LostWanderer
@LostWanderer@fedia.io
Just a dude on the internet, looking for content and fun! I love Linux, gaming, writing, reading, music, anime, walks, and occasionally movies too. Chronically ill and anxious too, that makes life quite interesting...At times.
- Comment on Dead Space creator Glen Schofield is retiring after 35 years 2 weeks ago:
Of course another old white dude somehow finds a way to say LLMs are great when they are exiting the industry they worked in for years...Strange how this keeps happening, it changed what I was going to say. I was going to congratulate him, as he was bowing out of the industry at the right time, instead of pushing ahead after the Callisto Protocol flop...Seeking rest and relaxation was the better option.
- Comment on After laying off thousands, Ubisoft says losing "key talents and skills" is a big danger for the company 2 weeks ago:
LOL Like, they just now considered that?! C-Suites needed to take a pay cut instead and keep people hired to make games that would get them out of the financial fuckery the C-Suites got themselves into.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 2 weeks ago:
Well, there is an actual story...The initial boss fights don't feel impossible anymore! You can actually face the first one around level 17 or so. The bosses still feel threatening without being pain sponges that were hard to burn down. It is achievable in the 5:00 timer the player is given to beat them with leveled but not super optimized Pals. There is a lot more structure story wise, naturally because that was one of the things which they were waiting on implementing for 1.0. I noticed that Pal distributions are different, I am encountering Mozzarina a lot sooner as an occasional spawn. I caught a few already for my farming base.
The base upgrade quests are different as they changed when certain techs are unlocked and learned, making it take a bit longer than normal. At least according to my hazy memory (took me longer to unlock two bases).
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 2 weeks ago:
I already started a new world in the new update as they released it based on Japanese time, so it came out at around 11pm my time last night. The game feels smoother, and I got my first base established fairly fast.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 3 weeks ago:
I kinda fell off a little bit because if I poured too much time in an early access game...I was concerned that I wouldn't want to play it at 1.0. Played enough to get a good understanding that the game is actually great, and there is countless hours of fun to be had starting tomorrow!
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 3 weeks ago:
You can if you want too, but like another commentor mentioned there have been major changes done to the world for the 1.0. You'd be playing at a disadvantage. I decided to start over because my first base was pretty inefficiently placed and it was a bitch to realistically move the first time. I decided that starting over with a clean slate but easy to retrieve pals is better.
- Comment on Palworld Hits 40M Players Ahead of Friday's 1.0 Launch - FullCleared 3 weeks ago:
I can't wait to play the 1.0 version, its a better game than I thought initially. Just gotta transfer my current pals into that machine to retrieve them in the new world. Can't wait till Friday!
- Comment on Finally started Cyberpunk.... I can't stop climbing everything. 3 weeks ago:
After upgrading and optimization of my Quickhacks, Sneak, and Guns build...Synaptic Burnout was basically doing that. System Collapse is a nonlethal takedown that creates no noise or alerts, its pretty damn good!
- Comment on Finally started Cyberpunk.... I can't stop climbing everything. 3 weeks ago:
That's a relatively old glitch I though they finally patched. Pissed me off too, as I was going for a mostly nonlethal run. Had to reload a lot.
- Comment on Finally started Cyberpunk.... I can't stop climbing everything. 3 weeks ago:
Synapse Burnout if they don't have enough HP to tank the damage, Cyberpsychosis (if no other enemy is in range, the affected enemy kills themself). Blackwall Gateway can as well...Does lethal damage. Detonate Grenade indirectly can kill a low health enemy... I can't think of any others off the top of my head. As Quickhacks are meant to soften up enemies, for the most part.
- Comment on I think not enough gamers follow Doormonster's channel 3 weeks ago:
Honestly, I find this video to be really good! So far that is...This is a writer's goldmine.
- Comment on 3 weeks ago:
Ugh, once again Tim Sweeney is being not only disingenuous, but also letting shit spill from his mouth. His desperation knows no bounds. If only people would just mock this idiot more.
- Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open 5 weeks ago:
Not bad, still cheaper than a standard pre-built which is in the 2000 range for most configurations that would be future-proof! I plan on getting one of these as I already play games on Linux, and this will allow me to convert my current PC into a purely productivity/entertainment machine. I totally need to set aside some money for this bad boy!
- Comment on Kingdom Hearts AI art accusations hit Square Enix, and that sure looks like slop to me 5 weeks ago:
Oofta, these companies just don't fucking learn. Of course, Square Enix already wants to use LLMs for QA, it doesn't surprise me that they'd try to create character assets using slop generators. Gross behavior, a reason why I haven't been buying any of the recent Square Enix games in fact. Their commitment to slop is too high and I wish they'd pay for it dearly.
- Comment on Epic Games unveils Launcher V2 in re-attempt to topple Steam, says redesigned storefront is up to 6.5x faster — promises player profiles, user reviews, universal controller support, and much more 5 weeks ago:
LOL I doubt that! Making a good and lovely storefront was never the priority until Sweeney realized that he couldn't beat Steam by exclusives, Fortnite, Unreal Engine, and offering a fuckton of free games. This absolute clown is finally facing reality, too late of course, but that's how these painfully stupid people operate. Valve literally wrote the blueprint for success and Sweeney ignored it all until he realized that he couldn't.
- Comment on Epic Games unveils Launcher V2 in re-attempt to topple Steam, says redesigned storefront is up to 6.5x faster — promises player profiles, user reviews, universal controller support, and much more 5 weeks ago:
LOL After all this time, now they decide to finally compete?! Tom Sweeney is a creep and a weirdo, I'm never going to buy anything from the platform. As a Linux gamer, I don't have a strong interest in Epic at all. I deleted my Epic Games account about nearly two years ago because their service was garbage and I prefer to use Heroic Games Launcher to connect to GOG.
- Comment on Stop Killing Games fails to secure EU law despite 1.3M signatures 1 month ago:
If anything, I thought this would spawn some more consumer protections in the EU...Like a version of the game that customers could maintain and run themselves after official support was officially over. The movement sent a message, but apparently it wasn't yet enough.
- Comment on Xbox is closing Ninja Theory, and Double Fine and Compulsion may not be far behind 1 month ago:
Imagine, a stupid corporation with few brain cells closing studios they didn't want to pay to maintain in order to pave the way for a comeback. History keeps repeating itself with these nasty corporations closing down studios and leaving people jobless, yet they still let themselves be acquired. The classic Microslop playbook of embrace and extinguish is unchanged; it probably doesn't help Microslop set billions of dollars on fire investing in LLMs and didn't see a ROI because that tech is trash. 😵💫
- Comment on Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST 1 month ago:
I've always been filtering my media, because I know that there are gems that will be released despite the current state of the many creative industries right now. Yeah, brain dead suits are going to do as they always do...Never learning, but at least the indie scene can provide us more gems than the corporate scene.
- Comment on Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST 1 month ago:
Yeah, they are shifting to a corporate checklist style form of development instead of paying talented (quirked up creators) to make masterpieces that stand the test of time. It will dilute the power of the medium, make more boring games that don't feel too different from others in a series. I think an auteur-driven games are actually some of the better ones, particularly when that person has the freedom to shape the whole final product. I feel like Square Enix is going to be dropping more boring releases in the coming years, the kind that don't really generate a lot of buzz for a long time...Shame, but they are choosing this path for themselves.
- Comment on Cassette Beasts 2002 | Announcement Trailer 1 month ago:
I'm excited for Cassette Beasts 2002, enjoyed the hell out of the first. There is some endgame, DLC, and achievements still for me to hunt before seeing the ending cut scene.
Can't wait to see where the story is going to go next.
- Comment on Xbox Plans Significant Layoffs as It Transforms Under New CEO 1 month ago:
Like, whenever I hear a company mention layoffs, I always feel I shouldn't trust their aims. It won't help their situation if they aren't firing at full cylinders, it's hard to turn around a sinking ship when you have so few crew to do so.
- Comment on Valheim 1.0 & Deep North: Sept 9. 1 month ago:
I very much love Rimworld and get on with that pretty well...There is something about Going Medieval that doesn't speak to me and I can't tell you why. Confusing, as it does have those Rimworld aesthetics and style, yet there is something different about it.
- Comment on Valheim 1.0 & Deep North: Sept 9. 1 month ago:
I'm still uncertain about that game...It's one that I prefer watching others play rather than playing myself. It's not a bad game persay, just one that doesn't speak to me specifically.
- Comment on Valheim 1.0 & Deep North: Sept 9. 1 month ago:
For me, I am talking mostly about the games that I already have bought while they were in early access and waited for them to mature! Fields of Mistria, Palworld, now Valheim too! As for the other new releases that are to be released, those I haven't decided fully on them yet. Clockwork Revolution, Metro 2039, and Magicians: The Devil's Deal also I find to be those with potential. Beyond that, there is not particularly much for me to be excited about, but that is just me. Not every game is going to be my cuppa, and that is also alright.
- Comment on Valheim 1.0 & Deep North: Sept 9. 1 month ago:
Yas! I've been watching the progress of Valheim and hoping it would go 1.0 before I invested too much time into it! This year, I'm going to be eating good with a wide selection of games to play.
- Comment on Clockwork Revolution - The Heist | XBOX Games Showcase 2026 1 month ago:
Heh, I almost forgot that Microsoft would likely release it on PC...They are also putting on Steam as I checked! There was a time when they were distributing their games through the Windows Store. Silly me, my memory is shaky at times!
- Comment on Persona 4 Revival: Pre-order Trailer 1 month ago:
I agree, P4G still looks fairly good and holds up on PC (where I play it), maybe if they bring back some story-lines that they abandoned during development...I could perhaps see a justification for Revival existing. Even then, that is pretty shaky in my opinion. Eh, they could honestly do something better with their dev time like craft a really good Shin Megami Tensei game or Devil Summoner game...Maybe create something a bit more original.
- Comment on Clockwork Revolution - The Heist | XBOX Games Showcase 2026 1 month ago:
The only thing that makes me sour on the idea of this game is that it is an Xbox exclusive. Clockwork Revolution would be better served as a multi-platform game, Xbox isn't in a position where they would benefit from it. The barrier to entry is fairly high these days to get a console, I doubt that this game would sway enough people to move consoles. Given that Microslop has caused gamers to distrust them and their brand, it's even less likely.
As a person who has an Xbox Series S, I am not even sure how long that will be for until I go all in on a Steam Machine. Sticking with the PC game scene entirely as consoles aren't a sound investment anymore, the game sales are better on PC anyway. I'd rather be able to freely modify and upgrade my PC (I use Linux so I have control over my distro).
- Comment on 007 First Light sequels will be 'done by MGM and, theoretically, by Amazon Game Studios,' Amazon exec says 1 month ago:
Wow, way to crater a potentially good IP by letting a dumpster fire of game studios develop them. I won't bother to buy the first game at all, I can't bother to get my hopes up with a decent game, only to know the future of a franchise is totally fucked.