For me, what I like to see in an RPG, is the ability to play a game multiple times and have notably different experiences, both in terms of play-style and narrative. It should make me want to go back and play again to see what I missed or how else I could do it.
The idea of having multiple ways to deal with a quest, and having that impact further story beats in meaningful ways is what I want to see. What i don’t want to see is meaningless scale full of nothing but filler.
I don’t think dagger fall is the best example because much of its size was just procedurally generated landscapes. The ability to actually specialize and complete quests in unique ways, as well as a branching story, is great. Mindlessly massive map, not so much.
MaggiWuerze@feddit.org 1 day ago
Acting like it was the players fault for not wanting that, instead of the companies not wanting to spend the money on the needed complexity…
Belgdore@lemm.ee 1 day ago
It’s companies acting like people who play games are all middle school aged boys that’s the problem.
graff@lemm.ee 1 day ago
Considering how a loud minority reacts to anything that they don’t like…
addie@feddit.uk 1 day ago
I think even when the companies have a bit of money, they tend to go overboard. I think eg. Baldur’s Gate 3 is actually so long that it’s problematic, I would have been quite happy with it at 2/3rds the length it is. Even worse would be something like Pillars of Eternity 2 - it’s great, but it goes on forever and didn’t make any money. There’s too much of it.
Give us more games like Disco Elysium. Not that long, tonnes of replayability, and more importantly, it’s different. Really different. And the “moral choices” actually mean something.
megopie@beehaw.org 1 day ago
It’s not necessarily even more expensive to develop, it just impossible to do with the management techniques brought in recent years. Techniques brought in with the intention of streamlining personnel management and to make lay offs easier.
MaggiWuerze@feddit.org 1 day ago
It’s added complexity, which costs effort and thus money. The lack of established teams of course does not help