Comment on #StopPayingGames
ampersandrew@lemmy.world 1 day agoYou are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.
UnderpantsWeevil@lemmy.world 1 day ago
And that drives up costs, which cuts into profit.
Did the developers get paid for their labor?
Revenue - Cost = Profit
This is Business 101.
But plenty of businesses operate at a loss, when they can generate surplus cash through investment. You don’t need to generate profit to pay wages. In some cases (the AI companies being a great modern example) you can pay incredibly generous salaries without ever turning a profit.
ampersandrew@lemmy.world 1 day ago
Not forever. The profits need to outweigh the losses, and the rest comes down to averages. That’s how all of this works.
UnderpantsWeevil@lemmy.world 1 day ago
If you’re waiting forever to collect your paycheck, you’ve already been rooked.
ampersandrew@lemmy.world 1 day ago
Are you willfully misunderstanding at this point? Those wages come from averages and projections based on past results of how much money previous games make. If they continually don’t make money, their jobs disappear, because the work they’re doing no longer justifies how much it costs to pay them to do it.