I personally could not care less about a company’s growth, or redemption arc when it comes to how I feel about a game.
I would also tend to avoid games that are focused on being patriotic or nationalistic.
Is this game fun? That’s really my only criteria.
VonReposti@feddit.dk 3 days ago
The thing about language is probably the stupidest hill to die on. If you’re a small European indie dev, chance is you know somewhere between 2-5 European languages shared among the devs (maybe even a few more). It’ll be free to join forces and create the translations for some of those. Voice acting can also be quality-tested in-house if your game includes that. But if you need to add Chinese you’d often need to hire external QA. I wouldn’t get mad either if a Japanese, Korean, or Chinese game didn’t support anything from the western hemisphere besides English. I’m not even mad that the amount of games that support my native tongue is likely less that 1%. If they didn’t even support English? That’s fine too. That game isn’t targeted me anyway, and I would leave it alone. I don’t go review bomb Fortnite either because it’s not for me.
Triumph@fedia.io 3 days ago
That's fair, but it sounds like the dev reacted very badly. Could have all been avoided if they just said "Yeah, you're right. But I'm working with what I can, and I'd love to add Chinese. I want to do it right, and I'd love your suggestions."
ParlimentOfDoom@piefed.zip 3 days ago
It’ll take away dev time they could be working on other things. Those devs get paid for their time. That is not free. In fact, depending on the type of developer, it may actually be cheaper to get someone else to do it, as software devs tend to be on the higher end of the earning scale for office drone type jobs.