There will be a single digit number of games for it and all of them will require subscriptions to play and half of them will be canceled +/- 2 months from launch and then impossible to play because the servers are shut down.
How many PS5 Pros will be sold at retail, taken out of the package, hooked up to a TV, and never play a game that you could play on a normal PS5 or even a PS4?
PunchingWood@lemmy.world 1 week ago
That’s interesting and all, but I still don’t see a reason to upgrade my PS5 to a Pro, and frankly it wouldn’t even be that interesting for the price as a new player either.
Are there like any games that will really make use of the new hardware? Other than perhaps upgraded framerates and better 4K support. The average console player probably isn’t going to care that much, not for the giant price increase over minimal gains.
I feel like all games on this generation will still be limited to the base PS5 anyway, can’t imagine hardware matters much until the next generation consoles.
essteeyou@lemmy.world 1 week ago
There will be even fewer games that require a Pro than there are games that require the PS5 in the first place.
Potentially I’m just aging out of gaming a little bit, but I can’t name 10 exclusives for the PS5, and it’s been around for years.
Spider-Man 2 was fun, but not like $700 of fun.
PunchingWood@lemmy.world 1 week ago
People who don’t have a gaming PC but still want to game would be the next target audience in line, since they wouldn’t have another machine to play third-party games on anyway, so the exclusive would just be a bonus on top.
But I don’t think they’re even interested in paying so much extra for features they don’t even care about. Perhaps a smooth high framerate in casual shooters would be something they’d care for, but that can easily be achieved on base PS5 with at least 60+ FPS. I don’t think they’re the ones that care about true 4K, 120Hz/FPS or slightly better textures.
The only thing I can think of that people are hyped up for is GTA6. I fear that Rockstar might sell out to Sony and deliver a shitty 30FPS locked, low resolution and texture version of the game on older PS5 models on purpose, just to “push the hardware” of the newest model. They couldn’t even be arsed to unlock framerate for RDR2 on PS5, not even after so many years.
Zahille7@lemmy.world 1 week ago
I’m not gonna lie, they almost had me looking for a used PS5 so I could play Spider-Man 2. Then I just watched a playthrough on YouTube.
It’s hard to get good open world Spider-Man games for some reason, and these last few have really scratched that itch imo.
Squizzy@lemmy.world 1 week ago
I just got it, cant say it is even 70 bucks worth of fun. Spend more time as Miles and Peter on a bike or watching cut scenes than I do as spidey.
TachyonTele@lemm.ee 1 week ago
Looks like it’s mainly just a $700 AI upscaling machine.
donuts@lemmy.world 1 week ago
I think you can expect about the same as with the PS4 Pro. Maybe finally this time it will be a smooth actual 4k (ok actually, UHD) gaming experience. But that’s kinda what we said last time too, so I don’t know.
Developers would still have to optimize their games to get the most out of the hardware, unless we’re talking about a game that was already performing suboptimal and throwing raw power at it will hide the surface level problems so it looks smoother.
I would love to see all this horsepower being used to actually make the games better by design, like pathfinding and NPC behaviour. The last big breakthrough we had was raytracing, which proved that it wasn’t photorealism that makes it look better, but accurate lighting and shadows. For the consoles it was using an SSD for almost instant loading times.
But I digress. I’m not upgrading my PS5 either, but I can see the value for power users that play competitively or something.