Decq
@Decq@lemmy.world
- Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour 4 weeks ago:
K so why not just include that with the initial installation, if you’re gonna need to store it locally anyways?
Do you want wait hours/days before you can actually play? Or only stream what you actually need when you play while you play?
Or allow users to decide what areas of the map they want to fly in and just download that subset when the user requests it?
Implicitly streaming that much data seems like a good way to piss off your users when they unknowingly saturate their bandwidth or bump up against their data cap.
You do that by, hear me out, playing! And the game figures out where exactly you want to play and what you need. Besides, it probably will be an option to preload anyway but I don’t know enough about MSFS. And in the case of preloading, you would hit the exact same data cap.
No, but Google maps doesn’t potentially use gigabytes of data per hour, and isn’t something I use for hours on end multiple times a week like a video game, except in relatively rare occurrences like road trips/vacations.
Yes and you only don’t fly everywhere in game that you would have to download in these preloaded chunks/regions you’re so happy with. If you just intend to the same location, the streaming will stop! Because, everything will be cached…
You pay for storage once and that’s it. You pay a subscription for bandwidth, plus fees if you go over your data cap. Bandwidth is absolutely more expensive than storage, and should be optimized for.
So you cancel your ISP subscription ever time you finished downloading a game, movie, whatever? No you keep paying so you might as well use it. And if you a data cap, I’m sorry for you. That’s a real bummer. But, I don’t know why i have to keep repeating this point, the amount of data is at worst the same! (if you have enough storage to keep it all in cache) If you don’t want to use more data don’t fly to regions you haven’t downloaded yet… But this is the exact same as with preloading…
- Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour 4 weeks ago:
Thats why there is a cache, so you don’t re download every time… So only new locations you visit will be streamed, but it will still be way less than having to pre install maps with locations you might never even visit in game… I don’t get why this is so hard to grasp.
Do you manually download all your maps from google maps/earth every time before you use it? No you don’t, you let the program figure out which parts you actually need and stream it to you. Same exact thing, fot the exact same reason.
Storage is cheap So is bandwidth
But i was under the impression that games try to be as efficient as possible when it comes to networking.
Games try to be as efficient possible with their network code for real-time updates, so latency is minimalized. This is not at all important if you prefetch stuff minutes before you actually need it.
- Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour 4 weeks ago:
Yes, just like msfs does. They still use polygons and shaders… Polygons that make up the terrain and more and shaders that sample png tiles as textures… And much more
- Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour 4 weeks ago:
That’s literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.
Don’t get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It’s just pure click bait.
In the end only the total volume downloaded matters (which the article of course doesn’t mention). Why wouldn’t you want to receive that as fast as possible?
- Comment on New Doom Game Could Be Announced At Xbox Showcase In June 5 months ago:
Almost like it’s some kind of coincidence!
- Comment on Helldivers 2 has received 100,000 negative reviews since announcing players must link Steam to a PSN account 6 months ago:
Ah yes, the Sony ‘security’. Too bad then. I still remember the rootkits they installed with music cd’s. I’ve yet to buy anything Sony since then… Guess I’ll continue doing that.
Thanks for the clarification.
- Comment on Helldivers 2 has received 100,000 negative reviews since announcing players must link Steam to a PSN account 6 months ago:
So I might be out of the loop. But I was curious to buy this game. So I wonder, what is the actual ‘official’ reason/benefit of linking to PSN? And would this introduce another launcher on PC? That would be a no go then as a launcher is usually the first thing that fucks up on proton/remote play. Although I assume there already is a launcher…