Another crab’s treasure?
Comment on Anon hates dark fantasy
KindnessIsPunk@lemmy.ca 20 hours ago
I will say that while I love dark souls I wish that things are take inspiration from its work would maybe consider adapting its combat but not the dead world. Sometimes it would be nice to have fun characters and alive world interact with well also having a smooth combat system.
Visstix@lemmy.world 16 hours ago
Pencilnoob@lemmy.world 14 hours ago
I am really stuck in the final boss and this game the real boss is the camera controls and mushy platforming
YiddishMcSquidish@lemmy.today 15 hours ago
I was thinking exactly this! That game kicked my ass and dark souls is my comfort food. I just ran through to anor Londo in like 2-3hra last night and can’t across a smattering of souls I left in the beginning of the game running to get the early fire keeper soul in Ghost town.
makyo@lemmy.world 8 hours ago
I would have said no chance a year ago but with Nightreign this year they do seem to be willing to experiment a little bit. A dream of a vibrant Souls from Fromsoft can live a little longer.
obstbert@feddit.org 16 hours ago
I am wondering how one would combine the punishing combat and the fact that the character is constantly dying with an alive world.
Not saying it is impossible, but a undead, ruined world is for sure the easiest way to have it ‘make sense’. At least to me
prole@lemmy.blahaj.zone 10 hours ago
Returnal handles it pretty well
gwl@lemmy.blahaj.zone 13 hours ago
Another Crabs Treasure
obstbert@feddit.org 12 hours ago
Looks very cute. How does the combat compare to Darks souls?
gwl@lemmy.blahaj.zone 6 hours ago
Similar but a bit fuzzy sometimes, the issue is there shoehorned in some platforming too that’s less good
Still fun though
julietOscarEcho@sh.itjust.works 12 hours ago
Most games tackle it by making reincarnation a special trait of the protagonist, but yeah punishing difficult inherently kills story. You caobe immersed I a cut scene you’re being forced to skip through for the 14th time. What’s the motivation of any of your enemies? The stakes are so low, you’ll just be back again ad infinitum. They’d be better fleeing or negotiating.
obstbert@feddit.org 10 hours ago
Would be hilarious if after a few attempts you would have different dialogue options.
One could make it work with a time loop setting, but then again you’re probably right that it would kill the story except if maybe the main character would grow more and more frustrated, skipping the cut scenes as a part of the story itself.
julietOscarEcho@sh.itjust.works 10 hours ago
I’m sure someone did that in a game already. Feel like we’ve moved away from the 4th wall breaking with modern (at least triple A) games sadly, they take themselves too seriously. 'Member when sonic used to tap his foot if you put your controller down for a snack?
prole@lemmy.blahaj.zone 10 hours ago
Lies of P maybe?
rumschlumpel@feddit.org 19 hours ago
Dark Souls was majorly inspired by Zelda …
molten@lemmy.world 18 hours ago
What was Demon’s souls inspired by?
caseyweederman@lemmy.ca 16 hours ago
Berserk.
anothercatgirl@lemmy.blahaj.zone 13 hours ago
yeah, Little Witch Nobeta is also full of some dead NPCs and mostly npcs that never even were alive at all.
chicken@lemmy.dbzer0.com 19 hours ago
Valid but personally I’m way more sick of the gameplay style than the dark fantasy theme. It was fun for Demon’s Souls, Dark Souls, and Dark Souls 2, but after that I just can’t stomach another game based on melee combat with dodge rolling and reacting to telegraphed enemy attack patterns.