How about yall make 1313 or remake kotor like you said you would.
One of Star Wars’ best FPS games is getting remastered in February | VGC
Submitted 8 months ago by heimy@lemm.ee to games@lemmy.world
Comments
VelvetStorm@lemmy.world 8 months ago
pennomi@lemmy.world 8 months ago
How about letting Larian remake KotOR?
VelvetStorm@lemmy.world 8 months ago
I meant that Disney should stop saying they are going to (re)make something to just cancle it after making progress on it and releasing trailers for it.
Poggervania@kbin.social 8 months ago
Imo the KOTOR games do not need a remake. A remaster? Maybe for KOTOR 1 and definitely for KOTOR 2, if only to add the Restoration Mod to it.
I’d rather they either try to get 1313 greenlit somehow or have Larian do a KOTOR 3.
thrawn@lemmy.world 8 months ago
1 just needs a graphics remaster while 2 does need some more work. Even TSLRCM isn’t enough, but it probably wouldn’t need too much time to really integrate the content a little more coherently.
But yeah, K1 is basically perfect as is and K2 would be with a bit more development time. The remake looked good visually in the five seconds we saw but I have a weird feeling that the actual game would’ve been worse.
Strangely tho I’d prioritize remastering K1 and 2 over making a 3. It would be good to get new generations of players on it before beginning a third
sigmaklimgrindset@sopuli.xyz 8 months ago
Damn, Larian is really gonna get all the Bioware sequels, eh? Larian Jade Empire when
delitomatoes@lemm.ee 8 months ago
Give us Republic Commandoes!
dan1101@lemm.ee 8 months ago
That’s cool but I don’t think the gameplay and level design will hold up very well to today’s standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn’t have floors over floors?
Kolanaki@yiffit.net 8 months ago
It was more advanced than Doom, but not quite Quake levels of 3D. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting.
setsneedtofeed@lemmy.world 8 months ago
The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.
setsneedtofeed@lemmy.world 8 months ago
You actually could have floors over floors, but the game just wouldn’t render them both at the same time.
HeyThisIsntTheYMCA@lemmy.world 8 months ago
I remember I didn’t have a mouse and it was fucking hard
dan1101@lemm.ee 8 months ago
I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally want WASD.
Alsephina@lemmy.ml 2 months ago
This has a cool post number from lemmy.ml
Coelacanth@feddit.nu 8 months ago
I was too young for this at the time, but I have fond memories of Dark Forces II and its FMV cutscenes, which blew my mind at the time. I hope they remaster that one too (though I’d love a full-on remake, if allowed to dream).
doktorseven@lemmy.world 8 months ago
Just use the Force Engine, free software reimplementation of the engine and point it to the original.
CarlsIII@kbin.social 8 months ago
Finally.
etchinghillside@reddthat.com 8 months ago
Star Wars: Dark Forces