What? They haven’t been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.
Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.
Microsoft reported an initial $570 million operating loss from the acquisition in one quarter alone, citing acquisition-related expenses and costs associated with restructuring.
Meanwhile, Blizzard experienced a decline of up to 63 million Monthly Active Users (MAUs) across various titles, suffering when releases like Call of Duty failed to meet aggressive sales expectations.
They’re certainly still generating revenue but the studio hasn’t been profitable in some time.
You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.
UnderpantsWeevil@lemmy.world 1 day ago
Blizzard has been churning out flops for over a decade
ampersandrew@lemmy.world 1 day ago
What? They haven’t been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.
UnderpantsWeevil@lemmy.world 1 day ago
Microsoft reported an initial $570 million operating loss from the acquisition in one quarter alone, citing acquisition-related expenses and costs associated with restructuring.
Meanwhile, Blizzard experienced a decline of up to 63 million Monthly Active Users (MAUs) across various titles, suffering when releases like Call of Duty failed to meet aggressive sales expectations.
They’re certainly still generating revenue but the studio hasn’t been profitable in some time.
ampersandrew@lemmy.world 1 day ago
You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.