I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience
Helldivers 2 has "performed well ahead of expectations" and topped more than 8m sales
Submitted 8 months ago by Goronmon@lemmy.world to games@lemmy.world
Comments
SuperSynthia@lemmy.world 8 months ago
bigboig@lemmy.dbzer0.com 8 months ago
I’m definitely glad one of the call outs is, “I’m sorry”
Neato@ttrpg.network 8 months ago
I was about to throw orbital strike buoy and my teammate accidentally melee striked me causing me to drop it. Was confused since I didn’t even know that was a thing and as we were figuring out the orbital strike blew us to hell.
Fun times.
SuperSynthia@lemmy.world 8 months ago
Fucking sick
Katana314@lemmy.world 8 months ago
Y’know, I distinctly remember the friendly fire being the thing I didn’t like about the first one. It was initially very “Oh haha you killed me!” but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I’m assuming it’s something somewhat different now.
formergijoe@lemmy.world 8 months ago
It’s not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there’s more of a height component you aren’t constantly getting shot by teammates. and because you aren’t confined to the same small area there’s less of a chance of stratagem strikes and hellbombs killing everyone.
There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else’s line of fire you are partially to blame as well.
SuperSynthia@lemmy.world 8 months ago
From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies
Aussiemandeus@aussie.zone 8 months ago
You won’t be disappointed, it’s a great game.
I never recommend games but this bg3 and outerwilds are my favourites
agent_flounder@lemmy.world 8 months ago
With all the talk I may have to break down and give it a try. Haven’t done an online shooter since medal of honor allied assault lol.
The_Picard_Maneuver@lemmy.world 8 months ago
You won’t regret it. I’ve gotten so much fun out of this game so far.
_sideffect@lemmy.world 8 months ago
Just bought it on PS5 last night… Playing Solo is VERY hard, at least at the start, as you get overrun by bugs/bots easily.
Today, playing online, a young Spanish kid was on the team who didn’t know English and kept talking on the mic and killing us (his teammates) and then laughing hysterically.
I then killed him and one of our team mates revived him for some reason.
After he came back he tried to hunt me down, but I killed him again, and then no one revived him and he left the game and then blocked me, lol
For democracy!
Badeendje@lemmy.world 8 months ago
Its fun! Running, explosions, bugs to squash…
Oddbin@lemmy.world 8 months ago
Ragdoll hilarity every game too. Great fun.
Jubei_K_08@lemmy.world 8 months ago
The game really looks fantastic. I watched 2 minutes of it and got motion sick 🥲
Senshi@lemmy.world 8 months ago
You can disable camera shaking and some post process features such as motion blur, then it’s no different from any other shooter game in terms of motion patterns.
Evotech@lemmy.world 8 months ago
Compression and motion blur is not a good combo. I’m sure it would be way better if you played it yourself
echodot@feddit.uk 8 months ago
I think it’s one of those games it’s absolutely designed for an HDR display and I just don’t have one so it kind of looks murky. It’s a good game but I wouldn’t say the graphics are particularly phenomenal, although the explosions look good.
avater@lemmy.world 8 months ago
But did it really earned that much money, considering that Arrowhead was working on this game for nine years ?
Kolanaki@yiffit.net 8 months ago
8,000,000 x 40 is 320,000,000. So they’ve made a few bucks.
Aussiemandeus@aussie.zone 8 months ago
A lot of the cost in purchasing a game goes to the publishers not the developers though
Coelacanth@feddit.nu 8 months ago
How fun is this game without a friend group that also plays it? I’ve seen some clips, but most of the fun seems to lie in squad based gameplay.
kmartburrito@lemmy.world 8 months ago
It’s really easy to have people join your game, or for you to join others. Also, it’s not terrible playing solo either. I’m really enjoying it both ways. Feel free to add me on steam (same name) if you’re on PC, or if on PS5 DM me and I can send you a friend invite if you want to team up and spread some democracy.
Deceptichum@sh.itjust.works 8 months ago
It’s playable but I wouldn’t recommend it, essentially not with the issue of toxic meta gamers vs casuals.
Dettweiler42@lemmyonline.com 8 months ago
I have yet to encounter any toxicity, but I’m sure it’s out there somewhere. For reference, I’m lvl 40.
gramathy@lemmy.ml 8 months ago
The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.
krashmo@lemmy.world 8 months ago
What do you mean about the controls? I have no complaints in that realm but maybe I’m overlooking something.
all-knight-party@kbin.run 8 months ago
It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild
honey_im_meat_grinding@lemmy.blahaj.zone 8 months ago
Personally there are a few UX issues with the controls. Like getting stuck after diving (I believe it’s because you have to press run after you land to get back up, there’s no action queueing), climbing over stuff you didn’t want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it’s caused by the game not listening to what you want to do, it doesn’t feel good to die that way.
bisby@lemmy.world 8 months ago
The cross platform friend requests bugs mean I still havent been able to play with the friends who convinced me to buy the game in the first place. But yeah, otherwise quite fun.
Its 100x better of a starship troopers game than the actual starship troopers game that came out last year
Evotech@lemmy.world 8 months ago
Eh, they grew on me