Like, the series isn’t famous for its writing, but I absolutely loved the last part of Arceus. The Volo fight hit me out of nowhere, and the fact the fight itself was actually challenging was a very pleasant surprise. I wish we got a little bit more of an explanation for potato mochi guy, but the game has just the right balance of mystery and allusion to D/P to make you think. The isekai elements also reminded me of the first Mystery Dungeon games in a really good way.

I really liked most of Black/White, but I think it got a little weaker at the end. Exploring the idea that maybe this isn’t really different from cockfighting, that maybe it’s wrong to capture Pokémon and perhaps force them to fight was an interesting idea even if the game pumped the breaks on exploring it with “nah Ghetsis is just evil lol” at the end. (I never played BW2, so not sure if it’s any better there.)

On the opposite end of things, Sw/Sh are just absolute fucking slop. I played them stoned as shit, which usually makes me very easy to impress, but no. Chairman Rose is stupid and I don’t even remember why I fought him. Team Yell might as well as come from an episode of Johnny Test. I already came in pissed about Dexit, and nothing about those games seemed to go beyond the tier of entertainment and challenge that I’d expect from an iPad game for a toddler.