GoodEye8
@GoodEye8@lemm.ee
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 1 week ago:
I don’t think it’s even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I’m probably not getting in on launch because there’s a big chance I’ll probably start playing Stardew Valley for the n’th time, because I feel like that’s what I want to play. I’ll probably play DS2 when I get the Kojima itch.
- Comment on Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce 2 weeks ago:
I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.
It’s like having a 3D engine but you can only use it for 2D games.
- Comment on What’s a movie nobody can convince you is good? 2 weeks ago:
Not even Xmen animated series?
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 3 weeks ago:
You wrote you’re supporting of the kind of socialism a lot of socialists would consider capitalism, because it doesn’t try to achieve socialism, it just tries to keep people happy by having strong social programs. And it’s odd of you to talk about game theory when according to game theory capitalism gets more effective when those same social programs get cut and that money is used for capitalistic purposes. Capitalism is also the reason why we still have 40 hour work weeks, because any increase in individual productivity is not used to reduce working hours but used to reduce the number of workers. Why? Because the goal is profits and if you can do the same amount of work with less people your profits increase. Keeping the same amount of workers but reducing working hours doesn’t increase profits so that’s not a desirable outcome.
f you analyse the common forms of socialism using those, it is obvious it will always devolve into authoritarianism.
No offense, but I seriously doubt you’ve done any of such analysis.
The incentives between leaders and the population are too misaligned and the power is too concentrated.
So instead we should support a system where political motives are commodified and corporations sell the power to influence the political landscape (see Cambridge analytica) and corporations have such power entire nations struggle to keep them in check (see Facebook fighting with EU over targeted ads) and then there’s whatever shady shit Lockheed Martin, Raytheon and Boeing are doing. The USSR had a corrupt power structure in place but they still had to play the charade of appealing to the people. Part of the reason you know USSR sucked is because they had to do it publicly. Corporations have unchecked concentration of power, they can (and they do) keep their shit secret and when there are whistleblowers (like in case with Boeing) they just kill them and nobody will do anything about it because corporations can have so much power nobody can keep them accountable.
- Comment on Eurogamer: we can't recommend the PC version of Monster Hunter Wilds 3 weeks ago:
Rise isn’t a good for comparison because Rise was designed for the switch. Or course it’s going to run exceptionally well on the Deck. It probably runs better than World, because World was designed for X1/PS4.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 4 weeks ago:
As someone also from a post soviet country, don’t make the mistake of thinking all socialism is the same as Leninism.
Once you come up with an economic model that both works economically and does not hand power to elected officials or some other such group,
So you’d rather support a system where the power is handed to the unelected “officials”? You can see that happening in real time with Musk effectively leading the US. Not to mention almost all forms of democracy have people handing the power to the elected government, so I really don’t know what you’re opposing here.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 4 weeks ago:
As the other commenter put it, it depends on how it’s structured. There are so many ways to set up a coop I won’t get into how shares affect dividends.
Instead I’ll use your example to show why your voting right is worth more than how the profits gets distributed. If you’re making ten bucks from your share and the founder is making a million, then the cooperative has to be okay with that arrangement. If you’re collectively not okay with it then you have the power to change that. The founder can have all the shares in the world, they still have one vote. Since you collectively have the majority of votes you can simply vote to change how profits get distributed and the founder has to accept it because they don’t own the cooperative, you all do.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 4 weeks ago:
Well yeah, but cooperatives generally avoid the possibility of buying voting power because that kinda contradicts the purpose of a coop.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 4 weeks ago:
Except shares don’t represent the amount of ownership of a company. Everyone gets one vote regardless of how many shares they have, thus equal ownership.
- Comment on [deleted] 4 weeks ago:
This is why my online gaming has kinda died off. I don’t really mind matchmaking and I think skill-based matchmaking definitely has a place in actually competitive games, but I miss the communities that get built up around a dedicated server. My fondest memories of multiplayer games come from community servers, because eventually you just know who you’re playing with and it becomes a place to hang out not a place.
- Comment on BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News. 4 weeks ago:
But the story beat is static, it always gives you the same enemy in the same situation. The nemesis system turns that story beat dynamic. Every time you hit that story beat you get a different enemy in a different situation. It doesn’t give everyone the same story, it gives everyone their story. It’s innovation is how the system sets up stories and ties them into the gameplay. The system is designed to draw you into an encounter with a nemesis, there are multiple outcomes to that encounter. Those encounters become callbacks in the next encounter and so on and on until you’ve create a storyarc against that enemy.
For example I remember having a nemesis I couldn’t kill with a sneak attack (which was very much my preferred way of getting rid of nemesis I wanted to get rid of). So I had to fight him head on and I set him on fire. He managed to escape while I was being overrun by grunts. One of the grunts slayed me and became a new nemesis. Meanwhile the one that got away gained a new weaknesses to fire. One storyline branched into two storylines. Not only did my individual story born from the nemesis system branch out, the gameplay encounters with those nemesis also changed from the previous encounter. The next time I fought my old nemesis I had a new trick up my sleeve, I could use fire against them. As for the new nemesis, well get to him.
That’s the innovation of the nemesis system. It’s a story generator that gives you your story and each encounter alters the gameplay for the next encounter. But that’s only the foundation of the nemesis system. The Nemesis hierarchy and relations between them is an extra layer of storytelling. For example that grunt who killed me turned out to become a really annoying nemesis, I really struggled killing him and every encounter only made him stronger. So I devised a different strategy. I ended up turning other orks that surrounded him in the hierarchy and started using them to do my dirty work. In the end I wasn’t the one to slay my new nemesis, it was a different ork (under my control) who challenged him and killed him.
And final note on what really makes all of it work is the presentation. The orks aren’t just a randomized collection of traits, they’re voiced and somewhat visually unique and whatever randomized outcome they get to at the end of the encounter gets properly presented in the next encounter. The presentation is the glue that ties all those encounters together into one story. You’re presented with an actual nemesis and not just some generic mute and they “remember” the things you did to them before. They feel like a nemesis and not just some randomly generated grunt.
If you tried it and didn’t see the appeal I’m getting the game was too easy. I wasn’t impressed by the nemesis system until the orks had a chance to escape or I was forced to retreat or I got killed. The system really opens up and gets interesting when the game gets so challenging that you’re no longer certain what will happen in any encounter.
- Comment on Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion 4 weeks ago:
And I’m going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it’s more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they’d have right of way?
This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.
- Comment on Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion 4 weeks ago:
Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they’d think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?
- Comment on Hardcore gaming 4 weeks ago:
I think you can play PvE Tarkov because the raids run on your machine (except for Streets). But if you’re already willing play PvE you might as well play SPtarkov which does work on Linux and has a modding scene that offers a significantly better PvE experience.
- Comment on How does this pic show that Elon Musk doesnt know SQL? 5 weeks ago:
Hypothetically you could have a separate “previous names” table where you keep the previous names and on the main table you only keep the current name. There are a lot of ways to design a db to not unnecessarily duplicate SSNs, but without knowing the implementation it’s hard to say how wrong Musk is. But it’s obvious he doesn’t know what he’s talking about because we know that due to human error SSN-s are not unique and you can’t enforce uniqueness on SSN-s without completely fucking up the system. Complaining about it the way he did indicates that he doesn’t really understand why things are the way they are.
- Comment on Can I lose a beer belly working out one day a week? 1 month ago:
I think you meant:
Yes
If you stop drinking beer and get a better diet.
- Comment on For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis 1 month ago:
Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.
I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.
And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.
- Comment on Select a tip 1 month ago:
What are you not getting? Everything you’ve just brought up are things I’ve already covered. I’m done talking to a wall. Either read what I’ve said or stfu.
- Comment on Select a tip 1 month ago:
Which part of that statement was lying or misrepresenting? They’re your words. The first part.
I’m saying “do not go somewhere that expects tips,”
And the second part.
I’m saying do not go somewhere where you’re supposed to tip and not tip or you’re even worse than the problem. If you do, you need to tip.
- Comment on Select a tip 1 month ago:
“If you don’t want to support tipping culture, don’t go somewhere that expects tips. But if you do happen to go somewhere that expects tips (regardless of how you end up going there) you absolutely must support tipping culture”.
Now let me take your point into absurdity.
“If you don’t want to support gun violence you shouldn’t own a gun. But if you happen to own a gun you should do a mass shooting.” That’s how your argument comes across to me. I have no issue with the first part of your argument, I do that. But I have an issue with the second part because that is defending tipping culture.
- Comment on Select a tip 1 month ago:
Show me exactly where I defended the system. Show me a single line.
You’re just leaving yourself a convenient back door to not tip while benefitting from tipping culture.
Trying to guilt people into tipping
But if you would like to go somewhere that expects tips, you better fucking tip
Literally telling people to tip.
If you go to a restaurant that expects tips and you don’t tip, you are keeping them in business while screwing over the person working.
If nobody tipped at those restaurants nobody would work at those restaurants and those restaurants would have to either start paying livable wage or go out of business.
I said if you don’t want tipping to continue, you can’t support restaurants that tip. It is the worst of all worlds.
And I agree. I avoid going to such restaurants if given a chance. But if circumstances require going to such a restaurant do you really think tipping at that restaurant is less beneficial to the restaurant than not tipping?
In that scenario you are perpetuating the system by participating in it. It’s a choice.
If circumstances force me to participate then I should go all the way? Is that what you’re saying? So if a vegan orders a plate that happens to have meat in it then the vegan should eat that meat? After-all they’ve already participated by ordering something with meat.
- Comment on Select a tip 1 month ago:
But you are defending the system. You’re literally saying if you end up in a place that expects tipping then you should tip. What if you’re going out with a group and that group decides to go somewhere that expects tipping? Are you supposed to remove yourself from the group so you wouldn’t go into a place like that?
You can’t take this black and white stance where if you end up participating in this system you also have to perpetuate that system. Making the customer feel like they’re responsible for the livelihood of the staff is how this tipping culture is kept alive and that is exactly what you’re doing right now. You’re trying to claim we are responsible for their livelihood simply because we stepped into the restaurant.
- Comment on Select a tip 1 month ago:
I would happily pay more for my meal if it meant I didn’t have to tip. The benefit we get from not tipping is marginal compared to the benefit restaurant owners get by not paying living wage. Not to mention it’s added stress to the actual people doing the work because they don’t even get the guarantee of a decent paycheck.
And there is a choice, you chose to perpetuate the system that grossly exploits the laborer, I choose to have minimal participation in such a system. Want to take a guess which of the two actually has a chance to fix the system?
- Comment on Not even once! 1 month ago:
Shit twice, wipe once. I can respect that.
- Comment on Sony finally surrenders: PSN accounts will be 'optional' for games on Steam, but they'll give you free stuff if you sign up 1 month ago:
I recommend waiting until they revert the restrictions on countries that can’t have PSN. That’s the indicator on how serious they actually are about making PSN optional. So far the restrictions are in place so fuck em.
- Comment on Feelin free 1 month ago:
We’re more productive than ever and there’s more of us than ever and your conclusion to that information is that of course we should also be working more than ever?
You don’t question that if there’s more of us and we’re all more productive, then we should be doing less work? Because if we were able to meet our needs before then it should be even easier to meet our needs now as we’re more productive per person than before and we also have even more people capable of doing the work.
What you’re saying makes sense only if you put the production of goods above the wellbeing of the people producing the goods. So ask yourself, what’s the purpose of producing goods? If it’s not for us then who is it for?
- Comment on Cyberpunk 2077: Patch 2.21 2 months ago:
Easy is relative. I’m pretty sure the easy way is if the game developer creates a separate “beta” branch. The other way is to turn off auto-update, manually download depos and extract them into the same folder essentially reinstalling the entire game with the updates you want and then putting them in the right steam folder. I personally wouldn’t call it easy. I’d say it’s tedious, prone to user error and unnecessarily time consuming.
It would be easy if Valve took their “beta” branch feature and expanded it to be an actual rollback.
- Comment on [deleted] 2 months ago:
There are gifs of side by side comparison with literally Hitler doing the exact same movement. There side by side gifs with neo-nazis doing the exact same movement. You have Germans saying “Yeah, that was totally a nazi salute”. You have historians saying it was a nazi saluta
But okay, let’s say it wasn’t a Nazi salute. There’s mainstream sentiment clearly indicating that people thought it was a Nazi salute and he definitely is aware of that sentiment. Why hasn’t he said “it wasn’t a nazi salute. I never intended to make it seem like it was.”? Any sane person would instantly try to distance themselves from being perceived as a Nazi because nobody, besides a dumbass nazi, would want to be associated with nazis.
- Comment on Sony Cancels Two More PlayStation Projects 2 months ago:
Had to check what movies you’re talking about because the spiderman movies have all been successful. Didn’t know that Venom, Morbius, Madam Webb and Kraven were actually Sony spiderman universe (SSMU) garbage and not MCU garbage.
- Comment on Anon is a gamer 2 months ago:
I just booted up Elden Ring to verify it. I was somewhat wrong because for some reason I thought there was a route around the courtyard before the liftside chamber grace, but there’s not. After the ramparts grace there are two routes that converge on the courtyard. One through the door that goes to the chapel where Rogier was into the kitchen thingy where the scion is (where you can also unlock the elevator back up to the grace). The door route is pretty much a linear path all the way to the kitchen. In the kitchen as long as you follow the lights you’ll end up in the right place which is the courtyard door the turrets are pointed at. That is one of two places that looks like “maybe I shouldn’t be here and I should go another way” but if you do you eventually exhaust all other options and you end up back at the courtyard. The other route is from the rooftops and if you cross the wooden bridge before the courtyard you get presented with two options, jump to the left into the courtyard or go right down the ladder. That’s the other place where the right choice isn’t clear because going right is less committal than jumping off. But going right eventually looks like you’re going the wrong way and the other option of going left becomes clear.
However after the courtyard, despite the path branching off again, the route is weirdly obvious. The main road ends up being blocked by a giant so that doesn’t feel like the right way. The other route you have to drop down (which is committal so it instantly is less favored) and it takes you under Stormveil which looks dark and damp, so that doesn’t feel right either. The final route is up the elevator and there’s again lighting being used to show which way to go and it takes you straight to the final grace before the boss.
So I think my point stands and is further proven by that courtyard. The route is pretty obvious from the start all the way to the end except for one part, the courtyard. That single part is an example of bad level design because there’s no clear indication that you’re supposed to go through the courtyard. In fact it does the opposite, it makes you think you’re not supposed to go that way so it makes people wander off. Even something as simple as moving the grace from the elevator room to the upper part of the courtyard (behind the omen) it would be visible from both the door route and the roof route and people would look for a way through the courtyard. It’s very easy to mess up progress with poor level design but it doesn’t mean you need to put big yellow signs everywhere to show where to go. You can do a lot of other tricks to get people to go where you want or look where you want.