I just want to let you know that when I was director of production at a multimedia studio, one of the rules in my ux design “bible” was that an interface must never present an “are you sure” prompt to a Quit action. Yes there were fights over it.
flamiera@kbin.melroy.org 3 weeks ago
When I want to quit your game, I mean it.
I do not want to be prompted several times as attempts to keep me in the game when I just want to leave.
Krudler@lemmy.world 3 weeks ago
tal@lemmy.today 3 weeks ago
Historically, it was conventional to have a “you have unsaved work” in a typical GUI application if you chose to quit, since otherwise, quit was a destructive action without confirmation.
Unless video games save on exit, you typically always have “unsaved work” in a video game, so I sort of understand where many video game devs are coming from if they’re trying to implement analogous behavior.
Krudler@lemmy.world 3 weeks ago
That’s a save changes? prompt, not an are you sure? prompt.
IronBird@lemmy.world 3 weeks ago
might sharing that, i had kinda started my own recently but curious if i missed anything obvious
octobob@lemmy.ml 3 weeks ago
I just mash mod key + backspace on hyprland to kill it haha. Bye mfer!
But also sometimes lately hyprland hasn’t been playing as nice with steam games and my mouse doesn’t interact with the game. The fix I found is to fling the steam client over to the other monitor. Works I guess. Linux problems lol.
SCmSTR@lemmy.blahaj.zone 3 weeks ago
Games that honor alt-f4 INSTANTLY are amazing
Ephera@lemmy.ml 3 weeks ago
There’s a roguelike I play, which combats save-scumming by only giving one save slot per character. And so the only reason to save the game, is when you’re done playing. So, you hit Ctrl+S to save, and it instantly quits as well. 🙃
SCmSTR@lemmy.blahaj.zone 3 weeks ago
Which is interesting, because at least for me, the main reason I try to save often like that is because of games like bethesda games or other games that don’t autosave and will crash, losing you HUGE amounts of progress.
Ephera@lemmy.ml 2 weeks ago
Ah yeah, it does auto-save regularly, too. But I don’t think, I’ve ever seen it crash without me doing some out-of-game fuckery. 🙃
Well, and of course, losing progress is baked into the gameplay of a roguelike, so whether your savegame corrupts or you die yet another stupid death, you just start another run and you’re right back into the action.
RightHandOfIkaros@lemmy.world 3 weeks ago
Hopefully you never accidentally click the Quit button when you didnt mean to, lol
VindictiveJudge@lemmy.world 3 weeks ago
Relatedly, I’ve noticed ports of console games, particularly by Japanese devs, and especially Sqeenix, not actually having an option to quit to desktop. Sometimes hitting Esc will pop a plain system theme window with an option to close the program, but I’ve seen ones that didn’t even have that and had to be killed externally. It’s not as bad as it used to be, but even exiting DragonQuest 11 is a pain.
Kolanaki@pawb.social 3 weeks ago
This is also hella common in a lot of online or multiplayer live service games.