Wootz
@Wootz@lemmy.world
- Comment on Horizon Zero Dawn Remastered - Announce Trailer | PS5 & PC Games 1 month ago:
I think bloodborne holds a lot of reverence because of the themes it portrays. Besides Sekiro, which also has a cult following, all the other Souls games are based in and around medieval fantasy of some sort.
Bloodborne starts in Victorian England with a Van Helsing story and the descends into Lovecraft really fast. For a lot of people, myself included, that’s inherently a more interesting setting than medieval fantasy, which you could argue is more of a baseline fantasy setting.
- Comment on Horizon Zero Dawn Remastered - Announce Trailer | PS5 & PC Games 1 month ago:
It’s an excellent game, was a lot of peoples first From Software game, and unlike the majority of big titles from that time period, hasn’t been ported, updated or remastered.
Additionally, out of all the “Souls” games, Bloodborne is still the only one that can’t be played at over 30fps.
- Comment on Horizon Zero Dawn Remastered - Announce Trailer | PS5 & PC Games 1 month ago:
Puts on mask pretending to be Sony
“Bloodwha? Whatborne? Never heard this word before in my life. Doesn’t look anything to me”
- Comment on Anon tries to be ethical 3 months ago:
Agree, with arguments: theguardian.com/…/bulldoze-the-business-school
- Comment on Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage" 3 months ago:
The verticality is absolutely the best part. My biggest gripe with Elden Rings world is that it’s an “open world” game in kind of the same way Ubi games are. Traversal is largely trivial, so you stop paying attention to the map after you’ve reached major areas.
In my opinion, Dark Souls I is also an open world game, but instead of a 2D map all the zones are tangled up together in a confusing but interesting web.
Shadow of the Erdtree brought some of that back by having zones stacked on top of each other to a much heavier degree than the base game, while also segmenting off geographically close regions.
I wanted to be a level designer for a lot of years, so this is admittedly a bit of a soft spot for me, but I absolutely loved having the game world come at you as as a challenge, almost a character to be fought and bested, outside the legacy dungeons.
- Comment on New Doom Game Could Be Announced At Xbox Showcase In June 6 months ago:
No plot needed.
To me the essence of 2016 is the scene in the beginning where an info screen tries to dump exposition on you and you chuck it into a wall.
There is plot, but you don’t need to pay attention to it. Doomguy is angry and needs to kill demons.
To me a big fumble in Eternal was trying to explain why doomguy is angry and so good at killing. He’s like an inverse Cthulhu, terrifying and unknowable, yet deeply simple. Trying to explain or understand him breaks the basis for the character.
On gameplay, I didn’t mind the changes, but I thought the embellishments were a little on the nose. The technicolor rainbow explosion of ammo when you chainsaw someone, and the increased focus on using abilities to replenish resources scream “This is a video game!” in a over the top way that I felt took away from the immersion and grit that I associate with Doom.
- Comment on New Doom Game Could Be Announced At Xbox Showcase In June 6 months ago:
Nah.
2016 was brilliant for its minimalism. No plot needed, no introduction, just tight combat and metal.
You don’t improve on that more mechanics, more plot and more MTX.
- Comment on The Fallout Bible: a collection of lore documents compiled for use in the development of the original (cancelled) Fallout 3 7 months ago:
I don’t know what you’re up to, but I ain’t shitting on the Bethesda games, that’s on you.
Put it down to age. I’m sure not a lot of people who jumped in at Fallout 4 bothered to go all the way back to the beginning, but I gotta say, nothing says “PC gamer forum” like lumping every age group together and calling something dead just because you didn’t dig it.
- Comment on The Fallout Bible: a collection of lore documents compiled for use in the development of the original (cancelled) Fallout 3 7 months ago:
By the looks of this thread, we’re a lot of nobodys.
- Comment on Baldur's Gate 3 has won Steam's 2023 GOTY Award 10 months ago:
I think what comes across as bad delivery is intentional uncaring jadedness from Simmons part.
I felt the same way, possibly having been over-hyped by the prospect of hearing a villain voiced by the man who gave us Cave Johnson, and then… meh?
Seeing the behind the scenes footage of all the voice actors in the booth, it definitely feels like he’s trying, so maybe the lines are weird or it’s just hard to play a guy who is both figuratively and literally dead inside?
I definitely agree, Ketheric struggles a lot with delivery. I think, at the very least, that I expected him to “open the trottle” at the end and finally let loose, but he still felt restrained.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 11 months ago:
I think the main problem with the world of Horizon is that the most interesting event in their world has already happened.
The story of Zero Dawn worked so well because it is the interwoven tale of a young woman who sets out to discover why she was cast out of her village at birth, and the almost archaeological unraveling of why the world is the way it is. When you finally piece together both the plot is almost already at it’s climax, and you are left with both the understanding of why it must be Aloy who stops the new threat to the world, and the motivation to do so.
But that doesn’t work for a sequel. The format of Zero Dawn relies on exposition about the very nature of the world, that’s why the main quest has a bunch of missions that more or less boil down to walking around an old facility and listening to recordings.
How are you going to translate that into a new sequel? Either you’ve got sequels planned already, which I find unlikely given what Forbidden West amounted to, or you need to try to invent more world building and plot. It seemed quite clear to me that Guerillas writers for Forbidden West didn’t know their own world as well as I had assumed they did. The “how did we get here” plot in Zero Dawn revolved around a small cast characters, who, with the exception of one, were all both very neuanced and strongly invested in their own plot. The Zeniths of Forbidden West come across almost as inverse Deus Ex Machina, characters who fly in from the moon with what seems like no other reason to mess up the plot “We had to find something”.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 11 months ago:
I thought the story in Horizon was fantastic. I’m a Sci-fi nerd, so that all hit home with me. The second game, not so much though. It was like they didn’t quite get why the story of the first game worked.
I have problems with God of War though. The story feels like an attempt to copy what The Last of Us did with Ellie and Joel, but without really understanding why their dynamic worked.
- Comment on 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs 11 months ago:
Thank you!
I’m in a rare slump of not knowing what to read. I’ve been meaning to dig in to forgotten realms for a while, and wanted to start out with Drizt, but heard mixed things.
This is wonderful, thanks!
- Comment on 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs 11 months ago:
…link? I need it.
- Comment on This split sink 1 year ago:
Wow, thanks for the reply!
That makes a lot of sense. I was trying to work out why a sink immediately next to a corner was bad, but now I know what you mean.
I guess it’s a bad solution to trying to work around the problem of kitchen real estate, the same way trying to use for cabinet in the corner unit for anything is almost always a bad time.
- Comment on This split sink 1 year ago:
Ok, I’m super curious. By “In the corner” do you mean putting a sink on the actual corner unit? Or by the tablespace immediately next to it?
In the case of the first one I totally get it. The corner unit is a cursed part of the kitchen anyway. If you mean immediately next to it, why not? Not disagreeing, just curious what a professional says.
- Comment on Epic Games to update Unreal Engine pricing for devs not making games 1 year ago:
Not at all surprised.
This bit got me: Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.
…Did you not see this coming? Have you really not had a plan for when Fortnite started to lose momentum? I get that having a product blow up will leaf to a period of manic spending because your cash flow suddenly feels infinite, but come on. You’re not a small player in this, Epic. You’ve been around since the 90s. You know better than to mindlessly ride the wave of a success. Of course the Fortnite money was going to run out. That’s why you invested so heavily in UE5, right?.. Right?
- Comment on What games have the best mining/smelting/forging components? 1 year ago:
The whole factory subgenre literally spawned from the idea “what if we made a factory that did the grinding for us”.