Haven’t played yet is the game not good.
TheAlbatross@lemmy.blahaj.zone 1 year ago
After playing Starfield, I, uh, wouldn’t be chomping at the bit to hire their lead main quest designer.
Fredselfish@lemmy.world 1 year ago
dan1101@lemm.ee 1 year ago
It’s atmospheric and good, but player choice is lacking.
GreenMario@lemm.ee 1 year ago
UC Secdef: choose to remain undercover or go double agent and side with pirates
UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED]
Ryujin: I think there’s three possible outcomes there.
There’s also a few side quests that can go either way, like the beer run mission. There’s quite a lot more choice and consequences for a Bethesda RPG.
droans@lemmy.world 1 year ago
You also have options that change depending on your skills and progress.
You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they’re not cooperating.
The whole no choice paradigm was much more true for FO4 than for Starfield.
Wogi@lemmy.world 1 year ago
It’s fallout 4 with a different texture painted over the top, with all the charm removed and replaced with loading screens.
Fredselfish@lemmy.world 1 year ago
Yikes I couldn’t even finish Fallout 4 it was so bad.
Marsupial@quokk.au 1 year ago
Eh 4 was fine.
3 was the worst, they turned such a great series into a mediocre and janky FPS.
GreenMario@lemm.ee 1 year ago
I really like it. These people are hating because it’s memey to hate Bethesda.
Phanatik@kbin.social 1 year ago
Yep, no legitimate criticism to be found. None whatsoever. Just wait for mods, they'll fix a game for free. The multi-milliom dollar studio did nothing wrong.
mnemonicmonkeys@sh.itjust.works 1 year ago
There is legitimate criticism, but there’s a lot of complete shit. I’ve heard people complain about procedurally generated planets that you have to go out of your way to interact with. There’s complaints of bullet sponge enemies from people who insisted on going to level 40 areas at level 20. Both of those complaints are bullshit
TheAlbatross@lemmy.blahaj.zone 1 year ago
The game is fine. It’s on Gamepass so I’d play it through that, I wouldn’t pay the full retail for it.
Mostly I was referencing that the quests are fairly flat and uninspiring.
AFallingAnvil@lemmy.ca 1 year ago
It’s a firm 7/10 without mods. It’s a great framework but it lacks content past a certain point
Renacles@discuss.tchncs.de 1 year ago
It’s really good but the Bethesda hate train is still going strong. It’s definitely not for everyone though, it’s not a space sim by any means.
Phanatik@kbin.social 1 year ago
Don't work at Bethesda. Not going to claim this is in anyway accurate. Maybe the reason they left was because they weren't allowed to design interesting quests and thus were tired of being railroaded. I say this because any quest designer is essentially a storyteller so for quests to be so bland to lack character has to be intentional.
echo64@lemmy.world 1 year ago
maybe, but also they were a /lead/ so should have had some level of agency there.
rockerface@lemm.ee 1 year ago
in an ideal world, maybe
echo64@lemmy.world 1 year ago
I’m more trying to be realistic, It’s difficult to imagine how you would hire a lead anything and not give them any agency into what they are doing. That’s the whole point of lead, to lead the others in the goal of whatever that thing is.
I think that you can be marginalised and restricted, but it’s pretty unlikely this person, as a lead, had no agency about quest design
That also does not mean that they couldn’t do something better elsewhere. Just that assuming that they were locked down by bethesda into writing boring one note quests seems… like a reach.
Fredselfish@lemmy.world 1 year ago
Is the story lacking?
Chet_Awesomelad@kbin.social 1 year ago
The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.
As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.
Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.
distantsounds@lemmy.world 1 year ago
Yes, it is a lifeless game in its current state. The framework is there, but everything has the feel of a shopping mall that’s going to be torn down in couple months
BigBananaDealer@lemm.ee 1 year ago
i personally find the main quest to be bethesdas best. lots of great quests i just played one a few days ago that left me speechless
Epicmulch@lemmy.world 1 year ago
That’s what I’m saying. Almost all of the main quests are some of Bethesdas best ever. I really don’t get all the hate for this game. It’s not perfect by any means but to say it’s garbage is just wrong. I’m pretty new to Lemmy and I can’t help but compare it to what I see back over at reddit. More hive mind bull. The Internet told me I need to hate this thing so I hate it.
PoopMonster@lemmy.world 1 year ago
Agreed and much like skyrim this game is better enjoyed with minimal fast traveling, the problem is that fast travel is just too convenient and people will complain that it’s just talking and loading screens without actually enjoying the exploration.