Wootz
@Wootz@lemmy.world
- Comment on New Doom Game Could Be Announced At Xbox Showcase In June 1 month ago:
No plot needed.
To me the essence of 2016 is the scene in the beginning where an info screen tries to dump exposition on you and you chuck it into a wall.
There is plot, but you don’t need to pay attention to it. Doomguy is angry and needs to kill demons.
To me a big fumble in Eternal was trying to explain why doomguy is angry and so good at killing. He’s like an inverse Cthulhu, terrifying and unknowable, yet deeply simple. Trying to explain or understand him breaks the basis for the character.
On gameplay, I didn’t mind the changes, but I thought the embellishments were a little on the nose. The technicolor rainbow explosion of ammo when you chainsaw someone, and the increased focus on using abilities to replenish resources scream “This is a video game!” in a over the top way that I felt took away from the immersion and grit that I associate with Doom.
- Comment on New Doom Game Could Be Announced At Xbox Showcase In June 1 month ago:
Nah.
2016 was brilliant for its minimalism. No plot needed, no introduction, just tight combat and metal.
You don’t improve on that more mechanics, more plot and more MTX.
- Comment on The Fallout Bible: a collection of lore documents compiled for use in the development of the original (cancelled) Fallout 3 2 months ago:
I don’t know what you’re up to, but I ain’t shitting on the Bethesda games, that’s on you.
Put it down to age. I’m sure not a lot of people who jumped in at Fallout 4 bothered to go all the way back to the beginning, but I gotta say, nothing says “PC gamer forum” like lumping every age group together and calling something dead just because you didn’t dig it.
- Comment on The Fallout Bible: a collection of lore documents compiled for use in the development of the original (cancelled) Fallout 3 2 months ago:
By the looks of this thread, we’re a lot of nobodys.
- Comment on Baldur's Gate 3 has won Steam's 2023 GOTY Award 5 months ago:
I think what comes across as bad delivery is intentional uncaring jadedness from Simmons part.
I felt the same way, possibly having been over-hyped by the prospect of hearing a villain voiced by the man who gave us Cave Johnson, and then… meh?
Seeing the behind the scenes footage of all the voice actors in the booth, it definitely feels like he’s trying, so maybe the lines are weird or it’s just hard to play a guy who is both figuratively and literally dead inside?
I definitely agree, Ketheric struggles a lot with delivery. I think, at the very least, that I expected him to “open the trottle” at the end and finally let loose, but he still felt restrained.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 6 months ago:
I think the main problem with the world of Horizon is that the most interesting event in their world has already happened.
The story of Zero Dawn worked so well because it is the interwoven tale of a young woman who sets out to discover why she was cast out of her village at birth, and the almost archaeological unraveling of why the world is the way it is. When you finally piece together both the plot is almost already at it’s climax, and you are left with both the understanding of why it must be Aloy who stops the new threat to the world, and the motivation to do so.
But that doesn’t work for a sequel. The format of Zero Dawn relies on exposition about the very nature of the world, that’s why the main quest has a bunch of missions that more or less boil down to walking around an old facility and listening to recordings.
How are you going to translate that into a new sequel? Either you’ve got sequels planned already, which I find unlikely given what Forbidden West amounted to, or you need to try to invent more world building and plot. It seemed quite clear to me that Guerillas writers for Forbidden West didn’t know their own world as well as I had assumed they did. The “how did we get here” plot in Zero Dawn revolved around a small cast characters, who, with the exception of one, were all both very neuanced and strongly invested in their own plot. The Zeniths of Forbidden West come across almost as inverse Deus Ex Machina, characters who fly in from the moon with what seems like no other reason to mess up the plot “We had to find something”.
- Comment on God of War Creator Is Unhappy With New Games and Kratos' Story 6 months ago:
I thought the story in Horizon was fantastic. I’m a Sci-fi nerd, so that all hit home with me. The second game, not so much though. It was like they didn’t quite get why the story of the first game worked.
I have problems with God of War though. The story feels like an attempt to copy what The Last of Us did with Ellie and Joel, but without really understanding why their dynamic worked.
- Comment on 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs 6 months ago:
Thank you!
I’m in a rare slump of not knowing what to read. I’ve been meaning to dig in to forgotten realms for a while, and wanted to start out with Drizt, but heard mixed things.
This is wonderful, thanks!
- Comment on 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs 6 months ago:
…link? I need it.
- Comment on This split sink 7 months ago:
Wow, thanks for the reply!
That makes a lot of sense. I was trying to work out why a sink immediately next to a corner was bad, but now I know what you mean.
I guess it’s a bad solution to trying to work around the problem of kitchen real estate, the same way trying to use for cabinet in the corner unit for anything is almost always a bad time.
- Comment on This split sink 7 months ago:
Ok, I’m super curious. By “In the corner” do you mean putting a sink on the actual corner unit? Or by the tablespace immediately next to it?
In the case of the first one I totally get it. The corner unit is a cursed part of the kitchen anyway. If you mean immediately next to it, why not? Not disagreeing, just curious what a professional says.
- Comment on Epic Games to update Unreal Engine pricing for devs not making games 8 months ago:
Not at all surprised.
This bit got me: Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.
…Did you not see this coming? Have you really not had a plan for when Fortnite started to lose momentum? I get that having a product blow up will leaf to a period of manic spending because your cash flow suddenly feels infinite, but come on. You’re not a small player in this, Epic. You’ve been around since the 90s. You know better than to mindlessly ride the wave of a success. Of course the Fortnite money was going to run out. That’s why you invested so heavily in UE5, right?.. Right?
- Comment on What games have the best mining/smelting/forging components? 9 months ago:
The whole factory subgenre literally spawned from the idea “what if we made a factory that did the grinding for us”.