Interesting thoughts about how to define success for video games in today’s market, particularly for those using early access. Lots of respect for Hooded Horse’s CEO, Tim Bender, he says all the right things and seems genuine.
Headline is a little melodramatic though.
scrubbles@poptalk.scrubbles.tech 4 months ago
That’s honestly refreshing. Gaming companies think that people have to play their game constantly, and that’s such a weird take. Who watches the same movie every day without watching something else in between?
I remember halo Infinite thought they were going to be the next game to do that, like destiny. No, it’s okay to put down a game and walk away. I don’t care about how many season passes you have or other garbage to try and get me addicted. I’ll play it sometimes, other times I won’t.
snooggums@midwest.social 4 months ago
Game distributers set their expectations on the most successful games, so they want to beat World of Warcraft and PUBG on player counts.
scrubbles@poptalk.scrubbles.tech 4 months ago
god forbid they have expectations of “successful” instead of “most profitable game in our company’s history”. I don’t think PUBG or WoW set out to be the successes they were, it just happened, I wish companies knew that that success can’t be planned for
Kichae@lemmy.ca 4 months ago
No, what they want is to be able to coax more money out of their sales numbers. Retention is correlated with future purchases, both of paid DLC (if the game has it) and of future studio titles.
And it’a an easy metric to point to when talking to a publisher and negotiating funding.
sarsaparilyptus@beehaw.org 4 months ago
I agree completely, no normal person wants that.
*clicks on another tree in my 6,000 hour Old School RuneScape account*