GoodEye8
@GoodEye8@lemm.ee
- Comment on Please consider supporting Lemmy development 1 week ago:
I’m simply explaining the grievances people have that is stopping them from donating and what I personally would do in your situation to alleviate those grievances. That grievance is the nature of lemmy.ml which you’ve either voluntarily or involuntarily let slip into promoting a very specific political agenda that most lemmy users don’t agree with. If you’re genuine in your desire to have lemmy.ml as something that helps development then it should be apparent to you how the current state of lemmy.ml contradicts that desire. If you can’t acknowledge that I can only assume you’re using the development of lemmy as an excuse to keep lemmy.ml as it is.
Which segues to the end of my previous comment. If you think that’s unfair to the users of the instance then the only thing that you can do is step away. You can always start a new instance or you can work something out with the existing instance owners to get the data and feedback you need to develop Lemmy. And to be clear those instances can’t be Lemmygrad or Hexbear because those two instances are also not acceptable for most Lemmy users and wouldn’t solve the grievances people have.
At the end of the day it is not my concern if you get funded or not. I have no issue funding the development despite your obviously transphobic stance and Dessalines stance on Uighurs because I am capable of separating your work from who you are. I don’t have to like you to support your work so I’m willing to compromise here. But me tolerating both of you doesn’t mean I’m going to compromise supporting a platform that is actively promoting an agenda I cannot accept. I’ve already compromised on tolerating your, how about you compromise a bit to meet half way? If you’re unwilling to compromise this is my final alternative to supporting lemmy. Remove yourselves from the project, let someone more reasonable than you to take over and I’ll donate to them.
You have to understand that at this point Lemmy is bigger than you and its popularity is growing in spite of you and lemmy.ml. The fact that Lemmy is growing but your donations are shrinking should make that point evident. It’s up to you if you’re going to adjust to the new reality or stick your old ways and run into monetary issues.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 1 week ago:
Interestingly that’s the exact thing I loved about Hollow Knight. I got so immersed in the exploration specifically because I got lost. On my first playthrough I ended up sequence breaking the game and cleared out deepnest, ancient basin, hive and kingdoms end before the city of tears. I was way out of my depth and I loved every moment of it.
- Comment on Please consider supporting Lemmy development 1 week ago:
I’ve given it some more thought. There’s no guarantee that money going to the developers won’t be used to for the instance they are financing. If I give you money and the lemmy.ml funds are empty, are you going to let lemmy.ml die? Considering you said it is used to test new versions of lemmy and measure performance and test how effective the mod tools are I don’t think you would let lemmy.ml die. You’d finance it yourself, most likely from the money that is donated for the development of lemmy. So separating lemmy development and lemmy.ml instance costs wouldn’t really change the situation.
But I also no longer think it’s inherently necessary to step away from lemmy.ml. I get the value a real instance would give to development, so what I think needs to happen is a shift in what lemmy.ml is supposed to be. If the purpose of lemmy.ml is to support the development of lemmy then the primary goal of the instance should be that. Clearly the biggest issue people have is politics and how lemmy.ml is used as a vessel to push a certain kind of political agenda, which means if the primary goal is to support development then the instance right now contradicts its primary goal. It’s dissuading people from donating to the development and it’s making the main developers (you in this case) focus on the drama (for the lack of a better word) instead of spending time developing. I think the solution is pretty simple, lemmy.ml should take a hard anti-politics stance. Do a purge and kick all politics off the instance, including instance users who discuss politics on other instances. Have it be memes, technology, privacy and FOSS and gaming and everything else that doesn’t necessarily lead to politics. Users who want to take part in political discourse can find instances that allow political discourse, and that includes you and Dessalines. If you want to be political create an alt account on a different instance. Communities that want to be political can find other instances to be in political. You don’t need politics to run lemmy.ml. And for the sake of clarity also add to the instance about section that the instance exists to support lemmy development because currently that is not written anywhere.
If you think that’s unfair to the current users of lemmy.ml I honestly don’t see how you could resolve this situation without stepping away from lemmy.ml.
- Comment on Jeremy Renner Turned Down ‘Hawkeye’ Season 2 Because He Was Offered ‘Half’ His Season 1 Salary: ‘Did You Think I’m Only Half the Jeremy Because I Got Ran Over?’ 1 week ago:
Kinda? He’s free to ask whatever price the believes he is worth, I don’t have an issue with that. But just like he’s free to ask whatever price he thinks is fair it’s also fair for the other side to just say “No, thanks”. No reason to be upset about it. Or do you think I should side with someone in the top 1% simply because one of the biggest corporations in the world told them no? It’s someone with “set for life” money complaining that the corporation with essentially infinite funds didn’t want to give him as much money as he demanded. I think siding with either side (based on the information we know so far) is stupid.
- Comment on Please consider supporting Lemmy development 1 week ago:
I imagine the biggest point are the censorship, disinformation and tankie allegations. These are all documented in this post. Another point worth bringing up is that they are the admins of lemmy.ml, where most of the allegations happen. Lemmy.ml also has something of a tankie problem and one of the devs has said that the donations will also cover the cost of running the instance. So by donating to the devs you’re also donating to an instance that possibly has no problem with censorship, disinformation and harboring tankies.
I would be willing to turn a blind eye if I could trust the devs to step away from lemmy.ml and focus solely on the development of Lemmy. But I don’t trust the devs enough to actually do that so I personally won’t be supporting Lemmy development until someone else becomes the maintainer of Lemmy.
- Comment on Jeremy Renner Turned Down ‘Hawkeye’ Season 2 Because He Was Offered ‘Half’ His Season 1 Salary: ‘Did You Think I’m Only Half the Jeremy Because I Got Ran Over?’ 1 week ago:
I get that his name draws views but I don’t think that’s a factor going from S1 to S2. It’s not like he went from nobody to somebody. He was already popular prior to S1, he didn’t get more popular between seasons. His S1 salary probably already accounted for his popularity so it was most likely also accounted in the S2 salary. But, if he thinks he should’ve been paid more because of his name recognition then that’s him pretty much trying to do the same thing he’s blaming the accountants for, he would be trying to squeeze out every penny from his popularity.
- Comment on Jeremy Renner Turned Down ‘Hawkeye’ Season 2 Because He Was Offered ‘Half’ His Season 1 Salary: ‘Did You Think I’m Only Half the Jeremy Because I Got Ran Over?’ 1 week ago:
I don’t know about the specific of the deal or what S2 will actually contain, but as I understand S1 set up a new Hawkeye so maybe S2 would’ve had Renner not as the main character and possibly not doing the same amount of work. If he is going to do less work it would make sense to also pay less. This of course is speculation as we don’t know actually know what S2 would’ve been about or what deal was presented to Renner. All we know is Renners side where he claims it would’ve been the same amount of work and I don’t think I need to explain how that can’t be taken as the absolute truth. The rest of what he said really makes me question if he’s being completely honest or is he skewing the story to make himself look like the good guy.
But if he is telling the truth it would be pretty fucked up to offer half the salary for the same amount of work.
- Comment on Silksong is playable in a museum this September, but that probably doesn't help narrow down its release date 2 weeks ago:
Considering Xbox already announced Silksong releasing within a year a few years back I’m not even going to believe the release announcement unless I can put the game in my shopping cart.
- Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems 2 weeks ago:
I didn’t know the original game was remade. I assume you meant layers of fear 2 because the original layers of fear wasn’t even on Unreal Engine and Layers of fear 2 is on UE4. Nothing I said was wrong. It was wrong only because you weren’t precise with what you’re saying.
And how nice of you to pick out the one thing I was wrong on while completely ignoring all the other examples. For instance how the fuck can you put Subnautica 2 on that list when it’s not even in early access?
- Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems 2 weeks ago:
Well that’s a pretty shit list. You have there games that aren’t using UE5 (Layers of Fear 2), that are known to have poor performance (STALKER 2), that just released into early access (Inzoi) and that haven’t even released into early access (Subnautica 2).
I’d throw half the list out the window, actually probably more because the other half of the list are mostly games I don’t know enough to evaluate their performance.
- Comment on Bethesda Gifts Everybody in the Skyblivion Mod Team a Copy of Oblivion Remastered 3 weeks ago:
Can you give one example where Bethesda has actually attacked the modding community?
- Comment on The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!) 3 weeks ago:
I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion.
And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 3 weeks ago:
And if we were all smart people we would have far less laws. Sometimes laws protect us from ourselves. Anyone who has experience with addiction knows how hard it is to just stop. Instead of blaming people for their inability to stop we should emphatize and understand that this needs an intervention. If these predatory practices were illegal those people wouldn’t need to stop themselves because they wouldn’t be put in that situation in the first place.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 4 weeks ago:
From what I’ve read it’s not actually made by Bethesda, it isn’t using the creation engine and there are gameplay changes.
That information turned me from not caring to checking out what people will say when it releases.
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 1 month ago:
I don’t think it’s even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I’m probably not getting in on launch because there’s a big chance I’ll probably start playing Stardew Valley for the n’th time, because I feel like that’s what I want to play. I’ll probably play DS2 when I get the Kojima itch.
- Comment on Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce 2 months ago:
I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.
It’s like having a 3D engine but you can only use it for 2D games.
- Comment on What’s a movie nobody can convince you is good? 2 months ago:
Not even Xmen animated series?
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 2 months ago:
You wrote you’re supporting of the kind of socialism a lot of socialists would consider capitalism, because it doesn’t try to achieve socialism, it just tries to keep people happy by having strong social programs. And it’s odd of you to talk about game theory when according to game theory capitalism gets more effective when those same social programs get cut and that money is used for capitalistic purposes. Capitalism is also the reason why we still have 40 hour work weeks, because any increase in individual productivity is not used to reduce working hours but used to reduce the number of workers. Why? Because the goal is profits and if you can do the same amount of work with less people your profits increase. Keeping the same amount of workers but reducing working hours doesn’t increase profits so that’s not a desirable outcome.
f you analyse the common forms of socialism using those, it is obvious it will always devolve into authoritarianism.
No offense, but I seriously doubt you’ve done any of such analysis.
The incentives between leaders and the population are too misaligned and the power is too concentrated.
So instead we should support a system where political motives are commodified and corporations sell the power to influence the political landscape (see Cambridge analytica) and corporations have such power entire nations struggle to keep them in check (see Facebook fighting with EU over targeted ads) and then there’s whatever shady shit Lockheed Martin, Raytheon and Boeing are doing. The USSR had a corrupt power structure in place but they still had to play the charade of appealing to the people. Part of the reason you know USSR sucked is because they had to do it publicly. Corporations have unchecked concentration of power, they can (and they do) keep their shit secret and when there are whistleblowers (like in case with Boeing) they just kill them and nobody will do anything about it because corporations can have so much power nobody can keep them accountable.
- Comment on Eurogamer: we can't recommend the PC version of Monster Hunter Wilds 2 months ago:
Rise isn’t a good for comparison because Rise was designed for the switch. Or course it’s going to run exceptionally well on the Deck. It probably runs better than World, because World was designed for X1/PS4.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 2 months ago:
As someone also from a post soviet country, don’t make the mistake of thinking all socialism is the same as Leninism.
Once you come up with an economic model that both works economically and does not hand power to elected officials or some other such group,
So you’d rather support a system where the power is handed to the unelected “officials”? You can see that happening in real time with Musk effectively leading the US. Not to mention almost all forms of democracy have people handing the power to the elected government, so I really don’t know what you’re opposing here.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 2 months ago:
As the other commenter put it, it depends on how it’s structured. There are so many ways to set up a coop I won’t get into how shares affect dividends.
Instead I’ll use your example to show why your voting right is worth more than how the profits gets distributed. If you’re making ten bucks from your share and the founder is making a million, then the cooperative has to be okay with that arrangement. If you’re collectively not okay with it then you have the power to change that. The founder can have all the shares in the world, they still have one vote. Since you collectively have the majority of votes you can simply vote to change how profits get distributed and the founder has to accept it because they don’t own the cooperative, you all do.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 2 months ago:
Well yeah, but cooperatives generally avoid the possibility of buying voting power because that kinda contradicts the purpose of a coop.
- Comment on I'll care when I work for a co-op that is equally owned by all the workers. 2 months ago:
Except shares don’t represent the amount of ownership of a company. Everyone gets one vote regardless of how many shares they have, thus equal ownership.
- Comment on [deleted] 2 months ago:
This is why my online gaming has kinda died off. I don’t really mind matchmaking and I think skill-based matchmaking definitely has a place in actually competitive games, but I miss the communities that get built up around a dedicated server. My fondest memories of multiplayer games come from community servers, because eventually you just know who you’re playing with and it becomes a place to hang out not a place.
- Comment on BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News. 2 months ago:
But the story beat is static, it always gives you the same enemy in the same situation. The nemesis system turns that story beat dynamic. Every time you hit that story beat you get a different enemy in a different situation. It doesn’t give everyone the same story, it gives everyone their story. It’s innovation is how the system sets up stories and ties them into the gameplay. The system is designed to draw you into an encounter with a nemesis, there are multiple outcomes to that encounter. Those encounters become callbacks in the next encounter and so on and on until you’ve create a storyarc against that enemy.
For example I remember having a nemesis I couldn’t kill with a sneak attack (which was very much my preferred way of getting rid of nemesis I wanted to get rid of). So I had to fight him head on and I set him on fire. He managed to escape while I was being overrun by grunts. One of the grunts slayed me and became a new nemesis. Meanwhile the one that got away gained a new weaknesses to fire. One storyline branched into two storylines. Not only did my individual story born from the nemesis system branch out, the gameplay encounters with those nemesis also changed from the previous encounter. The next time I fought my old nemesis I had a new trick up my sleeve, I could use fire against them. As for the new nemesis, well get to him.
That’s the innovation of the nemesis system. It’s a story generator that gives you your story and each encounter alters the gameplay for the next encounter. But that’s only the foundation of the nemesis system. The Nemesis hierarchy and relations between them is an extra layer of storytelling. For example that grunt who killed me turned out to become a really annoying nemesis, I really struggled killing him and every encounter only made him stronger. So I devised a different strategy. I ended up turning other orks that surrounded him in the hierarchy and started using them to do my dirty work. In the end I wasn’t the one to slay my new nemesis, it was a different ork (under my control) who challenged him and killed him.
And final note on what really makes all of it work is the presentation. The orks aren’t just a randomized collection of traits, they’re voiced and somewhat visually unique and whatever randomized outcome they get to at the end of the encounter gets properly presented in the next encounter. The presentation is the glue that ties all those encounters together into one story. You’re presented with an actual nemesis and not just some generic mute and they “remember” the things you did to them before. They feel like a nemesis and not just some randomly generated grunt.
If you tried it and didn’t see the appeal I’m getting the game was too easy. I wasn’t impressed by the nemesis system until the orks had a chance to escape or I was forced to retreat or I got killed. The system really opens up and gets interesting when the game gets so challenging that you’re no longer certain what will happen in any encounter.
- Comment on Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion 2 months ago:
And I’m going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it’s more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they’d have right of way?
This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.
- Comment on Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion 2 months ago:
Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they’d think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?
- Comment on Hardcore gaming 2 months ago:
I think you can play PvE Tarkov because the raids run on your machine (except for Streets). But if you’re already willing play PvE you might as well play SPtarkov which does work on Linux and has a modding scene that offers a significantly better PvE experience.
- Comment on How does this pic show that Elon Musk doesnt know SQL? 2 months ago:
Hypothetically you could have a separate “previous names” table where you keep the previous names and on the main table you only keep the current name. There are a lot of ways to design a db to not unnecessarily duplicate SSNs, but without knowing the implementation it’s hard to say how wrong Musk is. But it’s obvious he doesn’t know what he’s talking about because we know that due to human error SSN-s are not unique and you can’t enforce uniqueness on SSN-s without completely fucking up the system. Complaining about it the way he did indicates that he doesn’t really understand why things are the way they are.
- Comment on Can I lose a beer belly working out one day a week? 3 months ago:
I think you meant:
Yes
If you stop drinking beer and get a better diet.