I don’t have a game right now. I spent the weekend searching Gamepass and testing out some games I wouldn’t have bought blindly, trying to find my next obsession.
None have grabbed me yet. DOOM Middle Ages was starting to get fun but it kept crashing on me. Sorry developer’s, if your game doesn’t get my attention in the first ten minutes, you never deserved my money, but if I find the game on Gamepass and enjoy it, I tend to let others know.
whostosay@lemmy.world 1 day ago
AAA and AA haven’t meant shit in this industry for a long long time. It’s not even almost something I look for when looking for something new to play?
Oh that looks fun, but the budget just isn’t high enough for me, next.
Zozano@aussie.zone 1 day ago
This is such a terrible take.
Of course AAA and AA mean something in the gaming industry! I’m hardly going to power my controller with a fucking 9V am I?
CIA_chatbot@lemmy.world 4 hours ago
Not with attitude
whostosay@lemmy.world 1 day ago
You wanna elaborate on that perfect analogy?
Trail@lemmy.world 20 hours ago
He means battery sizes.
SupraMario@lemmy.world 1 day ago
They need to bring back demos. It would help a ton if they did, but it seems so many companies and devs just completely skip the idea. I think some of it has to do with companies who kinda know their games aren’t going to be worth a fuck so they want people to buy at full price, so they’re not going to release a demo. Same with not releasing the game to reviewers early.
Blackmist@feddit.uk 7 hours ago
They could easily do so on a console or game streaming service, just give you like 2 hours and then switch it off.
I think Sony actually do that as part of one of the PSN tiers.
But I think the main driver behind no longer doing demos is that when they started analysing it, they found it mostly reduced sales. A lot of people were no longer interested enough to buy it after playing, at least not at full price. I gotta admit, back when demos were common on the front of magazines, there were very few that I actually purchased on the basis of the demo. The ones I did buy, I’d have probably got anyway, like Metal Gear Solid 2.
Plebcouncilman@sh.itjust.works 1 day ago
I mean from a consumer perspective no, but this isn’t something the consumer would even need to be concerned with. The conversation is from a business point of view.
whostosay@lemmy.world 1 day ago
AAA vs AA vs whatever else never had anything to do with business aside from marketing, and marketing doesn’t mean shit for the consumer if the game sucks. Just make a good game.
Make the game, and the people will come.
Plebcouncilman@sh.itjust.works 1 day ago
It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.
I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.
shiroininja@lemmy.world 1 day ago
I like indie games for walking sim and story heavy games only. Outside of that, 99% of indie games feel like some pixel art bs retro rip off roguelike nostalgia cash grab. I hate garbage ware like meatboy, etc.
If AAA studios weren’t so shitty, I feel like half of the indie studios wouldn’t have a chance.
whostosay@lemmy.world 1 day ago
Your opinion is valid, but “AAA” studios have lit themselves on fire, and a shit ton of objectively great games have come out and absolutely dunked on them.
A great example of this is balatro. It’s none of what you described, it’s nowhere near your typical cash grab AAA and it’s just a good game that did extremely well.
Another example would be Hades, just a monster of a good game.
Blasphemous 1 & 2, unknown studio, fucking killed it.
Also if you prefer not AAA games for story, what actually is a AAA game?