“gAmeS aRe tOo ExpEnsiVe tHesE Days!” paid $70 for a major release in 1999, also paid $70 for a major release in 2025
Submitted 10 months ago by Agent_Karyo@piefed.world to games@lemmy.world
Comments
Donebrach@lemmy.world 10 months ago
Shirasho@lemmings.world 10 months ago
Games were released as complete games in 1999.
systemglitch@lemmy.world 10 months ago
Maybe you did, I bought used games for 10.
urandom@lemmy.world 10 months ago
paid $70 for a major release in 1999,
Aha
M1ch431@slrpnk.net 10 months ago
The difference is back then, I didn’t have to wait 2 years (give or take) for it to go on a proper sale to enjoy it. I’d just wait until a month or two passed and ask around, go into Gamestop, find used games at yard sales, etc.
We pay $70 to not play at release due to server issues and critical bugs and we enjoy zero QA and do it for free for these big corporations.
tflyghtz@lemmy.world 10 months ago
Thing is, anything under 20 gets purchased, anything above that will be pirated (quite easily)
BC_viper@lemmy.world 10 months ago
Yah but the amount of shit games charging 3 dollars is insane. Really dragging down the median.
KingGimpicus@sh.itjust.works 10 months ago
What’s that? Capitalism fixing problems?
Checkmate atheists.
MotoAsh@piefed.social 10 months ago
Capitalism isn’t fixing anything here. In fact, it’s showing that the companies mindlessly following market inflation to keep profits up are doing worse.
KingGimpicus@sh.itjust.works 10 months ago
Why buy AAA slop when indie gold cheaper?
Checkmate juden.
Mwa@thelemmy.club 10 months ago
tbh i can buy a game for 30-60~ usd,but preferably i want them to be cheaper + it makes buying more games easier.
But_my_mom_says_im_cool@lemmy.world 10 months ago
I like some Indy titles but I’m getting sick of the side scrollers
WhatGodIsMadeOf@feddit.org 10 months ago
Pretty much only play free to play games and never buy anything.
7isanoddnumber@sh.itjust.works 10 months ago
As much as it’s great to shit on triple A games, this is quite bad for the industry as a whole. Devs cannot price their game above $15 without being held to an absurdly high standard, which makes budgeting for game development extremely difficult for smaller studios. If we want the AA scene to expand and give us more great games as we’ve seen in the past few years, that’ll need to change.
omarfw@lemmy.world 10 months ago
Arc Raiders launched as a feature complete game, mostly bug free, well optimized, with a sufficient amount of functioning servers, and with genuinely innovative game design.
It sold incredibly well at 40 dollars. I’ve bought it 4 times myself.
Expecting every game to meet those criteria is not “absurd”. It used to be par for the industry and it still should be.
AAA games from publicly traded corporations are just absurdly underwhelming. They want us to think these standards are absurd so they can keep their minimal effort bullshit gravy train running. It’s not going to work anymore. That’s the free market. Adapt or die.
atcorebcor@sh.itjust.works 10 months ago
If we want that, we’d want to pay for it right?
Crashumbc@lemmy.world 10 months ago
Who has money for games?
flandish@lemmy.world 10 months ago
is there a way to tell what is indie and what is slop? i really think it’s getting like the ebay days of the 90’s. just … something feels off. repetitive. odd.
frongt@lemmy.zip 10 months ago
Indie and slop are not mutually exclusive. Something can be both.
MotoAsh@piefed.social 10 months ago
If it has the AI content flag, it’s most likely slop.
Phegan@lemmy.world 10 months ago
If you sell me a good game at a reasonable price. I will buy it. Otherwise, fuck off.
Alpha71@lemmy.world 10 months ago
…until GTA6 comes out, then all bets are off.
Lemminary@lemmy.world 10 months ago
I wouldn’t be so sure, matey! Yaarrghh! ⛵🏴☠️🦜