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Doom: The Dark Ages' PS5 physical release reportedly has just 85MB on disc, and Xbox isn't much bigger

⁨127⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.eurogamer.net/doom-the-dark-ages-ps5-physical-release-reportedly-has-just-85mb-on-disc-and-xbox-version-isnt-much-bigger

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Comments

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  • nuko147@lemm.ee ⁨8⁩ ⁨minutes⁩ ago

    What kind of compression do they use? /s

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  • otacon239@lemmy.world ⁨1⁩ ⁨day⁩ ago

    tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me

    I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?

    I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state at even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.

    Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.

    Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.

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    • TriflingToad@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      it’s not for everyone 🤷‍♀️

      Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I ‘deserved’ to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It’s so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.

      Tutorial hints were super annoying though, however you can just turn them off in settings.

      2016 was boring for me tbh. Super excited for dark ages.

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      • Die4Ever@retrolemmy.com ⁨1⁩ ⁨day⁩ ago

        Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality

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    • JigglySackles@lemmy.world ⁨1⁩ ⁨day⁩ ago

      I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those. 2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.

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      • RejZoR@lemmy.ml ⁨1⁩ ⁨day⁩ ago

        Eternal was stupid with forced mechanics and arena like encounters.

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    • AntelopeRoom@lemm.ee ⁨1⁩ ⁨day⁩ ago

      I don’t know much about the Dark Ages because I haven’t played it yet. I am somewhat skeptical of the shift in tone and the introduction of melee components like shield. Doom is about blasting demons on Mars. The medival stuff is a bit weird. I actually did like Eternal though, and felt it brought back the faster gameplay that 2016 lacked.

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    • the_q@lemm.ee ⁨1⁩ ⁨day⁩ ago

      OK boomer-shooter.

      This was a joke.

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    • nul9o9@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

      For me, Doom Eternal was the most fun. But I missed 2016s visual style.

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    • catloaf@lemm.ee ⁨1⁩ ⁨day⁩ ago

      Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don’t really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn’t.

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  • ActuallyGoingCrazy@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

    At least they gave up pretending to put the whole game on disc since they’re unplayable without a 60gb+ day one Patch anyways…

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  • technomad@slrpnk.net ⁨1⁩ ⁨day⁩ ago

    At that point, why even bother? It seems wasteful to say the least.

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  • Stovetop@lemmy.world ⁨1⁩ ⁨day⁩ ago

    So much for physical media.

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  • Dremor@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Truly the dark ages…

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  • termaxima@programming.dev ⁨1⁩ ⁨day⁩ ago

    No full playable game on disk ? No buy !

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    • echodot@feddit.uk ⁨1⁩ ⁨hour⁩ ago

      So take it you’re not a PC gamer?

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      • termaxima@programming.dev ⁨59⁩ ⁨minutes⁩ ago

        I am. I just mostly buy my games on GOG.

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  • SolarPunker@slrpnk.net ⁨1⁩ ⁨day⁩ ago

    Imagine the same for a blueray film…

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    • el_bhm@lemm.ee ⁨2⁩ ⁨hours⁩ ago

      SHUT YOUR WHORE MOUTH SATAN

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    • daniskarma@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

      Don’t give them ideas.

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  • SplashJackson@lemmy.ca ⁨1⁩ ⁨day⁩ ago

    Talk about optimization!

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  • DmMacniel@feddit.org ⁨1⁩ ⁨day⁩ ago

    How to fricking blur erase the line between physical and digital. DIGUSTING!

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  • nagaram@startrek.website ⁨1⁩ ⁨day⁩ ago

    Do they even make disks with enough space for a modern game? Secondly, would a spinning disk be fast enough for it?

    I feel like the only way for truly physical media in the AAA space to be a thing again is if people are willing to pay an extra $60+ for an external SSD that holds the game.

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    • catloaf@lemm.ee ⁨1⁩ ⁨day⁩ ago

      Blu-rays can hold up to 128GB (BDXL, quadruple-layer).

      Read speed could be an issue, but if you’re smart about preloading and compress what’s on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don’t have to load the whole archive.

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      • nagaram@startrek.website ⁨1⁩ ⁨day⁩ ago

        Well there’s all the problems then

        Asking a AAA studio to make their game sub 128 GB AND optimize it in anyway is a tall ask

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