It’s a canon event for any game company that achieves moderate success gets acquired by investors
Comment on Pop it in your calendars
TabbsTheBat@pawb.social 17 hours ago
It’s a canon event for any game company that achieves moderate success
kautau@lemmy.world 15 hours ago
TabbsTheBat@pawb.social 15 hours ago
True :3
I just said game to stay on topic tbh
kautau@lemmy.world 15 hours ago
Makes sense, wasn’t untrue and I wasn’t criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.
Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.
But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.
pennomi@lemmy.world 16 hours ago
Except ConcernedApe, apparently.
TabbsTheBat@pawb.social 16 hours ago
Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry
brucethemoose@lemmy.world 15 hours ago
Coffee Stain’s another good example on the bigger end.
It does seems like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.
RizzRustbolt@lemmy.world 13 hours ago
Or the Terraria team.
pory@lemmy.world 14 hours ago
Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.
shialac@lemmy.zip 15 hours ago
Rip ZA/UM
Duamerthrax@lemmy.world 15 hours ago
I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn’t see their name on the Video Games Europe member list that’s opposed to SKGs.
burntbacon@discuss.tchncs.de 14 hours ago
It would make sense for it to be canon in the subnautica universe. I think they were pretty much the epitome of authors with an anvil with the references to economics and governing.
daniskarma@lemmy.dbzer0.com 16 hours ago
Kerbal Space Program 2 still hurts me.
nuko147@lemmy.world 16 hours ago
Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.
sp3ctr4l@lemmy.dbzer0.com 15 hours ago
Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…
And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.
So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!
Or… maybe not? With regard to the IP rights?
Nobody seems to know who actually owns the KSP IP at this point.
techdriveplay.com/…/kerbal-space-program-2-a-tale…
ByteJunk@lemmy.world 14 hours ago
I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.
I mean I love Jev and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.
cynar@lemmy.world 14 hours ago
It was even worse than that.
They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.
Cornelius_Wangenheim@lemmy.world 14 hours ago
Hopefully Kitten Space Agency ends up being a true spiritual sequel.