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Elder Scrolls creator Ted Peterson is “glad that people are wanting to break away from” watered-down RPGs as he works on an epic Daggerfall successor

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Submitted ⁨⁨3⁩ ⁨months⁩ ago⁩ by ⁨ByteOnBikes@slrpnk.net⁩ to ⁨gaming@beehaw.org⁩

https://www.videogamer.com/features/elder-scrolls-creator-ted-peterson-glad-gamers-break-away-from-watered-down-rpgs/

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Comments

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  • MaggiWuerze@feddit.org ⁨3⁩ ⁨months⁩ ago

    Acting like it was the players fault for not wanting that, instead of the companies not wanting to spend the money on the needed complexity…

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    • Belgdore@lemm.ee ⁨3⁩ ⁨months⁩ ago

      It’s companies acting like people who play games are all middle school aged boys that’s the problem.

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      • graff@lemm.ee ⁨3⁩ ⁨months⁩ ago

        Considering how a loud minority reacts to anything that they don’t like…

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    • megopie@beehaw.org ⁨3⁩ ⁨months⁩ ago

      It’s not necessarily even more expensive to develop, it just impossible to do with the management techniques brought in recent years. Techniques brought in with the intention of streamlining personnel management and to make lay offs easier.

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      • MaggiWuerze@feddit.org ⁨3⁩ ⁨months⁩ ago

        It’s added complexity, which costs effort and thus money. The lack of established teams of course does not help

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    • addie@feddit.uk ⁨3⁩ ⁨months⁩ ago

      I think even when the companies have a bit of money, they tend to go overboard. I think eg. Baldur’s Gate 3 is actually so long that it’s problematic, I would have been quite happy with it at 2/3rds the length it is. Even worse would be something like Pillars of Eternity 2 - it’s great, but it goes on forever and didn’t make any money. There’s too much of it.

      Give us more games like Disco Elysium. Not that long, tonnes of replayability, and more importantly, it’s different. Really different. And the “moral choices” actually mean something.

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      • realitista@lemm.ee ⁨3⁩ ⁨months⁩ ago

        Yeah I’ve spent considerably more time on BG3 than any other game I’ve played on this console generation, but still haven’t finished it. I could have gone for something shorter, but it’s kinda nice to come back to it every few months and put a few more hours in.

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  • brsrklf@jlai.lu ⁨3⁩ ⁨months⁩ ago

    Since most of Elder Scrolls nostalgia today is around Morrowind, it’s always interesting (and a bit funny) to find people (involved or not) who think the series started to derail with Morrowind.

    I get it, Daggerfall and Morrowind are very different games with a different scale and focus. Daggerfall is also… quite overwhelming, and rather impersonal for 99% of its gameplay. I really don’t know what a “modern” Daggerfall would look like.

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    • kurcatovium@lemm.ee ⁨3⁩ ⁨months⁩ ago

      I can tell you. It would be HUGE absolutely generic open world with AI generated characters and quests, virtually zero human made and interesting quests and gameplay would feel like filling excel spreadsheets. Somewhat like Ubisoft recepe :-D

      At least that’s what original Daggerfall 's spirit would be. It was at the time where “the biggest” was simply the catchphrase and Daggerfall was exactly that. The biggest. But also very shallow and empty. Sure there were billions of quests but what for? When for one interesting there were dozens of generic ones? Don’t get me wrong, it was still a great game at the time, because players weren’t as spoiled and something was always better than nothing. At least that’s my impression.

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      • BigBananaDealer@lemm.ee ⁨3⁩ ⁨months⁩ ago

        daggerfall is so messed up that the legitimate strategy to beat the game is go in and out of dungeons and waiting for the quest item to randomly appear next to the front door

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      • brsrklf@jlai.lu ⁨3⁩ ⁨months⁩ ago

        That’s honestly what I am worrying it would be, and what I meant by a huge part of the game being “impersonal”.

        Daggerfall has parts that are fascinating, even long after its time.

        Its custom class creator is rather fun. Its magic effect system too… despite some of the most intriguing effects not even working at all. Seriously. You can craft those spells, they just don’t do anything.

        Its dungeons are intimidating in scale, and the 3D automap is both a feat and almost no help at all.

        There are freaking linguistic skills. They are mostly useless, because they just add a slight chance a monster won’t attack you, but since you don’t know when it works you’ll murder them anyway.

        And then there’s the undistinguishable random quests and the grind.

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      • WillowBe@lemmy.blahaj.zone ⁨3⁩ ⁨months⁩ ago

        I don’t think I want AI, or quests generated characters. I already played other RPGs. Build something new please

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    • megopie@beehaw.org ⁨3⁩ ⁨months⁩ ago

      I think, at this point, most of the nostalgia is for Skyrim, despite being the newest one in the series, it is nearly 14 years old now and way more people have played it. It had issues, and lost a lot of what was great in Morrowind, but it’s a beacon of quality compared to what came after.

      It’s started to impact their success though, starfield has only sold like 3 million compiles so far, compared to the 12.5 million of fallout 4 on launch day. Hell, Morrowind has sold 4 million copies, albeit over 23 years.

      It’s probably to late for Bethesda to turn things around, but, it’s a great example of what not to do for other studios and publishers.

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  • megopie@beehaw.org ⁨3⁩ ⁨months⁩ ago

    For me, what I like to see in an RPG, is the ability to play a game multiple times and have notably different experiences, both in terms of play-style and narrative. It should make me want to go back and play again to see what I missed or how else I could do it.

    The idea of having multiple ways to deal with a quest, and having that impact further story beats in meaningful ways is what I want to see. What i don’t want to see is meaningless scale full of nothing but filler.

    I don’t think dagger fall is the best example because much of its size was just procedurally generated landscapes. The ability to actually specialize and complete quests in unique ways, as well as a branching story, is great. Mindlessly massive map, not so much.

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    • prole@lemmy.blahaj.zone ⁨3⁩ ⁨months⁩ ago

      That is one way to make a good RPG, sure. But some of the best RPGs ever made are completely linear (most JRPGs for example).

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      • vonbaronhans@midwest.social ⁨3⁩ ⁨months⁩ ago

        I think JRPGs do focus on choice, but usually more in terms of the gameplay and deep combat systems with weird synergies to discover. Story-wise… yeah definitely more linear.

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      • megopie@beehaw.org ⁨3⁩ ⁨months⁩ ago

        Personally I’ve never been a huge fan of JRPGs, Some I’ve enjoyed, but rarely will I ever play them twice.

        Also I think there’s a fair argument to be made that if you cannot play a role, it’s not really a role playing game. It’s action adventure if it’s a linear story with only one way to play it.

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