Well if single player game needs to connect to publisher sever to play then you don’t own this game and piracy is just preservation. I’m not endorsing piracy, but not condemning it.
Comment on #StopPayingGames
ampersandrew@lemmy.world 2 days agoIf you’re endorsing piracy as a political stance in any way, I don’t see it gaining traction. People need to be paid for their work; especially those who built a product for you that’s meant to last and can’t be taken away from you. I don’t know how you convey that in a three- or four-word slogan, but I don’t think this one does it.
mecen@lemmy.ca 2 days ago
ampersandrew@lemmy.world 2 days ago
I agree with the first sentence, but that’s what I feel this slogan does a poor job of reinforcing.
Cherry@piefed.social 1 day ago
I would argue in some ways piracy is a progressive form of demonstration against a systematic problem, and in this case the bigger studies that milk users and take advantage of those doing the work.
So telling people not to advocate with their form of protest is a bit unfair, it takes all tactics to get change.
MiddleAgesModem@lemmy.world 1 day ago
It’s a convenient form of protest that just happens to get you stuff for free.
I’m not better than pirates, I am one at times. I don’t pretend like I’m doing something moral. I, like everyone else, do it so I can enjoy the content while saving the money for other things.
mnemonicmonkeys@sh.itjust.works 1 day ago
People need to be paid for their work;
Then they need to quit fucking over their paying customers
ampersandrew@lemmy.world 1 day ago
Plenty of them aren’t. Pay them.
M137@lemmy.today 1 day ago
I seriously don’t know how you’re this off mark about all of this. No one has said to pirate games from companies that doesn’t do what the thread is about. It’s literally only about either pirating or not playing the specific games from the companies who shut down games.
You’re on the verge of being like that Pirate Software dude who is against the SKG movement because he’s so fucking dumb that he doesn’t understand the extremely obvious and clearly communicated points.
Katana314@lemmy.world 1 day ago
Piracy of shitty AAA games sends a simple message: “These games aren’t shitty! They’re STUPENDOUS!!! But they just need to work a liiiitle harder on DRM systems to lock thieves out of it.”
Besides, I know very few pirates that draw a firm line between AAA/indie pirating. Many will shift excuses at will to play what they want.
My reaction is simple: Don’t play bad games. Piracy has no entry point to that equation.
umbrella@lemmy.ml 13 hours ago
it already has traction
UnderpantsWeevil@lemmy.world 2 days ago
The dogged insistence that piracy of a corporate product impacts the pay of it’s employees neglects how the wage system works.
ampersandrew@lemmy.world 2 days ago
The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn’t sell, they won’t have a job anymore. And I’ll raise you another part of this equation. If you pirated Assassin’s Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That’s 35 to 65 hours that you weren’t spending in some other game, perhaps a game that respects your values enough that you’d part with your money to play. Maybe that’s Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there’s some other game that also didn’t get your money because you were playing that pirated game instead.
athatet@lemmy.zip 1 day ago
What are you talking about? Game devs are constantly being laid off even after the product they create, creates profits for the corp.
ampersandrew@lemmy.world 1 day ago
That’s a different story entirely. That’s poor allocation of resources on large projects, when certain disciplines needed at the end of a project don’t necessarily have work to do at the beginning of another. The money that hired those people in the first place still came from selling the company’s previous video games.
UnderpantsWeevil@lemmy.world 2 days ago
Would you take a job that requires years to complete and forego wages until it retails?
Nobody actually works like that.
ampersandrew@lemmy.world 2 days ago
No, they typically don’t. That’s more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.
Endymion_Mallorn@kbin.melroy.org 2 days ago
And yet there are free indie games out there that are generally better than the corp funded crap. Creators will create, no matter what happens.
ampersandrew@lemmy.world 2 days ago
You’ll find far fewer of them creating when they need to spend more of their time at a job that will allow them to feed their families. And I don’t think the games I’ve found for free (actually free, not given away for free once as a promo) have tended to be better than the paid ones.
UnderpantsWeevil@lemmy.world 1 day ago
That’s entirely untrue. Plenty of people get paid to make games that flop.
ampersandrew@lemmy.world 1 day ago
Not for more than one or two games in a row.
MiddleAgesModem@lemmy.world 1 day ago
Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.
If you want to pirate, go ahead. I have. I don’t pretend it’s the “moral” thing to do.
UnderpantsWeevil@lemmy.world 1 day ago
In a corporate setting, wages pay the artists prior to the games’ release. And the artists don’t see additional revenue after it’s release.
nightlily@leminal.space 22 hours ago
The dogged ignorance of gamers as to the financial reality of game devs neglects the fact that launch profitability bonuses are the only thing that lifts many of them out of a minimum wage bracket.