The consumables are for plebs that need the help. No, thanks. I’ll just explore every corner of the world collecting all of the consumables in chests and pots and whatever(never using them, mind you), fighting every random encounter, and hitting the level cap before the third act. Who needs tchotchkes when I can transform into/summon a glorious esper and cast Ultima?
Comment on Anon plays an RPG
Allero@lemmy.today 16 hours ago
RPG has consumables (potions, scrolls, grenades…)
Don’t spend on normal enemies, because there will be bosses
Don’t spend on bosses, because there will be final boss
Final boss: dies in a minute without you spending any
Here we go again
okwhateverdude@lemmy.world 10 hours ago
Buddahriffic@lemmy.world 7 hours ago
Shattered pixel dungeon has an interesting approach: everything is unidentified, including potions. If you want to identify them, there are scrolls of identification (once you figure out which ones they are, though I believe most classes auto id them) but most of the time it’s experimentation. Drink it and see what happens. Took me a bunch of runs to even realise that was something I should do (because you don’t need to identify potions for them to just sit in your bag for future use, but I figured “fuck it” and tried one, which made me float, and I realized what I needed to do to get to chests in rooms full of traps without using all my hp and waiting to heal).
tigeruppercut@lemmy.zip 4 hours ago
If you don’t know it you should try nethack if you like SPD. Stuff being unidentified was the norm in DnD and rogue was the early attempt at making a computer game of that, with nethack being the pinnacle of that era’s evolution
Buddahriffic@lemmy.world 4 hours ago
Nethack is one that has been on my periphery for a while, though I never looked too closely at it (and assumed it was a game about hacking networks lol). I’ll have to put some attention directly at it.
Though I’m still on the fence about this kind of RPG tbh. Like a high level of detail in an RPG can be fun or tedious. Like these seem like games that I should be taking notes for and I’m not sure I want to give it that level of attention. That is despite seeing “How to Survive the Game as a Barbarian” and wanting a game like that lol.
abs_mess@lemmy.blahaj.zone 5 hours ago
Wanna lose 2 weeks of your life in a sudden inexplicable haze? Dungeon Crawl: stone soup
Buddahriffic@lemmy.world 5 hours ago
Sounds like it’s taking Delicious in Dungeon to a whole other level lol. But yes, that does sound appealing.
Dave2@lemmy.blahaj.zone 6 hours ago
Id your strength and upgrade scrolls by number (and remembering which floors you found them), figure out your health potion by seeing the right enemy drop it, then turn the remainder of your (unused) potions into energy and scrolls into stones (because you dont need consumables, all the energy for my trinket! If I dont have level three mimic tooth before floor four I am restarting)
dontbelievethis@sh.itjust.works 14 hours ago
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it.
So maybe there is something to be said about taking away players stuff in intervals to force them to use it.
Allero@lemmy.today 13 hours ago
That is indeed a curious mechanic
Maybe also having more consumables in the world and less fitting in your inventory would be a good thing? So that the player feels they’ll just waste it if they don’t use it, and it’s not that rare anyway.
bilb@lemmy.ml 11 hours ago
This is similar to why I actually came to like the rapidly breaking weapons in the Switch Zelda games. Once my mindset became “don’t bother hoarding good weapons, just use whatever you want because you’ll just find new ones all the time” it stopped being annoying and instead kept things fresh.
addie@feddit.uk 8 hours ago
That’s the reason that consumables and money don’t carry over between levels in Thief: The Dark Project. No point in hoarding stuff, you might as well use it. Except of course that if you’re good, you don’t need to use any items at all - not even the blackjack.
Allero@lemmy.today 13 hours ago
That is indeed an interesting mechanic
jaycifer@lemmy.world 11 hours ago
I broke this habit once growing when I decided to finish Mario and Luigi Partners in Time after a break. I had just reached the final dungeon, but before diving in I realized I had more money than I knew what to do with.
I went to the store, got like 99 of all the cool looking items, entered the dungeon, and went to town. Every turn was a question of whether to use a power flower, hammer, or what have you. I mowed through all those end game enemies and the final boss didn’t know what hit em. It was glorious.
ICastFist@programming.dev 10 hours ago
One thing that is easing me into using items is watching speedruns, of all things. Hell, I used to be an ammo hoarder for side-scrolling games that had them (Jazz Jackrabbit, Mega Man), nowadays I prefer to blast the powerful stuff
zoltanshields@lemmy.zip 9 hours ago
Replaying Bg3 makes me realize how pointless poisons are most of the time.
Anyone beefy who I might like to debuff or DOT is inexplicably immune to poison, blindness or falling asleep. Not even just bosses, feels like anyone I can’t kill in two rounds with Lae’zel is immune to these poisons I lovingly made.
Some elixirs are cool though.
Malica@lemmy.zip 8 hours ago
Toy yetti here we go!
fdnomad@programming.dev 14 hours ago
Don’t spend on bosses because I dont want to have wasted a consumable in case I die and have to retry the boss.
I wish crafting an item made it a refillable instead of a consumable. I feel like the cracked pots in Elden Ring were going in the right direction as “refillable containers” at least
Kushan@lemmy.world 14 hours ago
By the time you get to the bosses, the shitty potions don’t heal enough anyway.
I appreciate the RPG’s that let you craft better potions from the shit ones, but I still never use them.
excess0680@lemmy.world 3 hours ago
The funny thing about this in Elden Ring (since you mentioned it), I never learned to use consumables besides the flasks. I’ve seen speedrunners make great use of some of the greases for example, but every time I use something I end up dying anyway. Really hurts because some of the consumables have limited crafting materials (St. Trina lily for sleep pots iirc?).
I ended up beating the base game without them.
Mika@piefed.ca 1 hour ago
Some of them are restockable on the merchants without any issues, like crabs (20% phys res), fan of daggers etc. Sleep stuff, yeah. The stupidest part that PvPers just dupe them via the cheat engine and nobody gives a fuck. Such a fucking stupid idea to make consumables like that.