Comment on Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing
Drbreen@sh.itjust.works 21 hours ago
I briefly watched Jackfrags video on it. The graphics aren’t even anything special, the world isn’t overly populated and I can’t agine there would be any over complex calculations running in the background and it performs like shit.
Fuck these fucks.
Hubi@feddit.org 21 hours ago
It’s Unreal Engine 5, so the bad performance is included by default. I’ve played 4 UE5 titles in recent months and all of them ran terrible even though they were far from groundbreaking graphically.
Hell, I could play the gorgeous KCD2 on high settings at a buttery smooth 60FPS but apparently I need to set everything to the very lowest and down to 720p to get the same result on much worse looking Unreal games.
Katana314@lemmy.world 7 hours ago
When listening to the dev commentary of Valve games, they talk about how much work goes into level design planning even just for the sake of optimization, like clearly delineating barriers between major regions (doorways) so the engine can unload objects from other areas.
I get the impression the “First step easy” setup from UE5 may have made it so that more people can give us unoptimized messes, but still only a few rare devs understand proper optimization at all levels of development.
teft@piefed.social 20 hours ago
Now is a great time to play it again. The newest DLC just dropped. Henry gets his own forge. I'm liking it a lot so far.
Drbreen@sh.itjust.works 19 hours ago
I bought at release played 60hrs so far barely touching the story… I haven’t even saved Haans yet but decided to stop and wait for all the DLC drops then play the shit out of it in its completed glory.
Hubi@feddit.org 19 hours ago
I’m kinda waiting for all the DLCs to be released for my next playthrough. I’ve already spent hundreds of hours on the first one alone.
Dojan@pawb.social 20 hours ago
I’ve played two games (off the top of my head) that run UE5. Remnant II and Payday 3. Both have performance problems.
Remnant II is just overall poorly optimised. Payday 3 has weird random hitches. Granted they seem like they might be server side because when I get them my friend does too, almost simultaneously, and vice-versa.
Screen_Shatter@lemmy.world 17 hours ago
I played Remnant 2 on my rtx 3080 and had no issues with it performance wise. I think I had one instance of getting stuck on world geometry but that was it really. Mostly in multiplayer too, played the whole thing with 2 friends.
I also had great experiences with Claire Obscur, Split Fiction, Tempest Rising, The Alters, and Talos Principle 2. All of them are UE5. I dont really like Epic or Tim Sweeney so I wouldnt normally defend them, but its more that I wouldnt be too quick to blame the engine when all these other devs can do it right.
Dojan@pawb.social 10 hours ago
I don’t have bugs with Remnant, it just doesn’t perform all that well without all the AI up scaling and whatnot. I think it’s more of an optimisation problem than anything else.
I’ve a friend who experiences problems after ~40 minutes of play time though, the frame rate just tanks.
caut_R@lemmy.world 19 hours ago
Yes, those are lagspikes from the server IIRC.
arudesalad@piefed.ca 12 hours ago
The only ue5 game I have played with good performance is satisfactory and that's because good performance is necessary for a game like that (so they put a lot of effort into it)
RickyRigatoni@retrolemmy.com 18 hours ago
Wayfinder uses ue5 and runs just fine.
That is the only example I have.
bjoern_tantau@swg-empire.de 17 hours ago
Clair Obscur and Hellblade 2 also ran great on my Steam Deck. And I suspect Fortnite does as well.
My guess is that developers of the other games just pour in high def assets without using any of UE5’s crazy LoD techniques.
SaharaMaleikuhm@feddit.org 15 hours ago
Yes, that’s the thing. UE5 CAN run well, if you don’t use most of its fancy features. But then what’s the point of that dumb engine?
Dagnet@lemmy.world 18 hours ago
Expedition 33
Gork@sopuli.xyz 20 hours ago
Same. My graphics card upgrade did little to help out performance on S.T.AL.K.E.R. 2.
Hubi@feddit.org 19 hours ago
The weirdest thing to me is that the graphics settings don’t make much of a difference. There’s like a 20 FPS gain between “Ulra” and “Lowest” and I could barely tell which one it is just based on the visuals alone. How do Unreal devs mess up their optimization so consistently across many games? Surely the problem must be somewhat related to the engine itself.