GoodEye8
@GoodEye8@lemm.ee
- Comment on How does this pic show that Elon Musk doesnt know SQL? 6 days ago:
Hypothetically you could have a separate “previous names” table where you keep the previous names and on the main table you only keep the current name. There are a lot of ways to design a db to not unnecessarily duplicate SSNs, but without knowing the implementation it’s hard to say how wrong Musk is. But it’s obvious he doesn’t know what he’s talking about because we know that due to human error SSN-s are not unique and you can’t enforce uniqueness on SSN-s without completely fucking up the system. Complaining about it the way he did indicates that he doesn’t really understand why things are the way they are.
- Comment on Can I lose a beer belly working out one day a week? 2 weeks ago:
I think you meant:
Yes
If you stop drinking beer and get a better diet.
- Comment on For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis 2 weeks ago:
Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.
I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.
And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.
- Comment on Select a tip 2 weeks ago:
What are you not getting? Everything you’ve just brought up are things I’ve already covered. I’m done talking to a wall. Either read what I’ve said or stfu.
- Comment on Select a tip 2 weeks ago:
Which part of that statement was lying or misrepresenting? They’re your words. The first part.
I’m saying “do not go somewhere that expects tips,”
And the second part.
I’m saying do not go somewhere where you’re supposed to tip and not tip or you’re even worse than the problem. If you do, you need to tip.
- Comment on Select a tip 2 weeks ago:
“If you don’t want to support tipping culture, don’t go somewhere that expects tips. But if you do happen to go somewhere that expects tips (regardless of how you end up going there) you absolutely must support tipping culture”.
Now let me take your point into absurdity.
“If you don’t want to support gun violence you shouldn’t own a gun. But if you happen to own a gun you should do a mass shooting.” That’s how your argument comes across to me. I have no issue with the first part of your argument, I do that. But I have an issue with the second part because that is defending tipping culture.
- Comment on Select a tip 2 weeks ago:
Show me exactly where I defended the system. Show me a single line.
You’re just leaving yourself a convenient back door to not tip while benefitting from tipping culture.
Trying to guilt people into tipping
But if you would like to go somewhere that expects tips, you better fucking tip
Literally telling people to tip.
If you go to a restaurant that expects tips and you don’t tip, you are keeping them in business while screwing over the person working.
If nobody tipped at those restaurants nobody would work at those restaurants and those restaurants would have to either start paying livable wage or go out of business.
I said if you don’t want tipping to continue, you can’t support restaurants that tip. It is the worst of all worlds.
And I agree. I avoid going to such restaurants if given a chance. But if circumstances require going to such a restaurant do you really think tipping at that restaurant is less beneficial to the restaurant than not tipping?
In that scenario you are perpetuating the system by participating in it. It’s a choice.
If circumstances force me to participate then I should go all the way? Is that what you’re saying? So if a vegan orders a plate that happens to have meat in it then the vegan should eat that meat? After-all they’ve already participated by ordering something with meat.
- Comment on Select a tip 2 weeks ago:
But you are defending the system. You’re literally saying if you end up in a place that expects tipping then you should tip. What if you’re going out with a group and that group decides to go somewhere that expects tipping? Are you supposed to remove yourself from the group so you wouldn’t go into a place like that?
You can’t take this black and white stance where if you end up participating in this system you also have to perpetuate that system. Making the customer feel like they’re responsible for the livelihood of the staff is how this tipping culture is kept alive and that is exactly what you’re doing right now. You’re trying to claim we are responsible for their livelihood simply because we stepped into the restaurant.
- Comment on Select a tip 2 weeks ago:
I would happily pay more for my meal if it meant I didn’t have to tip. The benefit we get from not tipping is marginal compared to the benefit restaurant owners get by not paying living wage. Not to mention it’s added stress to the actual people doing the work because they don’t even get the guarantee of a decent paycheck.
And there is a choice, you chose to perpetuate the system that grossly exploits the laborer, I choose to have minimal participation in such a system. Want to take a guess which of the two actually has a chance to fix the system?
- Comment on Not even once! 2 weeks ago:
Shit twice, wipe once. I can respect that.
- Comment on Sony finally surrenders: PSN accounts will be 'optional' for games on Steam, but they'll give you free stuff if you sign up 3 weeks ago:
I recommend waiting until they revert the restrictions on countries that can’t have PSN. That’s the indicator on how serious they actually are about making PSN optional. So far the restrictions are in place so fuck em.
- Comment on Feelin free 3 weeks ago:
We’re more productive than ever and there’s more of us than ever and your conclusion to that information is that of course we should also be working more than ever?
You don’t question that if there’s more of us and we’re all more productive, then we should be doing less work? Because if we were able to meet our needs before then it should be even easier to meet our needs now as we’re more productive per person than before and we also have even more people capable of doing the work.
What you’re saying makes sense only if you put the production of goods above the wellbeing of the people producing the goods. So ask yourself, what’s the purpose of producing goods? If it’s not for us then who is it for?
- Comment on Cyberpunk 2077: Patch 2.21 4 weeks ago:
Easy is relative. I’m pretty sure the easy way is if the game developer creates a separate “beta” branch. The other way is to turn off auto-update, manually download depos and extract them into the same folder essentially reinstalling the entire game with the updates you want and then putting them in the right steam folder. I personally wouldn’t call it easy. I’d say it’s tedious, prone to user error and unnecessarily time consuming.
It would be easy if Valve took their “beta” branch feature and expanded it to be an actual rollback.
- Comment on [deleted] 4 weeks ago:
There are gifs of side by side comparison with literally Hitler doing the exact same movement. There side by side gifs with neo-nazis doing the exact same movement. You have Germans saying “Yeah, that was totally a nazi salute”. You have historians saying it was a nazi saluta
But okay, let’s say it wasn’t a Nazi salute. There’s mainstream sentiment clearly indicating that people thought it was a Nazi salute and he definitely is aware of that sentiment. Why hasn’t he said “it wasn’t a nazi salute. I never intended to make it seem like it was.”? Any sane person would instantly try to distance themselves from being perceived as a Nazi because nobody, besides a dumbass nazi, would want to be associated with nazis.
- Comment on Sony Cancels Two More PlayStation Projects 4 weeks ago:
Had to check what movies you’re talking about because the spiderman movies have all been successful. Didn’t know that Venom, Morbius, Madam Webb and Kraven were actually Sony spiderman universe (SSMU) garbage and not MCU garbage.
- Comment on Anon is a gamer 5 weeks ago:
I just booted up Elden Ring to verify it. I was somewhat wrong because for some reason I thought there was a route around the courtyard before the liftside chamber grace, but there’s not. After the ramparts grace there are two routes that converge on the courtyard. One through the door that goes to the chapel where Rogier was into the kitchen thingy where the scion is (where you can also unlock the elevator back up to the grace). The door route is pretty much a linear path all the way to the kitchen. In the kitchen as long as you follow the lights you’ll end up in the right place which is the courtyard door the turrets are pointed at. That is one of two places that looks like “maybe I shouldn’t be here and I should go another way” but if you do you eventually exhaust all other options and you end up back at the courtyard. The other route is from the rooftops and if you cross the wooden bridge before the courtyard you get presented with two options, jump to the left into the courtyard or go right down the ladder. That’s the other place where the right choice isn’t clear because going right is less committal than jumping off. But going right eventually looks like you’re going the wrong way and the other option of going left becomes clear.
However after the courtyard, despite the path branching off again, the route is weirdly obvious. The main road ends up being blocked by a giant so that doesn’t feel like the right way. The other route you have to drop down (which is committal so it instantly is less favored) and it takes you under Stormveil which looks dark and damp, so that doesn’t feel right either. The final route is up the elevator and there’s again lighting being used to show which way to go and it takes you straight to the final grace before the boss.
So I think my point stands and is further proven by that courtyard. The route is pretty obvious from the start all the way to the end except for one part, the courtyard. That single part is an example of bad level design because there’s no clear indication that you’re supposed to go through the courtyard. In fact it does the opposite, it makes you think you’re not supposed to go that way so it makes people wander off. Even something as simple as moving the grace from the elevator room to the upper part of the courtyard (behind the omen) it would be visible from both the door route and the roof route and people would look for a way through the courtyard. It’s very easy to mess up progress with poor level design but it doesn’t mean you need to put big yellow signs everywhere to show where to go. You can do a lot of other tricks to get people to go where you want or look where you want.
- Comment on Same 5 weeks ago:
?
2016 we got Blood and Wine for Witcher 3 and Fallout 4 (which is a good game, just not a good Fallout game). Oh and we got Doom.
2017 wasn’t that great for AAA, except for Nintendo. But we still got great games like Breath of the wild, Prey, Nier Automata, Hellblade, Hollow Knight, Undertale to name a few.
2018 we got Red Dead Redemption 2, Monster Hunter World, God of War.
2019 we got Death Stranding, Divinity Original Sin 2, Sekiro, Resident Evil 2
2020 we got Final Fantasy 7 Remake, The last of us 2, Hades
2021 is kind of a dud because of covid.
So I’m terms of AAA only 2017 and 2021 can really be considered duds. But indies released some absolute bangers between 2016-2021. For example Disco Elysium, among us, outer wilds, Stardew valley, inscryption etc.
- Comment on Same 5 weeks ago:
You could argue that Shadow of the erd tree puts elden ring in 2024 because it had so much content.
- Comment on Anon is a gamer 5 weeks ago:
I feel like you’re painting “hyper-realism” to the extreme to make the point the other person was making. Hyper-realism in the sense that the actual level design follows “realistic” designs doesn’t work in games because the actual world isn’t particularly interesting nor does it lend itself to give good directions to the player. However you can design the levels in a way that, from the perspective of art design, is realistic but would make no sense in the actual world. So the way you’re presenting “hyper-realistic cinematic” games doesn’t really happen in games either because levels/worlds are designed to be played not to fulfill a real world purpose. For example games tend to make corridors and staircases larger than they would be in the real world, because if you make them like they actually are they might feel even claustrophobic and if you have something like a coop game you’d have to walk pretty much single file through those places. So the concept of approximating the real world as convincingly as possible isn’t what games do. What “hyper-realistic” games do is approximate the aesthetic of the real world as convincingly as possible.
And that’s why painting things bright yellow is egregious and worse than some PS1 games is because that does not fit the real world aesthetic. We do paint some things in the world a specific color to indicate specific things but we generally don’t use bright yellow for directions. What the other person (and me) is arguing for is exactly what you’ve already brought up.
Intentional level design that draws focus to interactibles is usually more subtle, but is also not cost-free, as things that are unnaturally arranged can be its own kind of immersion breaking.
Except for the fact that is can easily be subtle and not immesion breaking. I was originally going to Elden Ring as the example but I thought my point would come across better with BotW but we’re going back to Elden Ring. I’m going to use Stormveil castle as the example. After you beat Margit (who guards the entrance to Stormveil) the way in isn’t straightforward. The front gate is closed and you need to find another way in. How does FROM direct the player? The way is right next to the gate, on the left. In case you don’t instantly spot it the nearby grace is set in a way so that if you reset at the grace it literally points the camera at the gate and the door. If you go away and teleport back to that grace you’d have to be legally blind to not see the way forward. If you go through the door the game gives you a clear notice that there’s an NPC you cannot see when you enter. Another thing the game does is that even before going through the door you see the hole in the wall which is the way forward. The NPC also tells you to go that way so again the game is very deliberate in where you’re supposed to go without putting up huge signs “GO HERE”. Another point I want to bring up is here. As you can see there’s a place to drop down and there’s no clear way forward. You can drop down and go left, you can drop down and go right or you can right up. Doesn’t matter which way you go because you will always end up at the site of grace. The next part is very subtle but also very obvious. You might not even notice it unless pointed out but the torches indicate the way forward. When you reach the mini-boss and you kill it you need to find the key to the door which is in a chest. As you can, the chest is easily visible even if clutter is in the way. I could write an essay about all the subtle hints built into Stormveil with the clear purpose of directing the player where it needs to go, to the final boss of Stormveil. I could write another paragraph about all the subtle hints the game gives about all the little nooks and crannies I’ve overlooked but the person in the video notices and go through. But if you’ve played Elden Ring then you know that everything I’ve described is so subtle and unnoticeable that nothing about it is immersion breaking. You have to be deliberately analyze the scene to really spot them. But all of it works on a subconscious level. You just know where to go without actually knowing where you’re going or are supposed to go.
- Comment on Anon is a gamer 5 weeks ago:
So we need to mark objects because of bad level design? Breath of the wild doesn’t really mark anything and the game pretty much got praise for that. So what does BotW do that’s not in your hypothetical game? It’s very deliberate in its world design to make sure things they definitely want you to see are easily visible and the things they want to be “hidden” get subtle hints so you, as the player, can still find the hidden things.
There are very specific situations where marking makes sense but more often than not it’s just a crutch to hide poor level/world design.
- Comment on Why So Many Video Games Cost So Much to Make 1 month ago:
I think the data shows that advertisement is super effective, not that people prefer to be advertised. If people preferred advertising over a better product then games like Balatro, Vampire Survivors etc. literally couldn’t be successful, because those games had effectively zero marketing budget. Their success came from word-of-mouth because the game itself was great.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 1 month ago:
Steam hardware survey puts 4090 at 1.16% and 7900xtx at 0.54%. That means if we look at only the 4090s and 7900xtx-s then just between the two of them the 7900xtx makes up about a third of the cards. So yeah, you are a minority of a minority.
As for this number jargon. I’m not exactly sure what you’re trying to prove here but I’m sure you’re comparing an overclocked card to a stock card and if you’re saying it’s matching the 4090D then you’re not actually matching the 4090. 4090D is weaker than 4090, depending on the benchmark it ranges between 5% weaker to 30% weaker. If you were trying to prove that AMD cards can be as good as Nvidia cards then you’ve proven that even with overclocking the top of the line AMD card can’t beat a stock top of the line Nvidia card.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 1 month ago:
It’s already Nvidia or nothing. There’s no point fighting with Nvidia in the high end corner because unless you can beat Nvidia in performance there’s no winning with the high end cards. People who buy high end cards don’t care about a slightly worse and slightly cheaper card because they’ve already chosen to pay premium price for premium product. They want the best performance, not the best bang for the buck. The people who want the most bang for the buck at the high end are a minority of a minority.
But on the other hand, by dropping high end cards AMD can focus more on making their budget and mid-range cards better instead of diverting some of their focus on the high end cards that won’t sell anyway. It increases competition in the budget and mid-range section and mid-range absolutely needs stronger competition from AMD because Nvidia is slowly killing mid-range cards as well.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 1 month ago:
the high end crowd showed there’s no price competition, there’s only performance competition and they’re willing to pay whatever to get the latest and greatest. Nvidia isn’t putting a 2k pricetag on the top of the line card because it’s worth that much, they’re putting that pricetag because they know the high end crowd will buy it anyway. The high end crowd has caused this situation.
You call that a loss for the consumers, I’d say it’s a positive. The high end cards make up like 15% (and I’m probably being generous here) of the market. AMD dropping the high and focusing on mid-range and budget cards which is much more beneficial for most users. Budget and mid-range cards make up the majority of the PC users. If the mid-range and budget cards are affordable that’s much more worthwhile to most people than having high end cards “affordable”.
- Comment on Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) 1 month ago:
Actually AMD has said they’re ditching their high end options and will also focus on budget and midrange cards. AMD has also promised better raytracing performance (compared to their older cards) so I don’t think it will be the new norm if AMD also prices their cards competitively to Intel. The high end cards will be overpriced as it seems like the target audience doesn’t care that they’re paying shitton of money. But budget and midrange options might slip away from Nvidia and get cheaper, especially if the upscaler crutch breaks and devs have to start doing actual optimizations for their games.
- Comment on As a human, here is my human take on unions 2 months ago:
Because these don’t see the bigger picture. They see they could get $35 if they didn’t have to pay the union. What they don’t see is that the union is the reason they’re “getting” $35 and without the union they’re definitely not going to get $35. And obviously any non-monetary benefit (such as more days off) goes way over their heads.
- Comment on I hate when a PC game is ONLY available on Epic Games store 2 months ago:
There are so many games that I don’t even care about all the games available on Steam (that I’d be willing to play). We have so many games coming out that I’d have to play game for a living to play all the games I want to play, and even then I’m not 100% sure I’d be able to play everything I’d be open to play. I have multiple games that I’ve purchased and installed thinking “I’ll get to them soon enough” and they’re just taking drive space. I also have multiple games on my wishlist that are “waiting for a discount” but I’m probably never going to pick them up because actually they’re waiting for my backlog to clear and it will never clear.
Does it suck that Alan Wake is Epic exclusive. Sure. Does it really matter to me? Not really because I’m oversaturated with games I want to play. Missing one great game doesn’t matter when I already have a backlog of great games I won’t purchase because I have a backlog of great games I’ve purchased that I won’t play because I have a backlog of great games I really want to play.
- Comment on Assassin's Creed Shadows Will Feature Denuvo & Account Linking + EULA also requires you to allow Ubisoft to "monitor" your RAM 2 months ago:
I think that’s really the issue with Ubisoft, they just don’t make “must play” games anymore. Seriously, what’s the last universally liked Ubisoft game that everyone wanted to play? Far Cry 3. Close second is probably AC: Black flag but that was already suffering from AC fatigue and its critical acclaim has come retroactively. Those games are over a decade old. Ubisoft hasn’t released anything in the last decade where the mainstream gaming goes “We must play that”. Ubisoft simply doesn’t make exciting games anymore. They make games that are for everyone which also means they’re for no-one.
- Comment on Anon is a nostalgic gamer 2 months ago:
There are some. For example extraction shooters kinda loses a core aspect of its genre because the player interactions are built on the idea that you don’t know who the other groups in the server are. Are they hostile? Are they friendly? Will they stab me in the back or help me out? How many are in a group? Technically it would be possible to set up community servers (if you had access to the server software) but if your community plays on the same server you kinda lose that uncertainty because you know the people you’re playing with.
Another one IMO that benefit from matchmaking are 1v1 games. Chess or fighting games or anything of the sorts. Community servers would be moot because you can only have 2 people in a match. You could probably build a tournament style community server but it wouldn’t add much value. I think matchmaking makes much more sense there.
There might be more but I think that list will be relatively short and in general most games would probably benefit more from having community servers.
- Comment on S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread 2 months ago:
Ugh, you had to mention the fast timescale… Now I’m seeing it too and it’s so annoying.