the kitchen thingy where the scion is (where you can also unlock the elevator back up to the grace). The door route is pretty much a linear path all the way to the kitchen. In the kitchen as long as you follow the lights you’ll end up in the right place which is the courtyard door the turrets are pointed at. That is one of two places that looks like “maybe I shouldn’t be here and I should go another way” but if you do you eventually exhaust all other options and you end up back at the courtyard. The other route is from the rooftops and if you cross the wooden bridge before the courtyard you get presented with two options, jump to the left into the courtyard or go right down the ladder. That’s the other place where the right choice isn’t clear because going right is less committal than jumping off. But going right eventually looks like you’re going the wrong way and the other option of going left becomes clear.
However after the courtyard, despite the path branching off again, the route is weirdly obvious. The main road ends up being blocked by a giant so that doesn’t feel like the right way. The other route you have to drop down (which is committal so it instantly is less favored) and it takes you under Stormveil which looks dark and damp, so that doesn’t feel right either. The final route is up the elevator and there’s again lighting being used to show which way to go and it takes you straight to the final grace before the boss.
So I think my point stands and is further proven by that courtyard. The route is pretty obvious from the start all the way to the end except for one part, the courtyard. That single part is an example of bad level design because there’s no clear indication that you’re supposed to go through the courtyard. In fact it does the opposite, it makes you think you’re not supposed to go that way so it makes people wander off. Even something as simple as moving the grace from the elevator room to the upper part of the courtyard (behind the omen) it would be visible from both the door route and the roof route and people would look for a way through the courtyard. It’s very easy to mess up progress with poor level design but it doesn’t mean you need to put big yellow signs everywhere to show where to go. You can do a lot of other tricks to get people to go where you want or look where you want.
- Comment on Same 1 week ago:
?
2016 we got Blood and Wine for Witcher 3 and Fallout 4 (which is a good game, just not a good Fallout game). Oh and we got Doom.
2017 wasn’t that great for AAA, except for Nintendo. But we still got great games like Breath of the wild, Prey, Nier Automata, Hellblade, Hollow Knight, Undertale to name a few.
2018 we got Red Dead Redemption 2, Monster Hunter World, God of War.
2019 we got Death Stranding, Divinity Original Sin 2, Sekiro, Resident Evil 2
2020 we got Final Fantasy 7 Remake, The last of us 2, Hades
2021 is kind of a dud because of covid.
So I’m terms of AAA only 2017 and 2021 can really be considered duds. But indies released some absolute bangers between 2016-2021. For example Disco Elysium, among us, outer wilds, Stardew valley, inscryption etc.
- Comment on Same 1 week ago:
You could argue that Shadow of the erd tree puts elden ring in 2024 because it had so much content.
- Comment on Anon is a gamer 1 week ago:
I feel like you’re painting “hyper-realism” to the extreme to make the point the other person was making. Hyper-realism in the sense that the actual level design follows “realistic” designs doesn’t work in games because the actual world isn’t particularly interesting nor does it lend itself to give good directions to the player. However you can design the levels in a way that, from the perspective of art design, is realistic but would make no sense in the actual world. So the way you’re presenting “hyper-realistic cinematic” games doesn’t really happen in games either because levels/worlds are designed to be played not to fulfill a real world purpose. For example games tend to make corridors and staircases larger than they would be in the real world, because if you make them like they actually are they might feel even claustrophobic and if you have something like a coop game you’d have to walk pretty much single file through those places. So the concept of approximating the real world as convincingly as possible isn’t what games do. What “hyper-realistic” games do is approximate the aesthetic of the real world as convincingly as possible.
And that’s why painting things bright yellow is egregious and worse than some PS1 games is because that does not fit the real world aesthetic. We do paint some things in the world a specific color to indicate specific things but we generally don’t use bright yellow for directions. What the other person (and me) is arguing for is exactly what you’ve already brought up.
Intentional level design that draws focus to interactibles is usually more subtle, but is also not cost-free, as things that are unnaturally arranged can be its own kind of immersion breaking.
Except for the fact that is can easily be subtle and not immesion breaking. I was originally going to Elden Ring as the example but I thought my point would come across better with BotW but we’re going back to Elden Ring. I’m going to use Stormveil castle as the example. After you beat Margit (who guards the entrance to Stormveil) the way in isn’t straightforward. The front gate is closed and you need to find another way in. How does FROM direct the player? The way is right next to the gate, on the left. In case you don’t instantly spot it the nearby grace is set in a way so that if you reset at the grace it literally points the camera at the gate and the door. If you go away and teleport back to that grace you’d have to be legally blind to not see the way forward. If you go through the door the game gives you a clear notice that there’s an NPC you cannot see when you enter. Another thing the game does is that even before going through the door you see the hole in the wall which is the way forward. The NPC also tells you to go that way so again the game is very deliberate in where you’re supposed to go without putting up huge signs “GO HERE”. Another point I want to bring up is here. As you can see there’s a place to drop down and there’s no clear way forward. You can drop down and go left, you can drop down and go right or you can right up. Doesn’t matter which way you go because you will always end up at the site of grace. The next part is very subtle but also very obvious. You might not even notice it unless pointed out but the torches indicate the way forward. When you reach the mini-boss and you kill it you need to find the key to the door which is in a chest. As you can, the chest is easily visible even if clutter is in the way. I could write an essay about all the subtle hints built into Stormveil with the clear purpose of directing the player where it needs to go, to the final boss of Stormveil. I could write another paragraph about all the subtle hints the game gives about all the little nooks and crannies I’ve overlooked but the person in the video notices and go through. But if you’ve played Elden Ring then you know that everything I’ve described is so subtle and unnoticeable that nothing about it is immersion breaking. You have to be deliberately analyze the scene to really spot them. But all of it works on a subconscious level. You just know where to go without actually knowing where you’re going or are supposed to go.
- Comment on Anon is a gamer 1 week ago:
So we need to mark objects because of bad level design? Breath of the wild doesn’t really mark anything and the game pretty much got praise for that. So what does BotW do that’s not in your hypothetical game? It’s very deliberate in its world design to make sure things they definitely want you to see are easily visible and the things they want to be “hidden” get subtle hints so you, as the player, can still find the hidden things.
There are very specific situations where marking makes sense but more often than not it’s just a crutch to hide poor level/world design.
- Comment on Why So Many Video Games Cost So Much to Make 1 week ago:
I think the data shows that advertisement is super effective, not that people prefer to be advertised. If people preferred advertising over a better product then games like Balatro, Vampire Survivors etc. literally couldn’t be successful, because those games had effectively zero marketing budget. Their success came from word-of-mouth because the game itself was great.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 1 week ago:
Steam hardware survey puts 4090 at 1.16% and 7900xtx at 0.54%. That means if we look at only the 4090s and 7900xtx-s then just between the two of them the 7900xtx makes up about a third of the cards. So yeah, you are a minority of a minority.
As for this number jargon. I’m not exactly sure what you’re trying to prove here but I’m sure you’re comparing an overclocked card to a stock card and if you’re saying it’s matching the 4090D then you’re not actually matching the 4090. 4090D is weaker than 4090, depending on the benchmark it ranges between 5% weaker to 30% weaker. If you were trying to prove that AMD cards can be as good as Nvidia cards then you’ve proven that even with overclocking the top of the line AMD card can’t beat a stock top of the line Nvidia card.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 2 weeks ago:
It’s already Nvidia or nothing. There’s no point fighting with Nvidia in the high end corner because unless you can beat Nvidia in performance there’s no winning with the high end cards. People who buy high end cards don’t care about a slightly worse and slightly cheaper card because they’ve already chosen to pay premium price for premium product. They want the best performance, not the best bang for the buck. The people who want the most bang for the buck at the high end are a minority of a minority.
But on the other hand, by dropping high end cards AMD can focus more on making their budget and mid-range cards better instead of diverting some of their focus on the high end cards that won’t sell anyway. It increases competition in the budget and mid-range section and mid-range absolutely needs stronger competition from AMD because Nvidia is slowly killing mid-range cards as well.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 2 weeks ago:
the high end crowd showed there’s no price competition, there’s only performance competition and they’re willing to pay whatever to get the latest and greatest. Nvidia isn’t putting a 2k pricetag on the top of the line card because it’s worth that much, they’re putting that pricetag because they know the high end crowd will buy it anyway. The high end crowd has caused this situation.
You call that a loss for the consumers, I’d say it’s a positive. The high end cards make up like 15% (and I’m probably being generous here) of the market. AMD dropping the high and focusing on mid-range and budget cards which is much more beneficial for most users. Budget and mid-range cards make up the majority of the PC users. If the mid-range and budget cards are affordable that’s much more worthwhile to most people than having high end cards “affordable”.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 2 weeks ago:
Actually AMD has said they’re ditching their high end options and will also focus on budget and midrange cards. AMD has also promised better raytracing performance (compared to their older cards) so I don’t think it will be the new norm if AMD also prices their cards competitively to Intel. The high end cards will be overpriced as it seems like the target audience doesn’t care that they’re paying shitton of money. But budget and midrange options might slip away from Nvidia and get cheaper, especially if the upscaler crutch breaks and devs have to start doing actual optimizations for their games.
- Comment on As a human, here is my human take on unions 1 month ago:
Because these don’t see the bigger picture. They see they could get $35 if they didn’t have to pay the union. What they don’t see is that the union is the reason they’re “getting” $35 and without the union they’re definitely not going to get $35. And obviously any non-monetary benefit (such as more days off) goes way over their heads.
- Comment on I hate when a PC game is ONLY available on Epic Games store 1 month ago:
There are so many games that I don’t even care about all the games available on Steam (that I’d be willing to play). We have so many games coming out that I’d have to play game for a living to play all the games I want to play, and even then I’m not 100% sure I’d be able to play everything I’d be open to play. I have multiple games that I’ve purchased and installed thinking “I’ll get to them soon enough” and they’re just taking drive space. I also have multiple games on my wishlist that are “waiting for a discount” but I’m probably never going to pick them up because actually they’re waiting for my backlog to clear and it will never clear.
Does it suck that Alan Wake is Epic exclusive. Sure. Does it really matter to me? Not really because I’m oversaturated with games I want to play. Missing one great game doesn’t matter when I already have a backlog of great games I won’t purchase because I have a backlog of great games I’ve purchased that I won’t play because I have a backlog of great games I really want to play.
- Comment on Assassin's Creed Shadows Will Feature Denuvo & Account Linking + EULA also requires you to allow Ubisoft to "monitor" your RAM 1 month ago:
I think that’s really the issue with Ubisoft, they just don’t make “must play” games anymore. Seriously, what’s the last universally liked Ubisoft game that everyone wanted to play? Far Cry 3. Close second is probably AC: Black flag but that was already suffering from AC fatigue and its critical acclaim has come retroactively. Those games are over a decade old. Ubisoft hasn’t released anything in the last decade where the mainstream gaming goes “We must play that”. Ubisoft simply doesn’t make exciting games anymore. They make games that are for everyone which also means they’re for no-one.
- Comment on Anon is a nostalgic gamer 1 month ago:
There are some. For example extraction shooters kinda loses a core aspect of its genre because the player interactions are built on the idea that you don’t know who the other groups in the server are. Are they hostile? Are they friendly? Will they stab me in the back or help me out? How many are in a group? Technically it would be possible to set up community servers (if you had access to the server software) but if your community plays on the same server you kinda lose that uncertainty because you know the people you’re playing with.
Another one IMO that benefit from matchmaking are 1v1 games. Chess or fighting games or anything of the sorts. Community servers would be moot because you can only have 2 people in a match. You could probably build a tournament style community server but it wouldn’t add much value. I think matchmaking makes much more sense there.
There might be more but I think that list will be relatively short and in general most games would probably benefit more from having community servers.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 1 month ago:
Ugh, you had to mention the fast timescale… Now I’m seeing it too and it’s so annoying.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 1 month ago:
I guess I’ve gotten lucky. I have stable FPS, performance doesn’t tank in the first village, no crashes and the only stuttering I had was when I was killing everyone at the military base and I had about 20 bodies at the building entrance because they just kept coming.
Looking at the reviews and what others are saying I think I’m very much the exception here. I can attest that if the game works it very much is the STALKER experience and if STALKER is your jam then the game is worth playing.
My only negatives so far are the key binds (I checked, I can’t set them how I want to because some actions can’t be changed from the settings menu), there’s no overview of your standing with a faction or who belongs to what faction (maybe it unlocks later as I’m still in the first area, but I do miss that feature) and some mutants seem too beefy (would’ve never imagined running away from a pack of flesh, but I do run away because they eat buckshot for breakfast).
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 1 month ago:
My first hour of gameplay didn’t feel like as bad as the reviewers put it. I have a relatively beefy machine (5800x, 4070 and 32gb of ram), the game defaulted me to epic settings (with DLSS and frame gen) and I’m getting a pretty stable 50 FPS. The only bug I’ve encountered is the audio not playing, and I guess also the sun not reflecting correctly off of windows.
The first hour isn’t much but I was expecting a much worse initial experience. My biggest issue so far has been the default keybinds but I’m hoping to solve it when I have more time to tinker in the settings menus. I’ll update my experience when I’ve had more time to play. So far I’m happy.
- Comment on "I never asked for this" 2 months ago:
I disagree. I stopped watching when Spike was scoped in on Vicious and didn’t kill him. Anime Spike would’ve never let Vicious go because this is how Spike reacted when someone mistook him for Vicious. You don’t get that pissed off unless you really hate someone with every fiber of your being. I had other issues with the live action as well but I’ve clearly wiped my memory of its existence. Only the Spike thing remains because it’s the reason I stopped watching.
- Comment on It's fire... Maybe concerning but fire still 2 months ago:
I think he’s alluding to the fact that Mojang is a Swedish studio. And of course Persson (Notch) is also Swedish.
- Comment on Anons discuss PC vs console gaming 2 months ago:
It is a feeling thing, you don’t actually get more vertical space because most games don’t change the vertical field of view with the aspect ratio. If you’re playing on 16:9 and you go to 4:3 it should give you more vertical space. But the games I’ve tested the the vertical field of view stays the same. Vertically you see just as much as with 16:9, but horizontally you see less because the aspect ratio gets cropped horizontally. Same applies with 21:9 and 16:9. You get the same amount of vertical space with 21:9 as you do with 16:9, the actual difference is in horizontal space.
The difference you feel is just an illusion. Even in that video I agree that 4:3 really does feel like you’re getting more vertical space. However the cropped sides break the illusion and show that you’re not actually seeing more vertically. But it’s a feeling thing so there’s no wrong or right answer. If you feel like you’re getting more vertical space from 16:9 then you’re getting more from 16:9. I don’t feel that so I appreciate the extra horizontal space.
- Comment on Anons discuss PC vs console gaming 2 months ago:
Fair enough. I haven’t tried that.
- Comment on Anons discuss PC vs console gaming 2 months ago:
Until you get an ultrawide screen. It’s one of those things where once you get it you’ve ruined how things used to be. That extra horizontal space makes all the difference. I don’t play on the TV anymore because it doesn’t matter how big the TV is, it’s still 16:9 and it’s just too narrow. Going from 21:9 to 16:9 feels like going from 16:9 to 4:3. It just feels off putting.
Ultrawide feels so good I’m genuinely sad it hasn’t been picked up by the TV manufacturers. Considering 2.39:1 is a common aspect ratio in cinematography ultrawide TVs would be a near perfect fit as 21:9 comes down to 2.33:1.
- Comment on Serious statement: I don't understand the argument that not voting for Harris was the morally correct thing to do, because of Gaza. Why does anyone believe this? 2 months ago:
I think they still need to be called out for their BS. The response wasn’t just for him, it was also for others who might read it and think that’s somehow an acceptable opinion to have.
- Comment on Serious statement: I don't understand the argument that not voting for Harris was the morally correct thing to do, because of Gaza. Why does anyone believe this? 2 months ago:
As a foreigner, if you voted for a genocider (there was two in this race), I do not think you are human.
I feel like that’s such an idealistic way of viewing things. Hypothetically, if you had a choice between indirectly supporting genocide or throwing your entire life into chaos you’d rather ruin your own life? If you’re actually willing to ruin your own life for it you’re more passionate about this issue than 99% of the population. For example I don’t have an issue supporting Ukraine, I’ve donated to support packages going to Ukraine. But you won’t find me on the battlefield because there’s a limit to my support and that limit is at not throwing away my life. I guess that makes me inhuman because I could do more and I’m choosing to not to.
If the table turns sometime, if I have to pick between genocide in the US and fascism here, well, I hope you have a place to hide lmao
How hypocritical and vindictive. I won’t do what I consider humane because you deserve it.
- Comment on Stalker 2: Heart of Chornobyl - Smoking Barrels Gameplay Trailer 2 months ago:
Counterpoint. Get out of here stalker.
I think Stalker 2 needs a mix and match option where we can choose the language of the dialogue line by line. Or at least a future “meme” language option where the best lines of every translation is used.
- Comment on I feel you, green guy. 2 months ago:
I don’t know about your situation but it is okay to not have any aspirations. I had one aspiration which is kind of a cop out because everyone wants that. I wanted to be happy with my life. I figured if I was happy I’d figure out what I really wanted to do. Once I figured out how to be happy nothing changed, I didn’t get some magical desire to do more or be more. I was happy and I was happy being happy.
Don’t put so much pressure on yourself. If you have aspirations you’ll probably feel them, and if you dont feel them then maybe you don’t have them. There’s no set way to go through life, some people have aspirations and some don’t. The only good life advice I can give is that best way to go through life is doing whatever makes you happy. It’s your life, don’t live it for what society expects you to live for, don’t live it for what your parentst want you to live for, live for yourself.
- Comment on I feel you, green guy. 2 months ago:
Kids are absolutely post main story content. You better have your life in order and your aspirations met because you’re about to do some serious compromising when you throw a kid in the mix. I think one of the best decisions of my life was to fulfill my needs before having children.
- Comment on Will it ever end 2 months ago:
Would you like to be known as the chick who “spits on dicks” or as a the guy who “sticks a thumb up the butt” if it meant you’re set for life? I think you’re viewing the “set for life” part but you’re forgetting that you’re also setting a moniker for life. She can do whatever she wants with the rest of her life but all people will remember is hawk tuah and that will be so for the rest of her life.
I don’t know about you but I’d rather take my otherwise irrelevant existence rather than have my entire being distilled down to a single thing I did.
- Comment on Subnautica 2 - Official Teaser Trailer 2 months ago:
Please no. Something faster than a cyclops. I enjoyed cyclops being a mobile base, but my god was it slow. I don’t remember what issues I had with the sea truck but I’d probably still prefer the truck to the cyclops.