I still have mine and I agree. Though I do like the changes on this new one to more mirror the steamdeck.
Comment on Valve Uploads Steam Controller Unboxing Video, Launch Imminent
chisel@piefed.social 7 hours ago
I still hold firm that the first steam controller is GOATed and it only failed because the world wasn’t ready for it yet.
cybercafe@lemmy.world 7 hours ago
Goodeye8@piefed.social 5 hours ago
I felt like replacing one of the two sticks with a trackpad just ended up being the worst of both worlds. You don’t get the accuracy of using a mouse and you don’t get any of the design benefits of having twin sticks. The vast majority of controller supported games are designed with twin sticks in mind. Crimson Desert is a great example from recent memory because I can’t imagine doing circular motions on the right trackpad, which is what you need to do for one skill and the fishing minigame. My thumbs are too lazy for that. But with a stick that’s easy enough to do. Overall fighting games are harder, flying games are harder, twin-stick shooters are almost impossible. Any game that requires some stick-like movements from the right stick instantly get harder to play.
I’m not hating on the Steam Controller, there were quite a lot of innovations I would’ve loved with twin stick controller. The return of the twin sticks is the main reason I’m excited for the controller. I’m also happy with the Dpad coming back because I always felt that was also somewhat clunky on the first controller. Overall I think this one might end up being GOATed.
Deconceptualist@leminal.space 6 hours ago
Mostly yes, but it wasn’t flawless. Those trackpads are quite loud (compared to the Deck), the ABXY buttons are a bit too small and awkwardly placed, and there are just many times that I want a second thumbstick. Also it lacks touch-to-engage for the gyro but that’s a newer invention.
I think the most impressive innovation came from pairing it with Steam Input. That system is still wildly underappreciated; it’s what lets you turn the trackpads into things like custom radial menus.
Calfpupa@lemmy.ml 5 hours ago
There was touch-to-engage with the gyros tied to the touchpads, I still use it today. Unless I’m not understanding what that means.
Deconceptualist@leminal.space 5 hours ago
Oh, maybe they added it later! Pretty cool if so. It just means you can tilt the controller without affecting the gyro until your thumbs are on the pads or joysticks. It’s configurable on the Deck.
ripcord@lemmy.world 4 hours ago
I like the loud
ripcord@lemmy.world 4 hours ago
I agree, although I believe it was:
60% society not ready for the awesome
40% people with small hands
jacksilver@lemmy.world 1 hour ago
100% reason to remember the name.
But also:
- Only one thumbstick
- Terrible Dpad
KiwiTB@lemmy.world 7 hours ago
I use mine every day. Also, it never failed.
isyasad@lemmy.world 7 hours ago
What do you use it for? The only game I found that worked really well was Metroid Prime (after a ton of tweaking)
KiwiTB@lemmy.world 6 hours ago
Every controller game, and select mouse ones. It’s especially good at FPS games over a normal controller thanks to it’s gyro.
teslekova@sh.itjust.works 4 hours ago
Ooo. You can use the tilt to aim? That sounds amazing.
thingsiplay@lemmy.ml 5 hours ago
I have it. The original Steam Controller is not really a good controller in my opinion. It has huge flaws, such as holding it for longer period of time starts hurting my hands, the missing dpad and missing second stick, and the weird sound it makes when using the touchpads.
TrousersMcPants@lemmy.world 6 hours ago
The thing that killed it for me is that the touch pads were just terrible as replacements for the dpad and right analog stick
ripcord@lemmy.world 4 hours ago
no
LiveLM@lemmy.zip 5 hours ago
Fully and entirely correct.
Chais@sh.itjust.works 6 hours ago
It also failed because they had to stop producing it due to some patent troll.
mnemonicmonkeys@sh.itjust.works 3 hours ago
This. Fuck SCUF and their owners Corsair