based.
game doesn’t save your hitpoints, starts you at 30 hp every time
cringe.
Submitted 2 days ago by Early_To_Risa@sh.itjust.works to greentext@sh.itjust.works
https://sh.itjust.works/pictrs/image/06ebbadc-e60c-4e69-9071-3fb547527013.png
based.
game doesn’t save your hitpoints, starts you at 30 hp every time
cringe.
based AF. YOU GUNNA LEARN TODAY!
I never understood why they call this genre Metroidvania. Metroid definitely came first right? Why isn’t it just Metroid-like?
Castlevania: Symphony of the Night on PS1 revitalized the genre so much, I think it’s fair that it took on half the genre name. Modern metroidvanias are as much SOTN as Metroid.
It’s supposed to be Super Metroid and SOTN, as a genre.
Metroid wasn’t first. Games like Pitfall II and Montezuma’s Revenge predate it.
As for the “Metroidvania” name, originally it just applied to Castlevania games in the Metroid mould (particularly in the GBA/DS days when there were a tonne of them) but people just started applying it to the entire genre. It was always a terrible name.
Neither of those are Metroidvanias. Montezuma’s Revenge isn’t one big interconnected world and they both lack ability-based progression.
Super Metroid, not OG.
“Which way is Firelink?”
Based! A very bold move which you don’t care what other people think of it, so yea, based.
Kinda reminded me of Warframe after you finish Vor’s quest and the game is like: here’s a billion systems I never properly explained, go have fun.
Totally based.
Warframe is… special.
Did you make it thirty hours in? Congratulations, now you can create your character.
ryven@lemmy.dbzer0.com 2 days ago
The first screen is sort of a tutorial, though. If you go right first because you’ve played Super Mario Bros. or some other platformer and you think going right might be the way to win, you’re presented with a narrow passage you can’t crawl through. At this point, you’ll discover that you can also go left. There’s another rock formation with a narrow passage, but from this side you can jump on top of it to get over it, and you’ll find the Morph Ball. From the Morph Ball side, you can’t jump back over, so you have to figure out how to get through the narrow passage by pressing down to enter Morph Ball mode. Now you understand the game: find obstacles, acquire the corresponding upgrade, use it to bypass the obstacles.
AngryCommieKender@lemmy.world 2 days ago
Not to mention that at that time, games shipped with an instruction booklet that told you the controls…
lowered_lifted@lemmy.blahaj.zone 1 day ago
some of them used to be really cool and detailed and they should still be a thing TBH if you’re buying a physical game. my boomer opinion
Blackmist@feddit.uk 2 days ago
I liked the FFVII manual that gave you bios of all the characters, along with telling you that Cid is “old”.
He’s 32.
prole@lemmy.blahaj.zone 2 days ago
Yeah, the best games back then had tutorials built in. Super Mario Bros. level 1-1 is probably one of the best tutorials ever made.
Duamerthrax@lemmy.world 2 days ago
The first areas of the Halo 1, 2, and 3 were all designed to have all the movement training in it and have sections for the new weapons.
Burghler@sh.itjust.works 2 days ago
The level 1-1 glazing is crazy. It’s iconic for being the most played level but it’s not an incredible engineering feat.