Man, I’m a laid off dev too. You really should know by now how scrutinous people are about AI anything.
You’re not even getting the 100 dollar monthly payments off steam. Forget “just use google translate like pre-AI”, why not just focus on one language and look into localization later if this game catches on? Now instead all languages will be scanning your game with a fine-toothed comb.
DupaCycki@lemmy.world 14 minutes ago
I don’t mean to hate. The game looks interesting and I’m sure you worked hard on it.
However, you got laid off due to AI, and then went straight to ChatGPT for translations? Sadly, most online translators are highly AI nowadays (and usually produce worse translations than before AI), but there are still better options than chatbots.
It just looks lazy, especially that you completely missed ChatGPT’s commentary. Such an obvious and easy mistake to avoid.
My advice would be: absolutely avoid using LLMs and Gen AI for anything related to your game, because your potential customers will blacklist you for using it. And ask yourself: do you really need to translate the game (or its Steam page) to many different languages if it’s not even selling enough copies for you to withdraw the money?
A lot of indie games are English-only, precisely because translation is too expensive and unnecessary at first. It’s great to make your games available to as many people as possible, but don’t forget about principles and quality. First, focus on those two, then maybe try writing translations for any languages you know well.