Even with a cooldown or something like that, a real world ‘blink’ ability, even of just 7 inches, would be utterly devastating in hand to hand combat, as well as potentially in ranged/armed combat as well.
Just imagine scenes from John Wick but also, every 30 minutes, he can just ‘blink’ up to 7 inches to dodge or connect a punch, kick, grab, close range shot, move just a bit further into cover, etc.
Granted, you would also have to be very careful to not uh, Philadelphia Experiment / phase shift into a fucking wall or some other person or something.
Lemmyoutofhere@lemmy.ca 4 weeks ago
It does if trying to go through an 8” thick wall.
rmuk@feddit.uk 4 weeks ago
Or across an 8" ocean.
LilDumpy@lemmy.world 4 weeks ago
Or 8" of gravel.
brap@lemmy.world 4 weeks ago
Better not have gotten that gravel for free else no teleport.
moopet@sh.itjust.works 4 weeks ago
I worked this out. If you teleport up and slightly forwards each time and can do it more than 10 times per second, you can hover and move forward at nearly an inch per second.
tatterdemalion@programming.dev 4 weeks ago
No you just immerse in the wall for a femtosecond.
sukhmel@programming.dev 4 weeks ago
That may have a very adversarial effect on health
tatterdemalion@programming.dev 4 weeks ago
Only if you think of the wall as an adversary and not an ally.