LostWanderer
@LostWanderer@fedia.io
Just a dude on the internet, looking for content and fun! I love Linux, gaming, writing, reading, music, anime, walks, and occasionally movies too. Chronically ill and anxious too, that makes life quite interesting...At times.
- Comment on Console market craters as Xbox sales crash 33% to the lowest since launch 25 years ago, PS5 sales drop 25% 1 week ago:
LOL Consoles are too expensive, and this is the find out stage of their fuck around. Its not all that surprising, especially with the ending of physical games on Sony's part and Microsoft being generally shitty... They might not recover for a while. Bully for them!
- Comment on 1 week ago:
I honestly hate it too, low effort slop is never very interesting. If anything, I find it to be garbage and a waste of time! Now if some real modders spent time and effort mashing up two games, that would be different...It would be impressive and fucking awesome. The efforts of slop simps are only worth contempt.
- Comment on "Why should we just give up the entire month of November?" – The indie games going head to head with GTA 6 2 weeks ago:
Good, having some options to look at over something that I don't particularly care about is a good thing! I won't be getting GTA6, nor could I be convinced to do so because that type of game is not my cuppa...Often indie games are more my vibe these days, as they don't have big exploitative companies behind them!
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
You need to convince both Microsoft and Mojang of what you want, present your case to them about getting Minecraft on Steam. Particularly when a good case is stated to them on the matter, an audience shows up and makes it clear there is a return on investment. shrugs Replying here doesn't really matter, unless you go to the Minecraft Forums and present your opinion, see what happens. That would be the most productive thing to do at this stage, as clearly you are convinced enough to stick this idea.
I'm just a dude on the internet sharing his opinion that isn't based on pure facts. Based on casual observations (I since edited my initial reply about the cash cow nature as you were right...). I feel they don't care about Steam enough to put it on there as there have been no moves on their part to indicate any interest in years. I am no means an expert, I don't feel like I am being particularly condescending either. It just feels more likely to get a reworked version of Bedrock Minecraft that runs on all 3 platforms like Java currently does. It would essentially achieve the same aim and would be more likely to be realized. But, eh, it doesn't matter what I think unless I do the same. Stating my own case on the Minecraft Forums.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
Hmm, good question as I haven't really engaged with Luanti recently! Been playing Vintage Story if a block game is on the menu...However, sometimes just flipping a coin and going with the first one is a good idea. Also, there is nothing stopping you from trying both out and finding the one that works better!
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
If you really think about it, Minecraft is one of their biggest cash cows, they would prefer to keep all the revenue that comes in from the game. Doing as only as little profit cuts caused by selling through other storefronts as possible. Given that Minecraft and Mojang are household names, that everyone knows about this game, and where to get it...Why put it on Steam? There is no benefit for them to do this, or they would've a long time ago as part of a corporate strategy. Smaller side games like Minecraft Dungeons like 1 or 2, like that's not a big deal for them. There isn't really reoccurring money to be made there for them aside from a one time sale. Feels like a profit by volume of sales situation to me.
Person on the web, it is not as hard for them to make modifications to the existing code which can already run on Linux with modifications, C++ games can easily run on Linux with modifications. It doesn't take a complete code re-write to do this.
You can literally have several codebases with minor changes made for each platform. They clearly have done this for Java, they know there is a fan base on Linux for this game. There is an incentive for them to make the adjustments if enough people speak up. Like, I dunno why you are so stuck on this pipe dream for Minecraft on Steam as if it is the only way forward. But, you can hold on to it if you wish, dearie.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
Yeah, I mean the only problem with the Steam Deck is that Steam OS (which is based on Arch) doesn't allow for package layering, otherwise you'd be able to use the official launcher which is on the AUR. I have no idea why they still haven't promoted that one to the extra repo yet. Given that Minecraft has been out for donkeys years now...There is clearly no incentive for them to launch it on Steam. They are big enough that they are fine without Steam for Minecraft.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
Its not even a rewrite that is required, Java Minecraft already runs fine on Linux, C# programs can as well...The issue is it would Mojang needs a reason to adapt the Bedrock version of Minecraft so that it will run with no issues on Linux. To add a cloud save functionality to the game there, if you want that, advocate for the change. Don't ask for them to add Minecraft to Steam, be sensible about it.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
That can be fixed by pressuring Mojang to implement those changes. It doesn't have to be on Steam to recieve those upgrades, community action and pressure are necessary to manifest those outcomes. Its less of a pipe dream than wishing for the impossible.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
Honestly, I don't see the point of adding Minecraft to Steam. As it already exists on so many platforms; I don't see Microsoft or Mojang being interested in sharing a revenue cut with Valve for every sale. As they mainly distribute Minecraft from their website and support several computer OS, they have the most to gain from following KISS in this instance.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
Games independent of Steam are good, so that way if Steam even collapses for whatever reason...Not all games are lost! Not every game needs to be on Steam.
- Comment on Mojang reveals The Sift as the first new Minecraft dimension in 14 years 2 weeks ago:
If only they would revamp The End, but The Sift is nice too...
- Comment on Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes 4 weeks ago:
ROFL Oh hell no, that would get me to never buy a game with this feature enabled. I would wait and figure out if said feature were present.
- Comment on [deleted] 5 weeks ago:
🎶🪿
- Comment on Active Matter developers put up an incredibly distasteful AI notice on Steam 5 weeks ago:
LOL Well, that was certainly wild...Very chud of them, looks like they are on the blocked studio list. Good job.
- Comment on [deleted] 5 weeks ago:
Do you have any idea how much the gays/bis/straight women enjoy dad bods? That is fairly lucrative provided that you don't have big creeper energy. 🤔 As long as there isn't any queer baiting involved and it is a welcoming space to all voyeurs with clear boundaries...I don't see a downside to doing this.
Just bear in mind that it is a saturated space, but usually the gays and the bis, and most women have spending money for men who provide carnal titillation!
- Comment on [deleted] 5 weeks ago:
You honestly have to go to the specific gay related communities in order to get positive results from male content. The gay and bi thirst is IMMENSE.
- Comment on I do not recommend: Marvel's Wolverine (Review) - Skill up 5 weeks ago:
That feels like a very clear read to me as well, they were woefully unprepared to design a compelling linear game. I wouldn't call making linear games easy, because they can get just as repetitive as an open world title faster. So many careful decisions are required to make a linear game come alive, fun, well timed diversions...Thematic cohesion that breathes live into the world and makes it feel lived in. Also, it shouldn't have been too difficult to not insult the gamer's intelligence with all the markers and guidance, the weird and unjustified breakable placement. The "hidden" chests is so crazy, like it wasn't even that difficult to find some of them. Even the Logan that they crafted, felt incredibly wrong as he was more of an asshole with a heart of gold. The under utilization of cool characters like Mystique just screams mistake to me. The initial impression I got from watching this review is: Insomniac thought they could make an uninspired, borderline slop game and have their praises sung.
Insomniac better pay for this incredible misstep, they better get fuck all in terms of sales, and low ass ratings. Critically torn the fuck apart for the right reasons (not stupid culture war bullshit from stupid hate mongering tourists in gaming spaces).
- Comment on I do not recommend: Marvel's Wolverine (Review) - Skill up 5 weeks ago:
Honestly, that feels like a shame...Those Insomniac bubs dropped the ball BIG time with this game. It's going to be the best example of what not to do in game design for years to come. How cute, cursed, and fun. If they were going to make a watered down and dismal game, they should've just let Ubisoft handle it and take more hits to their already harmed reputation.
- Comment on 1,900 Blizzard Developers Just Won A Union Contract Full Of Protections For AI, Layoffs, And More 5 weeks ago:
Yas, I hope this does a lot to make the industry wary and motivate other studios to boots down the house to protect themselves against the depravity of C-Suite Lobotomites!
- Comment on [deleted] 1 month ago:
I think this will be added to my ignore list...This much promotion from a new account, on multiple communities is very suspicious.
- Comment on MILITSIONER - Release Window Trailer | Gamescom 2026 1 month ago:
I'm interested in this game...I'll probably pick it up after a while because the amount of games I have to play is too damn high!
- Comment on Luanti (aka Minetest) removed from Google Play due to baseless AI copyright notice 1 month ago:
Ugh, feels like the Allumeria situation all over again, Microslop bots were behind that one as well...Only one way to take care of that is to double tap those Slopbots.
- Comment on Fired Rockstar devs don’t want you to boycott GTA 6 but ask for support - Dexerto 1 month ago:
I don't buy anything published by Take-Two Interactive, as they are scummy as fuck...So yeah, sorry about it, won't be buying this game or any other by them. Until they make some less greedy, less dev and consumer hostile choices.
- Comment on Before you buy a game on GoG, see this growing list of 1,140 titles missing updates, DLC, and more.... 1 month ago:
Yeah, this is a problem I quickly noticed for GOG vs Steam, its pretty bad for games that at least see active development. For games with no active devs on it, there isn't much to be done...But it is infuriating, to the point I tend to buy mostly on Steam.
I don't like that GOG is getting into LLMs for development. So that also made me swerve on GOG as well. I do hope that changes, but, they want to get drunk on that slop.
- Comment on Dead Space creator Glen Schofield is retiring after 35 years 2 months ago:
Of course another old white dude somehow finds a way to say LLMs are great when they are exiting the industry they worked in for years...Strange how this keeps happening, it changed what I was going to say. I was going to congratulate him, as he was bowing out of the industry at the right time, instead of pushing ahead after the Callisto Protocol flop...Seeking rest and relaxation was the better option.
- Comment on After laying off thousands, Ubisoft says losing "key talents and skills" is a big danger for the company 2 months ago:
LOL Like, they just now considered that?! C-Suites needed to take a pay cut instead and keep people hired to make games that would get them out of the financial fuckery the C-Suites got themselves into.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 3 months ago:
Well, there is an actual story...The initial boss fights don't feel impossible anymore! You can actually face the first one around level 17 or so. The bosses still feel threatening without being pain sponges that were hard to burn down. It is achievable in the 5:00 timer the player is given to beat them with leveled but not super optimized Pals. There is a lot more structure story wise, naturally because that was one of the things which they were waiting on implementing for 1.0. I noticed that Pal distributions are different, I am encountering Mozzarina a lot sooner as an occasional spawn. I caught a few already for my farming base.
The base upgrade quests are different as they changed when certain techs are unlocked and learned, making it take a bit longer than normal. At least according to my hazy memory (took me longer to unlock two bases).
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 3 months ago:
I already started a new world in the new update as they released it based on Japanese time, so it came out at around 11pm my time last night. The game feels smoother, and I got my first base established fairly fast.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 3 months ago:
I kinda fell off a little bit because if I poured too much time in an early access game...I was concerned that I wouldn't want to play it at 1.0. Played enough to get a good understanding that the game is actually great, and there is countless hours of fun to be had starting tomorrow!