Comment on 'We Need to Change Course' — Bethesda Boss Tells Staff the Company Must Focus on 'Our Strongest Franchises' as Xbox Layoffs Hit Hard

<- View Parent
mnemonicmonkeys@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

I get where you’re coming from, but I don’t think that was a risk. Bethesda-style games take awhile to make, and they only have gotten longer. They used to be 3 years between releases between Arena, Daggerfall, and Morrowind. Then it was 5 years between Morrowind, Oblivion and Skyrim. And now it’s been over 15 years since Skyrim. And Fallout hasn’t been much better, with Fallout 4 releasing 10 years ago.

And there’s 2 main reasons for the dearth of Bethesda releases: Bethesda really needed to split into 5 teams: 3 creative teams for their main franchises (Elder Scrolls, Fallout, and Starfield), 1 for programming (Creation Engine updates, bug fixes, etc.), and 1 for finishing (Q/A, clutter). Right now, almost everything needs to go through Todd Howard. They need to instead have Todd be in charge of 1-2 creative teams, and have other people take the reigns of the others because Todd only has so many hours in the day.

They could probably get back to releases every 3-5 years for each franchise and have enough wiggle room to take chances with delegation

source
Sort:hotnewtop