LostWanderer
@LostWanderer@fedia.io
Just a dude on the internet, looking for content and fun! I love Linux, gaming, writing, reading, music, anime, walks, and occasionally movies too. Chronically ill and anxious too, that makes life quite interesting...At times.
- Comment on Finished Dying Light: The Beast, it was a good game. 4 days ago:
The Parkour and Fighting challenges were so much fun in the original game and Dying Light 2; it gave me an objective to follow post game, trying to improve my parkour and combat skills. I hope that they do bring them back at some point.
As for running over the Infected, yeah, it's fun especially when you unlock the skill that increases truck durability! Suddenly stopping and running over virals that fly off the truck is also super fun.
- Comment on Finished Dying Light: The Beast, it was a good game. 4 days ago:
Yeah, I wish they'd almost went with a fast travel mechanic with safe zones, instead of the truck mechanic. Since Safe Zones are sprinkled just right across the map, and grant you access to most of the world. Though, I do feel the driving immerses you in Castor Woods and makes it easier to cover massive distances.
Projectile Retrieval is a mixed bag for me, sometimes I could retrieve just about every crossbow bolt I shot. Other times, barely any of them can be retrieved, especially in stealthy situations you should get more back. I find it deeply annoying and that needs to be tweaked; I also liked to reach fairly high spots and rain hell on the Infected. In most cases Dying Light 1 basically gave you all your arrows back; Dying Light: The Beast it feels closer to 30% of the time, you get a projectile back (I ran a crossbow).
- Comment on Finished Dying Light: The Beast, it was a good game. 4 days ago:
Dying Light: The Beast is a continuation of Dying Light's story, it's set a year after Dying Light 2. It was a supposed to be a DLC, but the scope quickly expanded, and Techland decided to make it game instead! There is Co-Op with friendly fire, but there isn't specifically a PVP mode. Dying Light always leaned towards Players VS Environment, despite having friendly fire enabled during Co-Op sessions.
- Submitted 5 days ago to games@lemmy.world | 6 comments
- Comment on Rockstar still hasn't offered a convincing reason for firing over 30 GTA 6 developers 2 weeks ago:
They never will give us a convincing reason for those firings; which is why we shouldn't buy Rockstar Games and support the devs if they set up Go Fund Mes!
- Comment on Do you preorder games? 3 weeks ago:
I don't preorder as a rule because unlike in the past when there was a limited amount of physical copies at any given time...The Digital Age has rendered preordering a pointless endeavor that major companies use as metric to decide success (which is honestly not the best play). However, it has helped influence the major corps when it came to pricing issues, The Outer Worlds 2 for example got a price drop because people cancelled their preorders. Another reason why I don't preorder is because quality and getting a feature complete game is not guaranteed even with a 1.0 release. Cyberpunk 2077 really burned me as it was one of the messiest launches that I've seen (aside from No Man's Sky); the Cyberpunk 2077 launch experience cemented my rabid disdain for the practice of even once in a great while preordering. I will only buy games after reading reviews from trusted sources, if there are too many launch day issues...Then it won't be purchased at the time or at all later on if those issues aren't resolved permanently.
In short: Early Access is a risk, that can often make a game that would've never released, become a feature complete game. However, you must always understand it's a risk. Evaluate the odds, ask yourself if you are willing to burn money in the hopes of getting something good.
At Length: My feelings on Early Access are slightly different. As users can actively shift the quality, priorities, and overall vibe of a game that is in progress. I only buy Early Access games that I believe will succeed and be influenced into excellent games; it's like taking a gamble a Kickstarter, the project, despite such monetary support may never leave early access and becoming fucking shit. While 7 Days to Die is in a redemption arc, it mutated wildly from Alpha to Alpha, and was rushed into a 1.0 state without addressing fundamental gameplay issues. Wholesale removing and changing fundamental elements that make a survival game, well...A survival game. Later getting readded in a weird and not properly balanced way, much to the chagrin of the fans of the game. If you plan on buying Early Access, access risk first. Then purchase!
- Comment on The YouTube Playables Builder lets creators build games with Gemini 3 3 weeks ago:
What a grim future, dodging AI Slop Games constantly in the hopes of playing games made solely by human beings is something that might make me drop gaming as a hobby. Or at the very least stick to my known human made games.
- Comment on Divinity - Cinematic Announcement Trailer 5 weeks ago:
That was an incredible opening for a game! Makes me excited for what is to come from Larian Studios.
- Comment on Using Black Ops 7 to understand America in 2025 [BDobbinsFTW] 1 month ago:
BDobbinsFTW seems pretty dialed into what's going wrong now and in the past that lead to this outcome. I agree with a lot of what he's saying because, even as a bystander to the COD scene, I can remember noticing what he was talking about. The gradual enshittification of COD as a franchise. To address the symptoms, the root cause must be dealt with: billionaires and the people that support their stupid schemes that break economic systems.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 months ago:
The original game Styx game is quite janky in my opinion, with random frame drops and finicky character actions. It wasn't for me, but thank you for the recommendation.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 months ago:
The Thief vibes were stellar in Dishonored, I liked it more than Dishonored 2 to be honest! Dishonored had the right amount of stealthy gameplay, places you could hide easily without too much issue. I succeeded most levels as a ghost or with few kills, solid stealth gameplay!
- Comment on Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027 2 months ago:
Exactly, as I don't expect QA done by something that can't think or feel to know what actually needs to be fixed. AI is a hallucination engine that just agrees rather than points out issues, in some cases it might call attention to non-issues and let critical bugs slip by. The ethical issues are still significant and play into the reason why I would refuse to buy any more Square Enix games going forward. I don't trust them to walk this back, they are high on the AI lie. Human made games with humans handling the QA are the only games that I want.
- Comment on Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027 2 months ago:
Ew, sounds like a great reason to not buy any Square Enix games...
- Comment on Google says everyone will be able to vibe code video games 2 months ago:
I wish Google would just throw their AI Studio in the trash and forget it even exists; I already hate it and don't want to see the Slop Sluice Gate spew massive amounts of shit! This will make me even more leery of buying video games now, I will have to investigate carefully. 🙄
- Comment on AI medical tools found to downplay symptoms of women, ethnic minorities 3 months ago:
Imagine, a hallucination engine mostly developed by white men and trained on data gathered by white men failing to treat symptoms experienced by women and ethnic minorities seriously. Who would've guessed this outcome?!
- Comment on The Music Community Right Now 4 months ago:
ROFL I'm so here for this!
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 4 months ago:
I haven't played in a while, this is piquing my interest again! I love how vast this game is becoming, more major gaming studios need to follow their example when it comes to rehabbing a game that came out initially as the worst version of itself. Still haven't even gotten to the center of the universe, I might try again as the path is really weird.
- Comment on GenAI solders and their hardest battles 4 months ago:
Big yikes, I hope they fail because this is a privacy nightmare to me...This bubble can't burst fast enough.