Thank you so much to everyone who has wishlisted the game—it truly means the world to me. And if you’ve never heard of it, that’s totally okay! I just wanted to share a bit about what it’s like to pursue the dream of making indie games on your own.
Balancing this with a regular job, a wonderful dog, and a supportive girlfriend can be overwhelming, and honestly, sleep has become more of a luxury than a reality at this point. But creating games has always been a huge dream of mine, and no matter how tough it gets, I’m determined to make it happen. I genuinely believe that the harder you work, the luckier you become—but it all starts with putting in the work.
I just wanted to take a moment to remind everyone that, even if a game doesn’t turn out perfect, most indie devs have poured their heart and soul into it, often while juggling tight budgets, limited time, or both. In my case, my brother, who’s an amazing programmer, helps out whenever he can, but he’s been incredibly busy this past year, so it’s mostly just on weekends. For me, it’s been a lot of 14-hour days.
So thank you again for all the support—it makes all the sacrifices worthwhile. And to any fellow developers out there, keep pushing forward. We’re all in this together.
EddyNottingham@lemmy.ml 5 weeks ago
Congrats, that’s a massive achievement!
Road_Warrior_10@lemmy.world 5 weeks ago
Thank you! I have two other games and this has never happened! I was still a newbie then. I took my time making this one. I hope people enjoy it : )
EddyNottingham@lemmy.ml 5 weeks ago
Well, I’m glad this one is gaining lots of interest for you! It looks like a cool game!
I have my first game called “Enso” in the Steam Next Fest right now, so fingers crossed I’ll be able to gain a little traction too! Do you have any tips on how to promote your game without feeling like a scumbag? I hate the “salesman” type feeling I get from talking about my game online 😅