Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it’s clear that we’re only interested in protecting our consumers when it really means chipping away at a foreign rival’s burgeoning soft power.
Genshin Impact Game Developer Will be Banned from Selling Lootboxes to Teens Under 16 without Parental Consent, Pay a $20 Million Fine to Settle FTC Charges.
Submitted 3 hours ago by 000@reddthat.com to games@lemmy.world
Comments
Ashtear@lemm.ee 27 minutes ago
simple@lemm.ee 3 hours ago
20 mil isn’t that much, but hopefully this sets a precedent for other manipulative gacha games.
Wade@lemmy.world 40 minutes ago
Genshin alone made over 700 mil last year, this is just cost of doing business for them
dual_sport_dork@lemmy.world 3 hours ago
'Member when Kyle’s Mom freaked the fuck out and tried to ban Pokémon Red and Blue because they “depicted gambling” in the game corner, which had no links to the outside world and could not be fed with real money in any capacity, was completely contained within the monochrome screen on your Gameboy, and could be save scummed anyway? Pepperidge Farm 'members.
My, how far the bullshit has come.
Anyway, 16 is sure a funny way to spell 18. Why the hell is the age requirement 16 when you can’t buy a lottery ticket until you’re 18 and in most places you can’t enter a casino until you’re 21? It’s the same thing.
Lootboxes is gambling. So are gacha pulls, and doubly so for both of the above when they can be fueled with real world money. People who are not adults should not be enabled to gamble.
Even_Adder@lemmy.dbzer0.com 1 hour ago
You love to see it.
ocassionallyaduck@lemmy.world 24 minutes ago
20 mil is peanuts. Selling shit to children for as long as you can is worth way more. FTC has proven that exploiting kids with gambling mechanics is just good business.