TES6 and possibly a new Fallout.
cybervseas@lemmy.world 2 weeks ago
What else have they been busy with? Just Starfield?
Kolanaki@pawb.social 2 weeks ago
edgemaster72@lemmy.world 2 weeks ago
id develops Doom, Bethesda is the publisher, both of which are owned by ZeniMax, itself owned by Micro$lop under the Xbox division
rtxn@lemmy.world 2 weeks ago
Also don’t Bethesda handle Doom, now?
No, id Software is the developer company, which is owned by Bethesda Softworks. The “Bethesda” that is their in-house development company is called Bethesda Game Studios, they handle franchises like Fallout and TES.
Kolanaki@pawb.social 2 weeks ago
Which one is talking in the article though? I am not sure who Jill Braff is; boss of the game development studio, or the larger publishing part of “Bethesda?” I thought Todd was the main person in charge of the game dev studio part, so I assume this is coming from the publishing part of Bethesda.
TheTechnician27@lemmy.world 2 weeks ago
Bethesda is hit particularly hard by the layoffs, IGN understands, with staff across its many development studios
It’s talking about the publisher.
ms_lane@lemmy.world 2 weeks ago
Skyrim > 4 years > Fallout 4 > 4 Years > Fallout 76 (yes, it was Todd’s team that made the map and originals quests) > 4+1 years > Starfield
psx_crab@lemmy.zip 2 weeks ago
Likely ES6, and the DLC for Starfield.
cybervseas@lemmy.world 2 weeks ago
I was wondering which franchises other than their “strongest franchises”. I think it’s starfield and doom.
immutable@lemmy.zip 2 weeks ago
Let me preface this with the fact that I like Bethesda games, fallout, Skyrim, starfield, I enjoy them all.
Does anyone else feel like they are all kinda the same game.
- elder scrolls: medieval Bethesda game
- fallout: apocalypse Bethesda game
- starfield: space Bethesda game
They share like 90% of the game mechanics.
I could see cutting back on these if they were all radically different, but they all few so similar to me, almost interchangeable.
But I’m sure not innovating and pumping out cash grab sequel after cash grab sequel will work, that works really well right? In a few years we can all read the “how Bethesda got beat by {scrappy upstart that actually provided interesting new games}” articles that try to piece together the mystery.
P00ptart@lemmy.world 2 weeks ago
Mostly ports. Because the switch 2 really needed a fallout 4 port.
Doc_Crankenstein@slrpnk.net 2 weeks ago
Seriously, it isn’t like Bethesda has a long list of IP to work with here.
Other than Elder Scrolls and Fallout (which they should already be assumed to be focusing on to begin with), the only other IPs that are still alive would be DOOM and maybe Wolfenstein,
Dishonored is dead, Quake is dead, they shuttered Tango so no continuation of Hi-Fi Rush or Ghostwire, RAGE is dead.
Another Indiana Jones maybe?
mnemonicmonkeys@sh.itjust.works 2 weeks ago
Unfortunately, Bethesda decided to spend all their time working on Starfield. The only thing they had when they revealed the ES6 trailer, was the video. And that’s because they knew they’d get lynched if they didn’t annoubce ES6
BigBananaDealer@lemmy.world 2 weeks ago
its not unfortunate that bethesda tried something new, more companies should be doing that. i do not want another sports franchise, call of duty, or far cry just churning out games ASAP with lessening quality
mnemonicmonkeys@sh.itjust.works 2 weeks ago
I get where you’re coming from, but I don’t think that was a risk. Bethesda-style games take awhile to make, and they only have gotten longer. They used to be 3 years between releases between Arena, Daggerfall, and Morrowind. Then it was 5 years between Morrowind, Oblivion and Skyrim. And now it’s been over 15 years since Skyrim. And Fallout hasn’t been much better, with Fallout 4 releasing 10 years ago.
And there’s 2 main reasons for the dearth of Bethesda releases: Bethesda really needed to split into 5 teams: 3 creative teams for their main franchises (Elder Scrolls, Fallout, and Starfield), 1 for programming (Creation Engine updates, bug fixes, etc.), and 1 for finishing (Q/A, clutter). Right now, almost everything needs to go through Todd Howard. They need to instead have Todd be in charge of 1-2 creative teams, and have other people take the reigns of the others because Todd only has so many hours in the day.
They could probably get back to releases every 3-5 years for each franchise and have enough wiggle room to take chances with delegation
cybervseas@lemmy.world 2 weeks ago
Thanks I suppose I forgot about Doom. So, he meant they shouldn’t focus on Doom lol.
QueenMidna@lemmy.ca 2 weeks ago
Hi-fi got picked up by a different studio, didn’t it?
formergijoe@lemmy.world 2 weeks ago
Tango Gameworks and the Hi-Fi Rush IP got acquired by Krafton, who is known for publishing PUBG.
mnemonicmonkeys@sh.itjust.works 2 weeks ago
Krafton can eat a bag of dicks
Doc_Crankenstein@slrpnk.net 2 weeks ago
Not as far as I’m aware.
TheLowestStone@lemmy.world 2 weeks ago
Tango was purchased by Krafton and HiFi Rush 2 is supposedly in the works.
VitoRobles@lemmy.today 2 weeks ago
Oh is it Bethesda and ID software now? I didn’t know they merged. I knew ID software helped with Starfield, but I thought they were still separate.
Doc_Crankenstein@slrpnk.net 2 weeks ago
The Bethesda-id software-ZeniMax shit is so confusing, especially since Microsoft acquired Zenimax, and by extension Bethesda and id, in 2021.
They are “technically” separate but Bethesda is still the primary publisher of id software’s games, and thus they do fall under their umbrella.
addie@feddit.uk 2 weeks ago
Asha Sharma had this statement, in amongst the rest of it. As per Ars Technica:
You’d have to think that it’s this shit that she’s pointing at. Massively excessive management certainly helps with all the design-by-committee cookie-cutter crap that’s filled with monetisation. Alas, they’ve just got rid of the really interesting studios that I’d like to see spread their wings a little.