Nibodhika
@Nibodhika@lemmy.world
- Comment on Discord will restrict your account next month unless you scan ID or face 5 days ago:
That’s overkill, a couple of passes with dd and it’s irrecoverable.
- Comment on Where do I find cool stickers? 1 week ago:
Curious no one mentioned www.stickermule.com/unixstickers which is where I got the stickers for my current laptop.
- Comment on Steam Hardware: Launch timing and other FAQs - Steam News 1 week ago:
If only they explained why I’m the article snippet posted…
I guess If I were an article snippet I would also like an explanation
- Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding 1 week ago:
While I understand what you’re talking about, I would argue it’s bad metaprogression that you dislike. I liked Rogue Legacy when I first played, but didn’t enjoy the second one even though it’s essentially the same. Let me give you an example of good metaprogression: Dead Cells.
There’s the metaprogression that allows you access to new areas and new mechanics, but that’s fairly quick compared to the length of the rest of the progression, and I would argue it’s not the sort of thing you’re complaining about.
What could be similar is the way you unlock equipment, although you don’t become stronger with each run, you unlock more weapons. This gives you variety, but the vast majority of the progression happens in your head. If you have enough hours in Dead Cells and think the metaprogression is what made you so good at the game that you couldn’t finish one level when you started and now you play for hours, do me a favor and start a new save. After being on the second cell I bought the game for a different platform, on my first run I got to the first cell.
Which brings me to the second metaprogression in the game, cells. They make the game harder, not easier, and it’s the way to progress, you have to purposefully make the game harder to progress. IMO this is how metaprogression is supposed to be done, you need to be better, and when you think you’re good enough to beat the game it lets you know “you’ve only just started”.
- Comment on If you had native-level fluency in a language, and don't talk in that language for a while, can you develop an accent later-on when trying to talk in that language again? 1 week ago:
Yes, I speak 3 languages fluently and have accents in all of them.
- Comment on What is the definitive way to play certain games? 1 week ago:
Also with a rumble enabled controller, but you need to wipe your memory of that feature so the magic becomes real.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 1 week ago:
Sure, but that’s more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what’s in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn’t enforced it always), but if it is about selling something they provide then it’s not abusive even if they do enforced it always.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 1 week ago:
That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.
Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.
- Comment on Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam? 1 week ago:
How does it do that?
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 2 weeks ago:
What?
- Comment on Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN 2 weeks ago:
Except that’s not what their terms say. Their terms prohibit you from selling a steam key cheaper than on Steam, they don’t regulate your game price on a different store if you’re not offering a steam key together.
- Comment on Why do you need a launcher? (asking older gamers actually) 2 weeks ago:
All of my systems are Linux, launching Windows games on Linux is not trivial, Steam takes away almost all of that complication. It also provides an excellent ten foot interface for me to use on my TV and buy/install/launch games from my couch without any hassle. Speaking of controller usage, Steam provides excellent support to remap controllers even if a game doesn’t support it, and provide amazing features at that (for example multiple layers, gyroscopic mouse)
Games getting updated automatically is a great feature, I still remember having to download patches and applying them one by one after a fresh install. Similarly Steam also provides a workshop that allows you to install mods and keep them synced across different systems automatically.
Finally, the convenience of cloud saves for someone with multiple systems or who uninstalls a game and reinstalls it later is not easy to achieve without a launcher (I still have a saves folder backed up somewhere from before).
Besides all of that Achievement and other social features are important for some people. And for some games being able to easily play online with friends is amazing (if you’re not old enough to know what GameSpy is you don’t know what it was back then), although I don’t play too many online games so this one is not that important for me, but when I need that feature it is very handy.
In short there are many reasons, but if you’re playing old single-player games with mouse+keyboard on only one windows PC, then none of my reasons apply to you. Still I would argue that buying games on steam is easier than pirating them, so there’s the convenience factor still (e.g. at a friend’s house and they mention a game, open my phone, and in 5 min with a very intuitive flow I have the game downloading on my home PC so when I come back it’s ready to play).
- Comment on What would happen if a person proved in a lab they're gaining weight while in a verified calorie deficit? 2 weeks ago:
Same thing that would happen if someone proved in a lab they’re filling a cup while removing more water than what they’re putting in. I.e. it won’t happen.
In reality the body is a lot more complex than a cup of water, and it’s possible you gain weight on calories deficit by accumulating water or feces. But you WILL be losing fat and/or muscle, otherwise we will use you as an infinite source of energy.
- Comment on Do babies learn languages at different rates depending on how hard the language is? 2 weeks ago:
Yes, I agree, learning to write English is harder than to write Spanish, in fact Spanish has the most phonetic writing of all the languages I know. But your question was about babies learning, which is solely spoken language, you only learn writing after you’re already a fluent speaker.
- Comment on Do babies learn languages at different rates depending on how hard the language is? 3 weeks ago:
Yes, that’s the same with most languages. My point is that being proficient in several languages I find English text a lot more repetitive, whereas Spanish text has multiple turns of phrases used to avoid repetition, which also makes it a lot harder to learn (although I don’t think we expect kids to know many synonyms for stuff, and children books tend to stick to simpler construction of phrases).
The things I’ve seen people point to English to claim it’s hard are not really needed to be fluent in speaking the language (which is what kids do).
- Comment on Do babies learn languages at different rates depending on how hard the language is? 3 weeks ago:
Yes, we don’t know the rules to conjugations, we just know them. But you know what’s faster than that? Not having that to begin with.
In Spanish we also have lots of words that sound the same but mean different things, for example Punto means dot, point, spot, stitch, stop (in the meantime of bus stop). Plus, I would argue that’s not a problem when you’re learning the language, in fact the opposite is true, having many words to mean the same thing makes it hard to learn since the same thing can be said in a multitude of ways, and it might be because English is not my first language, but I find Spanish to have lots more synonyms or entirety different ways of saying the same thing.
- Comment on Do babies learn languages at different rates depending on how hard the language is? 3 weeks ago:
Since the main question here has already been answered by the Danish/Norwegian post, I would like to address something different. My native language is Spanish, and I completely disagree with you.
English is a lot easier to learn to speak than Spanish. Spanish has everything English has, plus:
- Conjugations (corro, corres, corre, corremos, corréis, corren, corrés, corría, corrías, corríamos, corríais, corrían, corrí, corriste, corrió, corrimos, etc, etc, etc vs run, runs, ran, running)
- Gendered words (La Tienda, Las Tiendas, El Pape, Los Papeles l vs The shop, The shops, The Paper, The Papers)
- Purposefully misgendered words in certain contexts (i.e. Feminine words that use the masculine article in some occasions: El alarma, Los alarmas)
- Particles that change because of sound (Ostras o mejillones/mejillones u ostras : oysters or / mussels/mussels or ousters; insectos y arañas/arañas e insectos : insects and spiders/spiders and insects)
- Extra sounds (hard R as in “Raton”)
- Temporary being verb (Ella es rubia/ella está rubia VS she is blonde/she is currently blonde)
The complications in English are later, after you know how to speak and have to learn how to write it, but we’re talking babies learning here. Spanish writing is much easier than English because it’s very phonetic, but just the conjugations are enough to drive English speakers insane trying to learn them because in English you use constructions to achieve the same effect, e.g. I run: yo corro; I ran: yo corrí; I would run: yo correría; I will run: yo correré; I used to run: yo corría; so that I would run; para que yo corra; so that I could run: para que yo corriera; run!: corre!; don’t run!: no corras!. Different verbs would use the same construction in English but may be different sounds for different verbs in Spanish: e.g. I ran, I walked, I had vs Yo corrí, yo caminé yo tuve (and yes, I get that using run is a bad example here since it’s irregular, but it’s only one of a handful, whereas Spanish has different conjugations for different verbs plus some irregular ones)
- Comment on Does anyone else feel like "analog" stuff is more "tangible"? 3 weeks ago:
There are several ways to counter that sort of thing, but let’s start from the beginning. LLMs (what people call AI) is VERY computational heavy, you need a powerful GPU to run a model locally, and it occupies lots of power and memory. The idea that we’re even remotely close to something like that being embed into hardware without people realizing it is just absurd.
But let’s imagine someone is able to make it, and magically prevents hackers from breaking it and using it as extra free power. This will have to live in the CPU as anywhere else wouldn’t have authority to “delete files”, and even the CPU would have a hard time doing that. Now this LLM needs to distinguish stuff I’m writing with stuff I’m reading, otherwise it would also delete files when someone is observing me. It also needs to reply in sub millisecond otherwise the computer will lag absurdly. It also can’t update it’s local model because it doesn’t have network access, so just use tokens it hasn’t heard of.
In short if someone managed to add a piece of hardware capable of doing that it would have to be significantly more powerful than the piece of hardware it’s embed in, and it would only work until someone breaks it and gives everyone a free hardware upgrade.
You can relax, nothing like that is even remotely close of being theoretically possible.
That being said, Windows doing this or similar is a possibility, your best bet is to use an open source system.
- Comment on Does anyone else feel like "analog" stuff is more "tangible"? 3 weeks ago:
I feel like you might be young and not have had to actually use analog stuff. Your whole family trip photos could be gone in an instant because you burnt the film accidentally, or you could lose the film before getting it revealed, and although rare (probably as rare as a bit flip destroying data nowadays) it happened that pictures were destroyed during the revealing process, and even if all of that worked the pictures could have been over/under exposed, out of focus, or any other variety of issues.
Typewriters? I wrote stuff in them when I was a kid, granted computers were around back then, but I liked the sound. They would jam the hammers, run out of ink, or just annoyingly one letter would not work. If you’ve made a typo or wanted to edit something the entire page had to be thrown out and rewritten, and if it didn’t fit now the next page would have to be rewritten as well. And now that you’ve finished writing and left the pages on the table a spill could destroy your day’s work, or your dog could eat your homework.
Film? I don’t think anyone here has actually dealt with film unless you work in the industry. For home users we used to use videocassette, which is a digital medium, and a very flimsy at that, dropped soda on it? Gone, it got stuck in your player? Gone, you put a magnet near it? Gone.
On the other hand digital pictures, text and movies you can have multiple backups effortlessly and completely avoid any possible single disaster scenario.
- Comment on Does anyone else feel like "analog" stuff is more "tangible"? 3 weeks ago:
Maybe not yours, but I’ve had a fire in my life that deleted lots of pictures and stuff, whereas all of the digital media we have is still with us because we copied it to several places so no single event could destroy it. If you only had one copy of an important digital file, you’re doing it wrong.
- Comment on Is there a practical reason a lot of FOSS project don't offer torrent downloads or is it just a stigma thing? 1 month ago:
They do when it makes sense. Hosting small Giles is not a big deal, and small files would be a bad experience on torrent, since by the time you get peers to start the download you would have already finished it from a normal server, not to mention that you need to host the torrent file anyways. Also things that have lots of releases/patches are a bad experience, since people might be seeding an old version.
However, large files that only get sporadic releases, such as distros iso, can definitely benefit from it and you can usually find torrent links for them.
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 1 month ago:
That’s not what a concept artist does, concept artists (if they had one) did the work before, game artists are still doing the work while the generated placeholders are in place, no person’s job was compromised by using generated placeholders. That being said, if any placeholder made it into the final game then fuck them.
- Comment on After GOTY pull, Clair Obscur devs draw line in sand: 'Everything will be made by humans by us' 1 month ago:
I agree with almost everything here, I think using LLMs to generate placeholders is fair game and allows studios to nail down the feeling of the game sooner. That being said there’s one thing I disagree:
However, it is obvious to see that occasionally you’ll forget to replace items with this technique
There are ways to ensure you don’t forget, things like naming your placeholders placeholder_<name> or whatever so you ensure there are no more placeholders when you make the final build. That is the best way to approach this because even extremely obvious placeholders might be missed otherwise, since even if you have a full QA team they won’t be playing every little scene from the game daily looking for that, and a few blank/pink/checkered textures on small or weird areas might be missed.
I think it’s okay for studios to use generative AI for placeholders, but if one of them makes it to the release you screwed up big time. And like I said there are ways to ensure you don’t, it’s trivial to make a plugin for any of the major engines (and should be even easier if you’re building the engine yourself) where it would alert you of placeholders in use at compile time.
- Comment on should I go back to my old job now that several people, some of them more knowledgeable than me have told me they don't understand my decision to quit it? 2 months ago:
Honestly, 2% cut is nothing. If you like your new job better for whatever reason, less stressful, more fulfilling, whatever, 2% is less than nothing, your personal life matters and should weight in.
I don’t know about your career paths, but I could see it being a problem if there was opportunity to grow in the old job but not on the new one. But everything else being the same, an insignificant pay cut to do something you like significantly more is a win in my book.
- Comment on 2 months ago:
Can you name any other time someone sold hardware with an open platform at a loss?
- Comment on 2 months ago:
Yeah, because business can’t simply ask employees or random people to buy the machines, rebuy from them and still get them cheaper. Hell, they can even advertise they will be buying machines for 10% higher price and let random people offer it to them. It’s an open platform, you can’t prevent people from getting it. Selling the machines at a loss is a sure way to have Valve bleed money, just like it happened with the PlayStation 3 until they closed the system. I would rather the hardware costs a bit more so that the platform can remain open.
- Comment on 2 months ago:
Re-read my answer, if they were sold at a loss like you suggested it would be beneficial for companies to purchase them to be office, servers or anything, costing Valve money without bringing them any profit afterwards because those machines would be purchased without gaming in mind, only because they were the cheapest available option (since all of the others have some profit margin and steam machines would be sold at a loss).
- Comment on 2 months ago:
Yes, but my whole point was that PCs have other uses, so Valve selling a PC at a loss can’t recover the money with games because people won’t necessarily play games on that machine. Saying “if you’re playing games” to that point is like someone explaining to you why seatbelts are needed in cars and you replying with “if you never crash they’re useless”, like OF COURSE that if we enter your hypothetical example everything works, the whole point is about the disaster that would happen if that wasn’t the case.
- Comment on 2 months ago:
So? PCs have other uses outside gaming, you know?
- Comment on Paradox Takes the Blame for Vampire: The Masquerade - Bloodlines 2 Sales Flop, Announces $37 Million Write-Down 2 months ago:
I don’t remember, probably not last time, but I remember doing some patching in the past.