A good game should be the result of everyone’s effort.
Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long - AUTOMATON WEST
Submitted 22 hours ago by kip5608@retrolemmy.com to games@lemmy.world
Comments
PikasGameStudio@lemmy.world 14 hours ago
CosmoNova@lemmy.world 13 hours ago
Definitely. Great developers and movie makers keep saying how games and movies are group efforts where the result is more than the sum of it‘s parts.
FirmDistribution@lemmy.world 20 hours ago
I’m sorry, but Leon looks like a looksmaxxer in the thumbnail and I can’t stop laughing.
brsrklf@jlai.lu 17 hours ago
Worked so well for Okami. They closed the studio, then butchered a port’s ending because it happened to feature a bit of credits, and made an absolutely terrible pseudo-sequel without them, barely playable and with the creativity level of Dingo Pictures.
Then they abandoned the IP for decades, and now they’re calling back Hideki Kamiya and his independent studio to handle the new one.
commander@lemmy.world 6 hours ago
PS3/360 gen was the Japanese game industry struggling to adapt. EA, Activision, Ubisoft, 2K, etc would find their cash cow formula and churn them out year after year. Capcom figured out what the western publishers perfected in the PS3/360 gen and their games are still more varied than like EA or Ubisoft. Same with Sega and Square Enix compared to other companies. There were a couple years where Square Enix was churning out a dumb amount of interesting games in a close time window. No surprises none really stood out among the ocean of square enix RPG games of varying levels of differences
Besides that, in the 1960s Marshall Mclullan coined the term the medium is the message. I’m certain the idea predated him by decades if not millenniums. I’m used to hearing it used as a knock on visual and rhythmic forms of art in regards to conveying gravity of message and urgency of action. And it can drill down to genre too. Like a limerick compared to a persuasive essay
Video games have gameplay loops along with everything also possible in movies. The visual portion was already huge like the often cited reception of radio broadcasts compared to tv broadcasts of the Nixon JFK debates. The topic of the video killed the radio star. In genres I’ve read discussions about decline in mainstream music composition complexity and instrument playing ability in general with the increasing importance of singing and then electronic music and DJ’ing
A lot to say that video games are deep deep on the entertainment/escapism end of the art medium spectrum. It’s there with like fashion and photography and dance. FPS games started with barely a story to remember before even considering whether it had much of a message to send. Then you started getting stories as standard when graphics got good enough. Then back to shooting games barely having stories if at all. Elder Scrolls sandbox ambitions being succeeded by survival crafting games. So many survival crafting games
Video games where people most demand publishers to revive dormant IPs where the original creators names are barely known and maybe they’ve long been retired, no longer in the industry, no longer around. Video games since it hit HD era quickly jumped to the franchise revival/remake/reboot/sequel/spinoff-fest of Hollywood. And it makes sense because it’s that it did since it’s a medium very difficult to enjoy separate from its entertainment factor
ryven@lemmy.dbzer0.com 16 hours ago
I’m very curious to know if this shift coincides with the MH games getting less interesting to me (approximately around the release of World).
mfed1122@discuss.tchncs.de 21 hours ago
By making products less artistic and more designed-by-committee, they were able to make products that are just barely purchase-worthy to hundreds of millions of players, rather than products that merely millions truly love. It doesn’t surprise me, this is exactly what Hollywood figured out long ago. Games industry sure is maturing alright…
esc@piefed.social 17 hours ago
That’s a weird take, videogames are rarely pure art, they require to be designed-by-committee, unles the artist can do everything. Significant part of work is purely mechanical and requires as little as possible artistry or people would hate it. Most people play games because they are engaging and fun not because of some artistic vision.
ampersandrew@lemmy.world 19 hours ago
This is a bizzarro world interpretation of what’s been happening with Capcom since Resident Evil 7.
CosmoNova@lemmy.world 14 hours ago
Welcome to games@lemmy.world! Here are your torch and pitch fork. Now go and join the angry mob! What are you waiting for?
Jokes aside it is a really bizarre and twisted way to read the situation but that‘s a pattern with this community. I know these things are kind of subjective but you will see the most confidently wrong takes here gather huge support from people who haven‘t even played the games so as long as they can „stick it to the big guys“. Whatever that means at any given time.
LostWanderer@fedia.io 21 hours ago
Yeah, they are shifting to a corporate checklist style form of development instead of paying talented (quirked up creators) to make masterpieces that stand the test of time. It will dilute the power of the medium, make more boring games that don't feel too different from others in a series. I think an auteur-driven games are actually some of the better ones, particularly when that person has the freedom to shape the whole final product. I feel like Square Enix is going to be dropping more boring releases in the coming years, the kind that don't really generate a lot of buzz for a long time...Shame, but they are choosing this path for themselves.
Uranus_Hz@lemmy.zip 20 hours ago
Same path all media/entertainment/content is following these days. Tv, movies, music, Broadway, you name it.
caseofthematts@lemmy.world 12 hours ago
I think for this to move to make sense, you need to understand how much Kenji Inafune set Capcom back with his MegaMan decisions before his departure. I’m sure this was a big aspect of their different approach to game making.
frank@sopuli.xyz 16 hours ago
I get where you’re coming from, but the most recent RE game is fucking fantastic. So something about what they’re doing is working
Wimopy@feddit.uk 14 hours ago
See, this would resonate more of the recent Resident Evils and Monster Hunters weren’t, as they seemed to be, also loved by old fans.
I’m specifically a Monster Hunter fan since Tri, and I think World, Rise, and Wilds have all been fantastic entries that took the DNA of the franchise and allowed it to evolve. World and Wilds have moved the franchise to finally being able to show it takes place in a real living, breathing world. To me that shows the artistic vision is very much there.
I’m not saying the games are perfect (especially on launch) or there aren’t changes people (including myself) will disagree with, but there’s no way I’d call them “barely purchase-worthy”. Especially not because of artistic constraints (and I’m very much including game design in that).
zikzak025@lemmy.world 13 hours ago
I thought Wilds was regarded as substantially worse than World. Its ratings seem to indicate as much, at least, and Steam player counts still show World as the more actively played.
mellowistheyellow@lemmy.zip 11 hours ago
MH Wilds is garbage beyond belief and clearly shows a decline in quality of their franchise. The older MH games are so much better and its not even close