Minecraft in Steam would be a downgrade in every way (Minecraft already has no DRM, lets you freely download and play old versions, doesn’t require the official launcher to start, is easily modded, and so on).
Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years
NutinButNet@hilariouschaos.com 2 weeks ago
Would be nice to get Minecraft in Steam too
mschae@discuss.mschae23.de 2 weeks ago
rtxn@lemmy.world 2 weeks ago
I don’t see how Steam would make any difference.
- Implementing any kind of DRM is the game developer’s prerogative.
- Allowing other versions is possible, again, at the developer’s convenience.
- No other launcher needed besides Steam (and Steam is very far from being only a launcher)
- Steam Workshop (because fuck Forge)
mschae@discuss.mschae23.de 2 weeks ago
Implementing any kind of DRM is the game developer’s prerogative.
Yes, sure, but Steam encourages the use of the DRM included in the Steamworks API.
If Minecraft could only be downloaded through Steam, that would also be a step back insofar that right now, Mojang will let you download the game without any authentication at all. Changing this would be quite inconvenient for mod developers.
Allowing other versions is possible, again, at the developer’s convenience.
How? With branches / betas? There are a limit to those, and I’m pretty sure Minecraft exceeds them already. And as you already mentioned, you couldn’t use multiple versions at the same time. The only alternative (that I know of), the
download_depotmethod, is far from user-friendly.No other launcher needed besides Steam (and Steam is very far from being only a launcher)
That would reduce the number of launchers required from 1 to… 1. 🙃
Steam Workshop
The workshop is integrated into Steam and can only be used there (can’t download the files manually, as far as I know). It’s also way too simple for the modding needs Minecraft has (with its multiple versions, dependencies or breakage between mods, modpacks…).
It would also require Mojang to write their own mod loader, which would likely be too limiting for most mod developers. (And Forge is not the only mod loader out there. There are far better ones, like Fabric.)
There’s just no point to doing this. You’d replace a system that works very well with one that doesn’t. Steam generally works pretty well for managing games, but I don’t believe there would be any improvement if Mojang were to switch to it for Minecraft.
Armok_the_bunny@lemmy.world 2 weeks ago
The Steam Workshop wouldn’t help with the Forge problem, just for the record.
RightHandOfIkaros@lemmy.world 2 weeks ago
I am assuming they mean CurseForge, which yeah, I don’t like CurseForge either.
GunValkyrie@lemmy.world 2 weeks ago
They could still do all that on steam.
cybernihongo@reddthat.com 2 weeks ago
Microsoft account DRM isn’t enough for you?
rtxn@lemmy.world 2 weeks ago
Ah yes, the famous DRM.
Some launchers allow you to play fully offline, but only after you’ve authenticated and started the game at least once with a real Microsoft account. The launcher has a sophisticated validation mechanism to ensure this: it is stored in a boolean value in a JSON file.
cybernihongo@reddthat.com 2 weeks ago
And yet the Microsoft account migration which can be easily defeated by a JSON file according to you has attracted a class action lawsuit. Curious. Almost as if circumventing it is not my point.
atopi@piefed.blahaj.zone 2 weeks ago
Do you know what the lawsuit is about? Or what drm is?
whimsy@lemmy.zip 2 weeks ago
I think Prism launcher actually disabled this is in the newer versions? Please correct me if I’m wrong because I really don’t wanna give microsoft any more money
cybernihongo@reddthat.com 2 weeks ago
Official Prism requires you to sign in with a Microsoft account at least once. But since Prism is open source, you can also download unofficial builds with no Microsoft anything whatsoever.
THE_GR8_MIKE@lemmy.world 2 weeks ago
Why not just add it as a non Steam game?
bigmclargehuge@lemmy.zip 2 weeks ago
Prism launcher. S-tier Mc launcher
cybernihongo@reddthat.com 2 weeks ago
The unofficial Minecraft Pocket Edition Launcher you seem to have alluded to in your edit is pretty nice, and feels almost as if it’s a native port of Bedrock to Linux. All the Google and Android stuff is abstracted away.
Minecraft already has too much big tech influence on it with Microsoft, let’s not add Valve’s grubby fingers into the pie now, shall we?
LostWanderer@fedia.io 2 weeks ago
Games independent of Steam are good, so that way if Steam even collapses for whatever reason...Not all games are lost! Not every game needs to be on Steam.
YiddishMcSquidish@lemmy.today 2 weeks ago
God damnit! How am I going to play RuneScape now that it’s on steam! It’s on steam so it can’t possibly be available anywhere else!(I’m just taking the piss. I agree with where you’re coming from)
TheSambassador@lemmy.world 2 weeks ago
Sure, but a game can be on multiple platforms at once…
LostWanderer@fedia.io 2 weeks ago
Honestly, I don't see the point of adding Minecraft to Steam. As it already exists on so many platforms; I don't see Microsoft or Mojang being interested in sharing a revenue cut with Valve for every sale. As they mainly distribute Minecraft from their website and support several computer OS, they have the most to gain from following KISS in this instance.
TheSambassador@lemmy.world 2 weeks ago
Idk, I visited my niece and nephew who love Minecraft. I came with my Steam Deck, and the recommended way to run Minecraft was through some 3rd party launcher that wasn’t officially Minecraft. It worked fine, but I kinda would have preferred an “official” pathway to running it there.
psx_crab@lemmy.zip 2 weeks ago
Bedrock on Linux. Java edition doesn’t have raytracing.