Good. Now do the same to the major triple A studios attaching loot boxes to every sports game and battle royale. Why the fuck start with Mihoyo?
Genshin Impact Game Developer Will be Banned from Selling Lootboxes to Teens Under 16 without Parental Consent, Pay a $20 Million Fine to Settle FTC Charges.
Submitted 5 weeks ago by 000@reddthat.com to games@lemmy.world
Comments
Glide@lemmy.ca 4 weeks ago
reseller_pledge609@lemmy.dbzer0.com 4 weeks ago
Probably got put on their radar by people complaining about the Chinese gacha game being too popular or something. Those same people complain much less about their manly sports/shooting games made in the good ol’ United States of 'Murica.
dual_sport_dork@lemmy.world 5 weeks ago
'Member when Kyle’s Mom freaked the fuck out and tried to ban Pokémon Red and Blue because they “depicted gambling” in the game corner, which had no links to the outside world and could not be fed with real money in any capacity, was completely contained within the monochrome screen on your Gameboy, and could be save scummed anyway? Pepperidge Farm 'members.
My, how far the bullshit has come.
Anyway, 16 is sure a funny way to spell 18. Why the hell is the age requirement 16 when you can’t buy a lottery ticket until you’re 18 and in most places you can’t enter a casino until you’re 21? It’s the same thing.
Lootboxes is gambling. So are gacha pulls, and doubly so for both of the above when they can be fueled with real world money. People who are not adults should not be enabled to gamble.
smeg@feddit.uk 4 weeks ago
gibmiser@lemmy.world 5 weeks ago
Best way to train new gamblers
simple@lemm.ee 5 weeks ago
20 mil isn’t that much, but hopefully this sets a precedent for other manipulative gacha games.
Wade@lemmy.world 5 weeks ago
Genshin alone made over 700 mil last year, this is just cost of doing business for them
RisingSwell@lemmy.dbzer0.com 4 weeks ago
Kinda surprised it wasn’t a bil, it’s a big game
ocassionallyaduck@lemmy.world 5 weeks ago
20 mil is peanuts. Selling shit to children for as long as you can is worth way more. FTC has proven that exploiting kids with gambling mechanics is just good business.
TommySoda@lemmy.world 5 weeks ago
As much as I like putting limitations on lootboxes or banning them out right, I’ve seen what developers do when they can’t use lootboxes. $20 to $30 “micro” transactions and predatory menus and game mechanics that make you feel bad for not owning the latest hotness. They will do anything to make that microtransaction money regardless. They’ll just take advantage of a different part of your brain.
SoftTeeth@lemmy.world 4 weeks ago
Then ban that shit too
We shouldn’t allow corporations to psychology manipulate children.
holo@lemmy.wtf 4 weeks ago
We shouldn’t allow children online or playing video games. If we’re going full jack Thompson, let’s go full jack Thompson. No one under 21 gets Internet or games.
rockerface@lemm.ee 5 weeks ago
Don’t worry, Genshin has that already
PanArab@lemm.ee 4 weeks ago
Good. The last thing we need is kids addicted to gambling.
Kerred@lemmy.world 4 weeks ago
The important data I’d want out of this is how much money went down if younger kids couldn’t get addicted.
Just to see how much they could bank off of giving kids addictive personalities for the future.
Even_Adder@lemmy.dbzer0.com 5 weeks ago
You love to see it.
Ashtear@lemm.ee 5 weeks ago
Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it’s clear that we’re only interested in protecting our consumers when it really means chipping away at a foreign rival’s burgeoning soft power.
danny801@lemmy.world 5 weeks ago
ltxrtquq@lemmy.ml 5 weeks ago
I don’t expect them to continue, is the problem
PanArab@lemm.ee 4 weeks ago
Yes it maybe selective and hypocritical but it also sets precedent. Other companies can be held accountable more easily now.