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New Doom Game Could Be Announced At Xbox Showcase In June

⁨109⁩ ⁨likes⁩

Submitted ⁨⁨11⁩ ⁨months⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.gamespot.com/articles/new-doom-game-could-be-announced-at-xbox-showcase-in-june/1100-6523387/

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Comments

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  • Dabundis@lemmy.world ⁨11⁩ ⁨months⁩ ago

    Welcome to 2024 where we announce the possibility of an upcoming announcement.

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    • simple@lemm.ee ⁨11⁩ ⁨months⁩ ago

      Well there are multiple reports and a trademark that sounds related, so it’s something.

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    • Doof@lemmy.world ⁨11⁩ ⁨months⁩ ago

      This is a modern thing…

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    • 1984@lemmy.today ⁨11⁩ ⁨months⁩ ago

      “So you are saying there is a chance”

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  • ampersandrew@lemmy.world ⁨11⁩ ⁨months⁩ ago

    Hopefully the last game Id makes before Microsoft closes them is a good one.

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    • vikingtons@lemmy.world ⁨11⁩ ⁨months⁩ ago

      Kind of sad how the proprietor of DirectX owns one of the best Vulkan API game engine implementations in the industry.

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      • Decq@lemmy.world ⁨11⁩ ⁨months⁩ ago

        Almost like it’s some kind of coincidence!

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  • Wootz@lemmy.world ⁨11⁩ ⁨months⁩ ago

    Nah.

    2016 was brilliant for its minimalism. No plot needed, no introduction, just tight combat and metal.

    You don’t improve on that more mechanics, more plot and more MTX.

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    • Yawweee877h444@lemmy.world ⁨11⁩ ⁨months⁩ ago

      Yeah I mostly agree with you. Except there was plot and lore in 2016, it was just minimalist as you said, but more importantly it was executed really well. It had the “doom” feel. In addition to awesome gameplay and soundtrack.

      Eternal was great for the gameplay, and even an improvement in some ways. The lore and plot was ridiculous though. Way overdone, didn’t feel like doom.

      I say go back to 2016 style with the gameplay improvements of eternal.

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      • Wootz@lemmy.world ⁨11⁩ ⁨months⁩ ago

        No plot needed.

        To me the essence of 2016 is the scene in the beginning where an info screen tries to dump exposition on you and you chuck it into a wall.

        There is plot, but you don’t need to pay attention to it. Doomguy is angry and needs to kill demons.

        To me a big fumble in Eternal was trying to explain why doomguy is angry and so good at killing. He’s like an inverse Cthulhu, terrifying and unknowable, yet deeply simple. Trying to explain or understand him breaks the basis for the character.

        On gameplay, I didn’t mind the changes, but I thought the embellishments were a little on the nose. The technicolor rainbow explosion of ammo when you chainsaw someone, and the increased focus on using abilities to replenish resources scream “This is a video game!” in a over the top way that I felt took away from the immersion and grit that I associate with Doom.

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      • gaylord_fartmaster@lemmy.world ⁨11⁩ ⁨months⁩ ago

        The lore and plot was ridiculous though. Way overdone, didn’t feel like doom.

        As opposed to a screen dissolve followed by a wall of text? I thought it was fine.

        I didn’t finish the DLC if it started going off the rails there, though.

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    • coaxil@lemm.ee ⁨11⁩ ⁨months⁩ ago

      No mick gordon (I’m assuming) just hurts my soul

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    • KingThrillgore@lemmy.ml ⁨11⁩ ⁨months⁩ ago

      I felt like the decision to make jumping and mobility more a factor in Eternal hurt it a lot. Jumping puzzles and jumping mechanics in FPS games don’t really work for a lot of reasons (see: Half-Life) and it made the levels feel much more linear than 2016, the arenas much more smaller and less mobile.

      id did invent this genre, and even they can’t make it work. What does that tell you?

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      • VindictiveJudge@lemmy.world ⁨11⁩ ⁨months⁩ ago

        Eternal actually made my hands hurt. Still haven’t gotten very far in it. Having to constantly cycle weapons, jump, dash, and do precision shooting, often all at the same time, was murder on my hands.

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  • Eigerloft@lemmy.world ⁨11⁩ ⁨months⁩ ago

    It’ll be interesting to see who they got to compose the music, and if they try to imitate Mick Gordon’s style or go a different direction.

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    • PhobosAnomaly@feddit.uk ⁨11⁩ ⁨months⁩ ago

      Bobby Prince. Now that would be a treat.

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    • Viper_NZ@lemmy.nz ⁨11⁩ ⁨months⁩ ago

      I have a nasty feeling it’s going to be like Halo without Marty O’Donnell - bland music that is completely and utterly forgettable.

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    • MamboGator@lemmy.world ⁨11⁩ ⁨months⁩ ago

      I never thought the music in nu-Doom was all that great anyway. Not compared to classic Doom at least. E1M1 is forever stuck in my head and if you hum a couple bars to anyone who has played it, they’ll immediately know the tune.

      The music in nu-Doom is fine while you’re playing, but I can’t remember a single track.

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      • Zehzin@lemmy.world ⁨11⁩ ⁨months⁩ ago

        I started humming the E1M1 tune but halfway through I realized it was the Duke Nukem one

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    • BruceTwarzen@kbin.social ⁨11⁩ ⁨months⁩ ago

      Chat gpt, make a soundtrack that sounds like mick gordon

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    • Lanusensei87@lemmy.world ⁨11⁩ ⁨months⁩ ago

      The DLC composers did a good job IMO.

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      • KingThrillgore@lemmy.ml ⁨11⁩ ⁨months⁩ ago

        Andrew Hulshult. He’s incredible.

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  • yokonzo@lemmy.world ⁨11⁩ ⁨months⁩ ago

    I don’t care. AAA games have burned me too many times, I’m done with the hype

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  • KingThrillgore@lemmy.ml ⁨11⁩ ⁨months⁩ ago

    I’m still sore about what they did to Mick Gordon.

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  • Don_alForno@feddit.de ⁨11⁩ ⁨months⁩ ago

    Wait for the kernel level anti cheat to be revealed before you get hyped.

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  • Katana314@lemmy.world ⁨11⁩ ⁨months⁩ ago

    Careful, if it’s only good enough to be GOTY that could get them fired. Gotta aim for them GTA 7 levels of success.

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  • Vipsu@lemmy.world ⁨11⁩ ⁨months⁩ ago

    If its a single player focused with no (or very minimal) live service bullshit then great. If not then well there’s bunch of indie or classic boomer shooters I’ve not yet tried that are just that.

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  • EarWorm@lemmy.world ⁨11⁩ ⁨months⁩ ago

    I hate these headlines. Fucking Half Life 3 could be announced.

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