There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what “too big” is?
I prefer smaller open worlds, like in the Yakuza series
orenj@lemmy.sdf.org 2 months ago
Elden Ring is right on the threshold of too big.
bytesonbike@discuss.online 1 month ago
Elden Ring DLC for me.
At least the main game, the world was kind of flat.
The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.
If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.
Jakeroxs@sh.itjust.works 1 month ago
I feel like having a similar toggle for overworld/underground similar to in the base game would have been very very nice.