RTX on - everything is bright as fuck
Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
Submitted 2 weeks ago by simple@lemm.ee to games@lemmy.world
https://www.youtube.com/watch?v=j31ISEd8xRM
Comments
TimboSlice@discuss.online 2 weeks ago
NuXCOM_90Percent@lemmy.zip 2 weeks ago
Makes sense.
It is the fundamental problem with anything with “realistic” “raster” lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is “realistic”. So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.
When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell… which makes all the areas where a street light isn’t REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.
We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like… an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.
Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am “Team AMD” but it also means that level designers will be targeting one lighting scheme and can design around that.
GoodEye8@lemm.ee 2 weeks ago
I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.
It’s like having a 3D engine but you can only use it for 2D games.
UndercoverUlrikHD@programming.dev 2 weeks ago
Main takeaway is the HL2 still looks pretty good
Zahille7@lemmy.world 2 weeks ago
Absolutely. Just boot it up without to rtx to see for yourself
ABetterTomorrow@lemm.ee 2 weeks ago
It doesn’t need it. Game is fine since launch.
WereCat@lemmy.world 2 weeks ago
captain_aggravated@sh.itjust.works 2 weeks ago
What a fucking waste of time this must have been.
CoffeeKills@lemmy.world 2 weeks ago
That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don’t know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.
PonyOfWar@pawb.social 2 weeks ago
The RTX reflections in the GTA:V:E are very satisfying I love all this.
It’s called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.
CoffeeKills@lemmy.world 2 weeks ago
I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?
Luccus@feddit.org 2 weeks ago
Half-Life Alyx looks fantastic. It’s a modern but faithful representation of the Half-Life universe. You can jump from HL2 to Alyx and feel like you’re part of the same narrative and story. Even though there are almost two decades in between.
Half-Life RTX has more polygons, higher-resolution textures and a much more resource-hungry lighting system. The entire Half-Life universe was cast as a cameo to star in another guys remake.
CheeseNoodle@lemmy.world 1 week ago
So misleading that the RTX shots also use the re-mastered assets making it look like it magically makes the entire game higher res. Reminds me of those clickbait 3D modelling tips videos where all they do is use a ton of subdivision, yeh it looks smoother, its also got like 8x the geometry to work with.
ErinCrush@lemm.ee 2 weeks ago
This looks bad. You can’t just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look… Off… Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.
EarlGrey@discuss.tchncs.de 2 weeks ago
Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.
Zdvarko@lemmy.world 2 weeks ago
Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it’d be great.